When I do a melee attack with a cutting or stabbing weapon,
I get the “weapon stuck” penalty twice: once in player::hit_mon() or
player::hit_player(), once in player::melee_special_effects().
— a/melee.cpp
+++ b/melee.cpp
@@ -170,12 +170,6 @@
int pain = 0; // Boost to pain; required for perform_technique
-// Moves lost to getting your weapon stuck
- int stuck_penalty = roll_stuck_penalty(z, (stab_dam >= cut_dam));
- if (weapon.is_style())
- stuck_penalty = 0;
- moves -= stuck_penalty;
// Pick one or more special attacks
technique_id technique = pick_technique(g, z, NULL, critical_hit, allow_grab);
@@ -298,12 +292,6 @@
int pain = 0; // Boost to pain; required for perform_technique
-// Moves lost to getting your weapon stuck
- int stuck_penalty = roll_stuck_penalty(NULL, (stab_dam >= cut_dam));
- if (weapon.is_style())
- stuck_penalty = 0;
- moves -= stuck_penalty;
// Pick one or more special attacks
technique_id technique = pick_technique(g, NULL, &p, critical_hit, allow_grab);