[quote=“Coolthulhu, post:15, topic:8998”]Their car hate could be greatly diminished if their wandering behavior was a tiny bit more sensible.
At the moment they have a binary switch: “could I bash it down before the heat death of the universe?”.
By making it more like “could I bash it down in sensible time?”, zombies would start going around obstacles like walls and cars. By making it semi-random, they could still retain some of the old behavior (bashing down cars and walls if there’s nothing better to do), but without the part where they get locked up bashing cars that don’t even really stand in the way.
Plus, it would address the issue of zombies magically understanding that a rock/concrete/metal wall is harder than regular wall and that reinforced military vehicle is softer than concrete wall. Magically, because if their intelligence doesn’t allow going around obstacles, it certainly doesn’t allow rating wall toughness.
Technically: making monster::wander_next compare bash_rating with some random number (say, rng(-1, 5) ) instead of hardcoded 0 would make them occasionally bash rock walls and usually not-bash regular walls and cars, instead “sliding” along them.[/quote]
The goo can tell if it’s more likely to smash its host body than the target. Not sure what they’ve got to do that’s more pressing than smashing random obstacles, so “sensible time” leaves something to be clarified.