I imagined “books as a skill booster” (in the current discussion) as more of a “it unlocks potential” / “it allows me to learn faster” but it isn’t temporary. Think of it as “the next level worth of skill will happen faster” because I have knowledge of how to do it the right way.
For example:
I just hit Cooking 3 (+0%). Making a cake gives me +5% toward the next level. So, after one cake I’m at 3 (+5%). It will currently take me baking 19 cakes to get to Cooking 3 (+95%) and the next one will put me at Cooking 4. So I’m 20 cakes to the next level just by repeat practicing.
I find the Cookbook “The Cake is a Lie”. It has an effective level of (up to) 4. If I read this book, it will give me 1 full level of cooking knowledge. This will not instant-magically-I’m-so-smart boost me to Cooking 4 as it currently would in game. I’m still at Cooking 3 (+0%) but I have an effective knowledge “boost” for the next level worth (+100%) of skill practiced.
I know how better to make cakes from now on, I think. I still haven’t made one though. I’ve unlocked a level worth of potential, though, because I know now what I didn’t before. I will practice/skill more efficiently.
So, I make a cake. This time, thanks to having read the book, it gives me +10% toward the next level. Now it takes me only 10 cakes to get to level 4, because I’m so smart and I know that the cake is a lie already.
If you make “The Cake is a Lie” work up to level 4:
- sooner or later I’m already too skilled to benefit from it, so no abuse.
- If each title only works once per character, for ONE level worth of knowledge/potential then you can’t just chain-read a book to skill to level 3 like you can right now.
- If I find the book early, I can use to to skill faster from, say, level 0 to 1 … or from 2 to 3 … so I as a player have a trade off to think about … hold it until later when it takes longer to skill up or read it now for a quick & early boost?
- you can code in multiple different titles for each of the skills. Raiding a library might get me “The Cake is a Lie” today … maybe the library in the next town has “How To Feed Man (but not to Zombies)” that will give me another potential boost to my cooking tomorrow.
If books unlock potential/faster skilling … you can see how it applies to the combat books as well. I read “Not In The Face!” about melee combat, and learn some pointers. Now when I venture out, I practice what I learned … and thereby skill faster.
Illiterate? No biggie … you just skill at the normal rate. You’re punished by your choice in negative talent because you can’t use books to speed your skilling, but you’re not crippled. “Bookworm” positive talent (yeah I made that up)? Maybe you get double (or whatever balances best) benefit from books … they unlock “extra knowledge” for you.
Int can still unlock what books you can read. … or maybe … int can have a direct percentile influence on how much knowledge/potential you unlock from a book. 10 int, you get the full 100% (1 level) knowledge from a book. 9 int? 90% … 11 int? 110% … etc.
(Note: I even drew pictures to back up my babble above, but spared you from my Excel drawings … lol … and thank you for your work on the game, and listening to my TL:DR ideas … I come up with ideas & pitch them for a living, and it has been a slow month at work, so this gives me an outlet)