Abrahms Recipes

I initially created this mod to add a few simple food recipes, but I’ve ended up adding a bunch of food items, weapons, and so far one tool. At some point I might split it into multiple mods. Currently everything that can be crafted is auto-learned (a few items are spawn-only).

The current version is 1.3. It’s created for and tested on 0.E stable, but should work in other versions. You can download it at https://www.patreon.com/posts/abrahms-recipes-39633371; it’s a public post, so you don’t need to follow or subscribe to download it, but I’d appreciate follows.

Added items:

Food:

Pasta marinara: Basic pasta and tomato sauce. Filling but not especially nutritious.

Maggi goreng: Indo-Malay fried noodles made with Maggi brand instant noodles, flavoured with sambal, ketjap manis, and eggs, and in some regions, tomato ketchup.

Mie goreng: Indo-Malay fried noodles.

Hor fun: Thin, wide, rice noodles of Chinese origin, flavoured with broth, eggs, and a mix of light, dark, and sweet soy sauce.

Clay pot rice: Rice, meat, vegetables, and seasonings boiled together in a clay pot over a hot fire. Popular throughout southeast Asia, China, and eastern Afghanistan.

Pasta primavera: Pasta with sauteed veggies.

Sooji halwa: Indian sweet made with couscous, milk, and spices.

Couscous: Pasta made by rubbing durum semolina wheat flour dough between the hands until it forms small grains.

Cooked couscous: Couscous pasta cooked with broth and salt.

Babylonian beet stew: Beets, leeks, onions, garlic, lamb, and spices, simmered in beer.

Babylonian beet stew with cooked couscous: cooked separately then mixed together.

Sambal: Indo-Malay chili paste.

Ketjap manis: Indo-Malay sweet soy sauce.

Dehydrated and rehydrated mustard

Dehydrated and rehydrated ketchup

Dehydrated (gummy) and rehydrated (slightly less gummy) mayonnaise

Minced meat

Meatball (substitutes for a chunk of meat in many recipes, allows using up scraps of meat)

Fun: Rice noodles of Chinese origin, made by pouring a think rice batter onto a cloth in a special flat steaming pan, steaming it into sheets, then cutting it into 2-3cm wide ribbons.

Equipment:

Fun pan: A flat steaming pan for making fun noodles.

Weapons:

Grosse Messer: A large single-edged two-handed sword from Germany, resembling an oversized kitchen knife. The name means Big Knife. +2 to hit, 17 bashing, 35 cutting , 135 moves per attack , auto-learned at fabrication 8.

Pudao: A Chinese long-handled sword with a single-edged curved blade, consisting of a dao blade attached to a medium length pole, extending its reach and increasing damage and attack speed with a minimal increase in weight. +2 to hit, 6 bashing, 22 cutting, 111 moves per attack, auto-learned at fabrication 10.

Nagamaki: A long-handled tachi sword from Japan, likely evolved from the Chinese pudao, and the ancestor of the naginata. +1 to hit, 5 bashing, 60 cutting, 181 moves per attack, auto-learned at fabrication 10.

Guandao: This is a giant ancient Chinese battlefield polearm, named for its purported inventor, the legendary 3rd century general Guan Yu. Though it may have never existed, the original was thought to have weighed as much as 49kg, and required great strength to wield, but by the time of the earliest confirmed records of the weapon, the design had already shed much of its weight, while retaining its imposing size. This is a modern version, weighing in at 10kg. 0 to hit, 30 bashing, 60 cutting, 303 moves per attack, auto-learned at fabrication 10.

Qinglong Yanyuedao: This is a giant ancient Chinese battlefield polearm, named for its purported inventor, the legendary 3rd century general Guan Yu. Though it may have never existed, the original was thought to have weighed as much as 49kg, and required great strength to wield, but by the time of the earliest confirmed records of the weapon, the design had already shed much of its weight, while retaining its imposing size. This is a faithful reproduction of Guan Yu’s own weapon, the Qinglong Yanyuedao or Green Dragon Crescent Blade. -2 to hit, 50 bashing, 100 cutting, 969 moves per attack, auto-learned at fabrication 10 (was supposed to be 14, but anything over 10 produces an error). Too heavy to actually be usable, but can train fabrication up to level 13 (making one can get you from 10 to 13 before it’s even completed).

Bisento: The Japanese equivalent of the guandao. Pretty much a direct copy of the guandao design, but forged with the same forging techniques that created the katana. Heftier than a modern guandao, the bisento requires considerable strength to wield, while techniques focus on keeping the blade in constant motion using the whole body, and using its weight to increase attacking power. 0 to hit, 15 bashing, 80 cutting, 391 moves per attack, auto-learned at fabrication 10.

Da dao: This is a heavy two-handed Chinese ring-pommeled sabre with a short, wide blade and S crossguard. It hits almost as hard as a greatsword or claymore, but is much easier to use due to its shorter blade. The lack of reach is a disadvantage on the battlefield, but an advantage in tight spaces. +2 to hit, 20 bashing, 40 cutting, 158 moves per attack, auto-learned at fabrication 9.

Rebar “sword”: A large, heavy sword-shaped cudgel forged from rebar, with a dull edge and sharp tip, and a flat disc or square crossguard. +2 to hit, 40 bashing, 15 piercing, 155 moves per attack, auto-learned at fabrication 8.

Tessen: An iron fan, a rice paper hand fan with a sturdy steel frame and steel or bamboo ribs, carried by Samurai in situations in which wearing a sword was not permitted. This one is also functional as a fan. +1 to hit, 5 bashing, 73 moves per attack, auto-learned at fabrication 6.

Fake tessen: An iron fan, a small steel bludgeon designed to resemble a folded hand fan, carried by Samurai in situations in which wearing a sword was not permitted. This one is purely a weapon, and not functional as a fan. +1 to hit, 10 bashing, 80 moves per attack, auto-learned at fabrication 3.

Jitte: The ‘ten hands’ weapon. A steel rod with a disarming hook, used primarily by officers of the Edo Police during the Edo period. +3 to hit, 20 bashing, disarm and sweep attacks (grab would be more appropriate than sweep, but isn’t implemented for player characters), 80 moves per attack, auto-learned at fabrication 6.

Tokushukeibo: Steel cobra, a telescoping lightweight spring steel rod with a weighted tip, that collapses for easy storage. Makes an excellent melee weapon. Activate to expand. Different from the telescoping batons already in the game. Faster attack, but lower damage. +4 to hit, 4 bashing, spawn only (can’t be crafted).

Tokushukeibo jitte: Steel cobra, a telescoping lightweight spring steel rod with a weighted tip and a disarming hook, that collapses for easy storage. Makes an excellent melee weapon. Activate to expand. A tokushukeibo modified to function as a jitte. +4 to hit, 4 bashing, disarm and sweep attacks, 74 moves per attack, auto-learned at fabrication 8.

Manriki gusari: A heavy steel chain with a weighted grip on each end. 0 to hit, 25 bashing, wrap and disarm attacks, 114 moves per attack, auto-learned at fabrication 5.

Keychain: A big, heavy bunch of keys on the end of a steel chain. Makes a fairly effective flail. 0 to hit, 12 bashing, 2 cutting, wrap and disarm attacks, 114 moves per attack, auto-learned at fabrication 5. (The main difference between the keychain and manriki gusari is the materials used to make them; the keychain requires a bunch of scrap metal, while the manriki requires 1 rebar. Also the manriki requires a forge and anvil.)

Putting trainer: A short section of a putter handle with a heavy weight on the end, for training golfing techniques. Essentially a fairly sturdy mace. +3 to hit, 7 bashing, 84 moves per attack, auto-learned at fabrication 5.

Dumbell bar: A heavy solid steel bar from a dumbell, 20cm in length. +2 to hit, 20 bashing, 83 moves per attack, auto-learned at fabrication 4.

Barbell bar: A very heavy, solid steel bar from a barbell. +1 to hit, 30 bashing, 160 moves per attack, auto-learned at fabrication 4.

Hollow barbell bar: A lightweight hollow steel bar from a cheap barbell, reinforced with sturdy plastic. As a weapon, it does little damage, but is very sturdy for its weight, is light and fast, and has a long reach. +5 to hit, 5 bashing, spawn only (can’t be crafted).

Blackthorn stick: A walking stick made from a sapling of dense blackthorn or sloe wood, with a large knob at the top, that has been left to cure in a chimney. A traditional Irish weapon derived from the shillelagh. +2 to hit, 18 bashing, 89 moves per attack, auto-learned at fabrication 3.

Synthetic blackthorn stick: A walking stick made from a sapling of dense blackthorn or sloe wood, with a large knob at the top, that has been left to cure in a chimney. A traditional Irish weapon derived from the shillelagh. This is a synthetic one made from durable polymer, cheaper and more durable than a wooden one, but less effective as a weapon. +2 to hit, 12 bashing, spawn only (can’t be crafted).

Rokushakubo: A sturdy oak staff 6 shaku (180cm) in length. +3 to hit, 15 bashing, 93 moves per attack, auto-learned at fabrication 2 (it’s just a big stick).

Jyo: A sturdy oak staff 4 shaku (120cm) in length. +3 to hit, 12 bashing, 83 moves per attack, auto-learned at fabrication 2.

Hanbo: A sturdy oak staff 3 shaku (90cm) in length. +4 to hit, 9 bashing, 79 moves per attack, auto-learned at fabrication 2.

Tanbo: A sturdy oak staff 1 shaku (30cm) in length. +5 to hit, 7 bashing, 69 moves per attack, auto-learned at fabrication 2.

Bonker: A small wooden club for stunning fish. +4 to hit, 5 bashing, 74 moves per attack, auto-learned at fabrication 2.

Dragon qiang: A mythical Chinese spear, consisting of a solid steel, textured shaft with a diamond-shaped spear point. Equally effective at bashing and stabbing, but heavy and slow. +2 to hit, 40 bashing, 40 piercing, 180 moves per attack, auto-learned at fabrication 2 (it’s similar to the pipe spear, in that it’s very simple to make, made from an existing item (in this case, a barbell bar), but is forged rather than cut). “Mythical” should be read as “fictional”; it’s from a movie (Blood of the Dragon, starring Jimmy Wang Yu). https://youtu.be/qv_TPQqpCPs

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A couple of notes:

  1. Some of the food descriptions above are based on the real world dishes, and don’t completely match the ingredients in the game (eg. the game doesn’t have dark soy sauce, used in hor fun).
  2. Several of the weapons were intended to require fabrication over level 10, but anything over 10 produced an error, which is why there are a bunch of widely varying weapons at level 10.
  3. While most fake weapons in the game are poorly made and less effective than real ones, the fake tessen is actually a more effective weapon than the real one, since it’s a solid hunk of iron or steel, rather than being mostly paper surrounded by a metal frame.
  4. Regarding the putting trainer, or swing trainer, there are manufactured ones like this one https://ae01.alicdn.com/kf/HTB1PYs1IVXXXXa1XXXXq6xXFXXXc/Swing-exercise-stick-swing-trainer-supplies-golf-equipment.jpg, but what I had in mind was the one my grandparents had, which looked homemade. It was quite heavy at the tip, and pretty sturdy.

Forgot I also added a 60" off-road tractor wheel. No recipe for it yet, but should spawn in various places (though I haven’t found one yet myself).

Small update, not posted yet. Added chee chong fun and ketchup chips.

Also tried to make the recipe for tanbo produce 3 instead of 1 (it’s basically cutting a 3’ stick into 1’ pieces), but so far I haven’t been able to get that to work. Also changed rokushakubo and jyo from heavy stick to long stick.

This has taken some time, as I’ve been battling insomnia a lot lately, too tired to play the game or work on mods a lot of the time. But finally here’s an updated version for 0.F stable.

  • ketchup chips and chee chong fun added to food recipes
  • storage items added including Coat of Many Pockets (obtainable only through spawning), external frame backpack, wicker external frame backpack, wicker shoulder bag, crude back holster, wicker and leather javelin quivers
  • proficiencies added to most items
  • added paper money to possible ingredients for tinder
  • added deconstruction recipes for wallets
  • added caballito de totora (“little reed horse”, a simple boat made from reeds)
  • tweaks to some vehicle stuff
  • sledge runners
  • tanbo recipe makes 3, bonker makes 4 or 5 (I forget which)
  • changed some components
  • 0.F broke meatballs, so kludged them to sort of work again

Added but not working yet:
steam distiller furniture

Easy fix but don’t feel like doing for the moment:
weapons have no length data, so dimensions are unpredictable

https://www.patreon.com/posts/56538186

As always, it’s a public post, so you don’t need to subscribe or follow to download it, but I’d sure appreciate it if you do.

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