[quote=“vultures, post:1, topic:2959”]I like playing this build, because it’s very strict on the player with the item spawning. Also, I killed a squirrel with a blowgun dart “for 0 damage”, but that’s a whole other thing…
But now, you know how pharmacies sell drugs nowadays, and that is almost everywhere? Especially those perscription drugs… you get ‘em in small paper bags or even small plastic bottles that are still about from here to there. Those things fit in your sneakers for Christ’ sake. I get the drill with bud and stuff that’s not always processed so it grows larger in volume, but aspirin? Really? 10 Dayquills are volume 1? 10 Nyquills in my drawer, stacked and wrapped aren’t even near of being one cigarette lighter. And you can pack those things as many as you want - you can even stuff the inside of your jacket with them. When I only think of some pistols that are 2 in volume… I just hate the fact that I must leave ONE Tramadol behind to pack everything and flee the building.
Another mistake, fires are being wise again… they don’t smoke, but now they play friends with Zs. I made a nice little pile of a dozen Zs, started to roast 'em with what was already there and quickly threw in two hSticks from the broken windows nearby. I’ve decided to drop by the next day, and the Zs were about to rise and attack me - sticks still there and with a small fire, the whole lot I’ve left there.
I don’t like calling Zombies the next day after I kill and leave 'em on the street, so please look into this. 
Thank you, team.[/quote]
Didn’t know you could make a blow dart gun sweet.
As for the ny/dayquil, i think its the liquid kind, in the small bottles, not the pills.
although, yeah, pills would be much more convenient.
Using a mass fire to kill town zeds is a great idea, might give that a try.