0.F Frank release is here

For the record:

Finally I’ve managed to compile Frank-3 (SDL) with my ubuntu 16.04. There was a problem on src/sdlsound.cpp (line 104 - 105):

    if( !Mix_OpenAudioDevice( audio_rate, audio_format, audio_channels, audio_buffers, nullptr,
                              SDL_AUDIO_ALLOW_FREQUENCY_CHANGE ) ) {

I have replaced that line with this one:

    if( !Mix_OpenAudio( audio_rate, audio_format, audio_channels, audio_buffers ) ) {

I don’t know what I’m doing but it works.

Anyway, the sound of the game does not work as it should. The audio quality is poor and there are some strange artifacts; on the other hand, ambient sounds are not triggered correctly (exactly as described in this bug: Ambient sound stacking · Issue #52515 · CleverRaven/Cataclysm-DDA · GitHub ). The same thing happens with all sound packs (including my own, a mix of all three). Conclusion: I’m back to my old but reliable 0.Ellison-3 for now.

Thank you very much for this wonderful game. Long live Cataclysm!