Hmm, I though I had those hammered out, thanks for reporting.
In game terms, the impact of those is negligible, they’re only a little off.
The test is trying to check if player body temperature is converging to the temperature we expect it to be.
In slightly more detail, it creates a player, sets their body temperature to normal, dresses them up in a pre-selected list of clothes, sets the temperature to a test value, then waits until the player’s temperature stabilizes. As you can see the values are close to expected, off by 33, 72, 27, 5 and 16 units. For context the full range is 0 - over 10,000, so being off by less than 100 units isn’t a big deal. It is a little worrying for the test itself though, because it means it can’t reliably tell us when something goes wrong, we’ll have to tweak it to be more reliable.
EDIT: By the way, thanks for checking them out and reporting, the tests aren’t stable enough just yet, but when they are I’m planning on asking people to run them on their computers in case there are weird differences. Early feedback is good though 