[quote=“aierce, post:8, topic:8819”]are you absolutely sure it`s not intentional, i mean look at this code starting from line 367 in melee.cpp (condensed)
if (cut_dam > stab_dam)
d.add_damage(DT_CUT, cut_dam);
else
d.add_damage(DT_STAB, stab_dam);
I mean if you are sure i can clean out codes like this[/quote]
That makes sure folks don’t get screwed on damage coding. Different issue than code that ends up making other parts of the code practically useless, which is what you fixed.