[quote=“Coolthulhu, post:313, topic:12504”]For as long as we balance those things against realism with ideas like eating a bunch of ground bones to bump calcium (which makes perfect sense IRL), it will end up naturally exploitable.
And if we bump the required numbers enough to make the diet varied, there will be complaints like “2 weeks for full scurvy? that’s not how it works IRL”.
And it has to be short in the game. Otherwise scavenging will fulfill all the needs, thus making the mechanic redundant. We don’t need to punish the farmers, they punish themselves enough.[/quote]
The problem, as I’ve pointed out several times, is that most serious vitamin problems are, historically speaking, actually HARD to get - that is, people generally avoided them BY ACCIDENT.
Scurvy, for example - it was essentially classified as a sailor’s disease, because that’s the only time people actually got it, and they didn’t even know what caused it!
Sure, it would be BETTER for you to have just the right mix, but it takes serious “only eat one thing” dedication to get real problems.
If you’re trying to avoid “bland late game food”, having something that happens if you live on ONLY a certain type of diet for a long time isn’t a bad idea (live on ONLY cooked meat products, yes, you eventually get scurvy), but one other food product every week ought to be sufficient, generally speaking.
Make it so you need at least one meat product and one vegetable/fruit product each week, and bam, you’re 90% there. Anything else gets silly REAL fast.