6+ months of agonizing "realism" nerfs have ruined this game

Had to chime in. While not wholly about doing laundry…

Having more than 1 option to do a rather common practice seems a tad bit under whelming to put it nicely. 1 bar soap + washboard + **ck ton amount of water = only way to do laundry. Seems a little sparse.

If all we had was a “Pistol” or “Rifle” in the game, it would be incredibly boring and a dead game. Only way to kill a zombie? Got you covered…use a Pistol or Rifle…no other means matters.

Not even asking for anyone to change the laundry thing. Just wanted to point out, that sometimes we just need to have options. That is what most of the realism is to this game.

PS-Animal breeding would be nice. Been awhile since I’ve come to the forum. We have this yet? Since by time I come back, we may yet have it lol XD
Feel free to message me on this. I’d appreciate it =)

Side note- Since when do shotguns behave worse than pistols? I tango with a gun turret at far as version 5200ish. Just wondering about this topic…I maybe just figure that the lack of proper aiming at range is due to the fact that a shot shell should only be from across a room. To which I can shoot very reasonably, even with a bayonet on the end too =)

But I wouldn’t mind better accuracy. Technically, it should be reasonable to shoot 30 yards. I could hit skeet at 150 yards…ok I’m understanding the dilemma as the game stands in this regard >_>

Eeh yeah but ‘realism’ stuff for things like this get bloaty fast. Weapons at least are integral to combat, a big chunk of gameplay.
Do we really need more than 1 or 2 options for -washing clothes-?
(I mean shoot, is filthiness even still a part of the more recent experimentals? I thought a bunch of it got moved to a mod…)

Rope is something I can see being one of the first things to get raided from stores. When people think “survival” rope of some kind often comes forefront to the mind, even if they do not have the survival skills or knot tying skills to know any half decent ways to actually put it to use. I can see rope being in many peoples “things to loot” lists. Plus boxing rings mean there is plenty of rope. The same argument (minus boxing rings) can be said about most “rareisher than should be” items.

Though screwdrivers being impossible to self craft without duct tape still bother me even as it makes an infinite amount of sense from a play perspective.

you could even manage to make a screwdriver out of a spoon,butter knife or a fort to be honest if you bend them till they break.

The argument against this is that you wouldn’t have the necesary leverage compared to a true screwdriver, although gameplay it’s more of a separating low risk - low reward, high risk - high reward play-styles. The screwdriver is used as a pivotal tool allowing for the making of higher tier equipment, and constructions, etc…

All that said, I am not against keeping the screwdriver as is. I just wish there was a more discreet and less gamified "unavailable until you are Lvl:__ looking way that this strikes me as.

Consideration about rope, if it hasn’t brought up yet, you can salvage ropes from cars pretty easily, last I checked. Unless it got changed, seatbelts dismantled from cars yield a short rope.
You can even smash it out if the underlying frame is almost dead but the seatbelt is in good enough condition.