[shadow=red,left][size=12pt]You whack the grabber zombie for 19 damage.[/size][/shadow]
This idea came to me while slaying a mob of zeds the other day. Damage to enemies should be descriptive, not numerical. This would make the game more consistent, improve realism and make combat far more interesting and fun. What does 19 damage to a grabber zombie actually mean to our characters, or to us? I haven’t fully formed all of my ideas, yet, but that’s why we have forums to discuss these things!
Here are some ideas to get things rolling:
[size=12pt]1. Assign simple phrases based on the location, type and amount of damage.[/size]
Before:
You hit the zombie for 5 damage.
You whack the zombie for 17 damage.
Headshot! You bash the zombie for 31 damage.
After:
You graze the zombie’s leg doing imperceptible damage.
You slice the zombie sending pieces of flesh and bone flying.
Headshot! You smash the zombie in the head crushing it’s jaw.
[size=12pt]2. As above, but find the percentage* of damage in a range, and use these ranges to assign descriptive labels, etc.[/size]
(* damage ÷ current health, or damage ÷ max health)
Option (a) 1-25%, 26-55, 56-70, 71-80, 81-85, 86-90, 91-95, 95+
- Ranges decrease in size as damage increases, allowing for more rare descriptions when damage levels are at their highest.
Option (b) 1-10%, 11-20%, 21-30%, 31-40%, …90%+
- Ranges in increments of 10%. Boring.
Option © 1-5%, 6-15%, 16-30%, 31-50%, 51-75%, 76%+
- Ranges increase as damage increases, allowing for an even growth.
[size=12pt]3. Perception 12+ could enhance descriptions further.[/size]
[size=12pt]More to come…[/size]