Disclaimer: I haven’t been keeping up with the unstable as I should, so if I’m saying redundant things, let me know.
First:
Additional tailoring options: I thought of three. Adding wool for warmth (requiring felt patches), adding plastic sheets for wind and water protection (requiring plastic chunks and rags), and adding pockets (using rags).
The first would be as simple as it comes. Adds a bit to the warmth of clothes without making them encumber you more.
The second would be like adding raincoats under your clothes, and reduce wet penalties.
The last would add 2-6 storage, maybe depending on the volume of the clothing item in question, and be forbidden for clothes below a certain volume. That way you can’t add pockets to your underwear.
Second:
A cybernetic arm CBM. I had a few ideas for this one, leading up to the main reason, so stick with me. The CBM could do one of these thing or several.
1.) Increase Dex by 1, due to the precision a cybernetic hand would allow.
2.) Lower your chances of being disarmed, due to the gripping power. This could also refer to losing your weapon due to it sticking in a zombie.
3.) Remove the “aluminum tongs” requirement from smithing recipes, like the anti-glare compensators do for welding goggles.
But here’s the main reason I thought of it. A replacement for the arm lost from taking the Fusion Blaster CBM. These two would be mutually exclusive, and attempting to install one over the other would prompt a y/n confirmation for replacement.