What's Happening in YOUR Randomly-generated Apocalypse?

Found an APC and a atomic sports car. The engines and the mini reactor from the sports car went onto the deathmobile quickly, plutonium or no i still wanted the reactor attached. The APC took a few days to get all the armor plates off. Now my deathmobile is almost complete. I need more Solar panels but ill find them eventually, a few more mil comp plates and a vehicle forge. Currently its set up with 2 m2 brownings the 120 mm gun space for 7 to sleep and ride 4 mini fridges, the foodco buddy a chem lab and a vehicle welding rig. Pretty soon i will be using it to make deeper forrays into the city and longer trips outside. Spring is almost over at day 85.

I dont think I’ve ever had a game last past spring. Any thing special i should know about summer?

Is that’s what’s happening when I try to burn through those bunker doors? I was thinking it was just uncuttable this whole time. Can you produce a save where this can reproduced easily (ie: standing outside a bunker door, acetelyne torch in hand) so we can post an issue on github and possibly have someone FIX this bug? The great thing about cataclysm is we don’t have to live with this stuff if we report it properly.[/quote]
https://www.dropbox.com/s/nl7bqbe0mrvd6dx/Rutersville.zip?dl=0

Yo. v4136 if it matters. Go close all the doors and then go downstairs and cut one. Then go upstairs and see you have no issues cutting upstairs.

[quote=“TheKobold, post:10841, topic:47”]Found an APC and a atomic sports car. The engines and the mini reactor from the sports car went onto the deathmobile quickly, plutonium or no i still wanted the reactor attached. The APC took a few days to get all the armor plates off. Now my deathmobile is almost complete. I need more Solar panels but ill find them eventually, a few more mil comp plates and a vehicle forge. Currently its set up with 2 m2 brownings the 120 mm gun space for 7 to sleep and ride 4 mini fridges, the foodco buddy a chem lab and a vehicle welding rig. Pretty soon i will be using it to make deeper forrays into the city and longer trips outside. Spring is almost over at day 85.

I dont think I’ve ever had a game last past spring. Any thing special i should know about summer?[/quote]

Well, the temperature is higher, so having on too many clothes might be problematic. Perishable food should rot a lot faster, I think.

It’s morning, Spring Day 1. It’s been 5 years.

Last year, in the spring, I started clearing residential areas, looking for spider basements and hoping for good stuff - I found a spider basement that had no way in (I got in from the basement next door), and it had 2 power armor helmets, a portal generator, the elf-a recipe book, hydrogen, mutagen, purifier, and a sniper conversion kit. Um, wow?!? Seriously, is there some kind of “this basement has too much good stuff, remove the stairs” code? Or maybe “this basement has no stairs into it, let’s put the good stuff in here” code?!? That was RIDICULOUS.

Anyway, I made stabilized portal and proceeded to completely take apart and haul away a dozen plus military vehicles I had marked all over the map (including an entire light tank). The storage on that is crazy.

In the summer, I planted a tremendous amount of fruit… but still not quite enough. I filled the second 55 gallon drum with protein shake, but I ran out of fresh fruit about 300 units into the third one. Just shy of 2000 units total… so, yeah, no starvation problems.

Also, I crafted all the mutagen I’d been stockpiling (making bird mutagen every spring, etc) into a 30-gallon drum of elf-a mutagen. I turned half of it into serum, crafted another 30-gallon drum of purified (did I mention I’d spent a couple of days killing blobs with all my turrets and collecting blob globs the year before?), and got started. Mutate until Fey and Tireless (which can’t be purified), then purify all the junk away, then mutate,purify, lather, rinse repeat… I have Fey Night Sight, Tireless, Glorious, Strong, Extremely Perceptive, Extremely Smart, Extremely Dextrous, Leaves, Stretchy Limbs, Light Step, and Phelloderm, and all it cost me is Pointy Ears (annoying that they stick out of the helmet) and Weakening (which is only bad if it turns into Deteriorating). I did already have Weak Stomach, but I managed to purify Nausea away (at least a dozen times…). So yeah, that was amazing (and amazingly time consuming).

Since then, I’ve been building the ArmoredEverybodyCarrier, and it’s nearly done. I’ll post pics - it has 40 passenger seats, 60+ cargo carriers, a double-layer of heavy duty around the outside (boards inside, quarter panels outside), and is COMPLETELY covered in military composite armor. To do: add treads (I have them, just need to put them on), add utilities (fridge, chemlab, etc - have most of it, just need to add it), add 5-point harnesses for everyone (don’t think I have enough long ropes yet - over half way, though), add solar panels (have a zillion), add batteries (I think I have enough storage batteries to put one under every seat), and add laser turrets (I have a dozen+ Fusion Blaster CBMs, just have to craft it all).

I hope to be done by summer time. At that point, having gathered all survivors up and put them in a safe place to leave, we can escape New England (by plowing through whatever is in the way), so I think I’ll retire this character.

Well, I might play around with power armor, first.

My carnivore mutant just got from “Famished” to “hungry” by eating books.
I have to try vegan carnivore challenge some day.

Huehuehue. Sadly just a wheel won’t cut it if you have a 1-tile cart, you need casters, wheelbarrow wheels, a bicycle wheel or such.

As for doors? If I recall, door curtains allow spikes or pointy sticks as an alternative to nails. If you can at least get enough nails for a door frame, an alternative is the makeshift door, which doesn’t need any nails to build.

[quote=“Coolthulhu, post:10845, topic:47”]My carnivore mutant just got from “Famished” to “hungry” by eating books.
I have to try vegan carnivore challenge some day.[/quote]

What the…how the…dafuq? What, Internal Furnace mutation? I didn’t know Internal Furnace gave nutrition though, I thought it was just power. ;w;

Day 20 of spring. The evac shelter basement is probably reeking of sweat and dead zombies. No point in staying for longer, really. Some NPCs still have skills to teach my survivor, but in general the stuff that was needed has been covered, so I can go forth out of this hole and get the challenges done.

Level mechanics by reinforcing/repairing things with a soldering iron. Best to make it things that you can afford to lose, since destroying things by trying to repair them is more likely now.

If you don’t have batteries to spare, you can also level mechanics by making a bunch of improvised lockpicks and trying to pick locks.

How either of these relate to installing wheels is anyone’s guess…

Scrap metal for your efforts can come from furniture (lockers, display racks, refrigerators, ovens), or wrecked cars. Smash them with a high-damage bludgeon.

Urgh. Game crashed, and I was brought back to day 18. Got tired of learning so I head out early… and an opportunity arises to clear one challenge: kill a shocker brute unarmed without stuff like dielectric capacitance system and any other electricity immune gear.

Got a suit, trenchcoat reinforced with kevlar, tactical gloves, elbow pads, combat boots, filter mask, sunglasses, and a hooded hard hat padded with kevlar and leather. No stat boosting bionics, no mutations, just a few shots of caffeine pills and a cigar - though at this point I realized I should have taken some shots of whiskey.



Somehow I managed to get out of the initial blast relatively unscathed as the electric clouds provided an easy opening to get out of. The shocker was lured to the bushes, and the fight was ON.


Again, it fired off electricity, and again I’ve no idea how my survivor got out of that relatively unscathed.

Both arms are getting battered, but he weathers on. If a single arm breaks the pain will probably make this a very short, very failed, speed run. Of course, he’s chomping on that cigar, still taking puffs because he ain’t backing out of this.

Almost… almost…

A six damage crit… even though that’s amazingly low, he did it! Arms almost broken, but still intact, and he’s still taking puffs off the cigar. I pause, and to top things off I dump the cigar on the brute. It tried damn hard to kill my survivor, but I reckon the thing could use a smoke in the afterlife.

One challenge down. Four to go, and two milestones.

[quote=“Random_dragon, post:10846, topic:47”]Huehuehue. Sadly just a wheel won’t cut it if you have a 1-tile cart, you need casters, wheelbarrow wheels, a bicycle wheel or such.

As for doors? If I recall, door curtains allow spikes or pointy sticks as an alternative to nails. If you can at least get enough nails for a door frame, an alternative is the makeshift door, which doesn’t need any nails to build.[/quote]

I was going to end up making it a 2x2 cart anyways, so that’s not a problem.
Yeah I know about the alternative doors, but to install them you need a door frame which requires nails. The makeshift door, the one that’s made out of sticks and rope, would fit into a clay/wattle door frame that just had holes cut into the top and bottom.

[quote=“Aluminumfoil, post:10848, topic:47”]Level mechanics by reinforcing/repairing things with a soldering iron. Best to make it things that you can afford to lose, since destroying things by trying to repair them is more likely now.

If you don’t have batteries to spare, you can also level mechanics by making a bunch of improvised lockpicks and trying to pick locks.

How either of these relate to installing wheels is anyone’s guess…

Scrap metal for your efforts can come from furniture (lockers, display racks, refrigerators, ovens), or wrecked cars. Smash them with a high-damage bludgeon.[/quote]
My problem is that I just don’t have a way of increasing mechanics. I don’t have a soldering iron and don’t have the equipment to go look for one in the cities. I dunno, could I train my mechanics skill by building a bunch of wooden frames, starting vehicle construction, and them removing them?

[quote=“Grandpuh Ty, post:10850, topic:47”]I was going to end up making it a 2x2 cart anyways, so that’s not a problem.
Yeah I know about the alternative doors, but to install them you need a door frame which requires nails. The makeshift door, the one that’s made out of sticks and rope, would fit into a clay/wattle door frame that just had holes cut into the top and bottom.[/quote]

I was going to originally have makeshift doors not require a door frame, but I recall Coolthulhu questioning that idea, so I wound up changing it.

No, it’s just that Carnivore bans fruit, veggy and wheat, and penalizes junk food (like allergy) but everything else is kosher halal.
Paper is not on the ban list, neither is powder, meaning you could subsist on sugar and paper (both can be made from wood) indefinitely, provided you had the required tools and time.

And books actually give a lot of nutrition. I think 40 papers per unit of volume.
Morale penalty caps out at -120 (less with gourmand).

There are few other items missing from the banlist: unfermented vinegar and alcohols, morel shrooms (farmable), fertilizer (but it causes vomiting, so it doesn’t count, I think), cornmeal, peanut butter, acorn meal, starch…

Wait, acorn meal and starch… Those are actually easy to get and quite nutritious. That’s pretty much an exploit right there.

shrooms arent plants

But try raising a cat on those.

No, but they aren’t MEAT, either, which is what a carnivore is supposed to exclusively eat. Neither is paper or sugar, of course.

Some books do have leather binding, and I assumed that’s what you had eaten… seriously, paper should not give ANY nutrition without some serious mutations or bionics.

Found two useless artifacts on the field. One was generating electricity in the area; despite that impressive light show it has no passive effects, and activating it causes a large amount of pain, recharges by giving pain, and releases blood in the surroundings… it gives off the mental image of the artifact simply wounding the survivor a lot.

Other artifact summons insects, causes pain for recharge, and passive skill is a minus 3 to strength. I guess this one can at least provide meat when needed.

There’s also a rat king lair nearby… wonder if it will give me enough mutations to breach the rat threshold…

“I Found the Subprime Portal in the Ice Lab and all I got was a Fungal Infection”

^^ My new Tee-shirt, pre-order now.

Went home, which was admittedly a hop, skip, and jump from the lab. I didnt ‘cleanse’ it in the sense that everything is dead. But close. Some turrets live, and whatever was behind glass resisted my attempts to purge them with hacking. A mi-go is murderizing a hazmat zombie in his playpen, much to my delight. Nether-friends are in the finale. And a secubot or two is roaming around where I failed to hack for XPs. I have all the cbms Id want from a lab, except moar power.

I did loots 1 gun-store, though. Didnt get anything Id use, but I did fill out my gun lineup. Currently using the Long Ranger Take-Home Kit, or w.e. its called, that I found in a gunstore.

I found a bit more mutations, and I took all of them but the purifier and the cattle serum. Im so close to it, I dream about it. Being a lazy lizard, that is. And man, I got most the upgrades except the cold blood. Its sweet. Im a light eater sapovore now, so I dont even really need the fridges. But still, its nice to have. Im peceptive, Vstrong, Vdextrous, and I came out of the lab with oodles of toys and experience in stabbing/shooting handguns. H&K makes labs easy peesy, should you have the ammo for the endeavor.

Went back home, lamented the loss of my recharging taser, steeltoed boots, and grappling hook due to a duffelbag accident, and then made new ones. Well, the recharging battery mod is being a dick, so none of those yet. But the extra battery mods are cool. Ive deconned most of the spare electronics, and Im just hand press and die set away from my foodco buddy.

Since I blacklisted survivor gear Im more or less at endgame armor right now. Maybe a little weak wrt acid, but enh. Even got the ornamental armor from the mansions and touched that up. Acid prot is a little weak in my prefered kitout, may make some changes. Why nor Neoporene leggings? Or is that just ‘leggings’? hmmm.

For some reason Im hesitant to begin building my immobile mobile house. DKY. All Ill need is a second welder to make it easier on me, after all.

OH, and I want to make the Luci diesel powered, and finish the conversion to heavy frames.

You need about 6 in acid protection to completely ward off acid damage. For legs that’s pretty much two turnout trousers, and the boots, which is real encumbering.

Day 7, just after midnight.

The first basement I’ve seen in this playthrough had two zombies inside. Whacked them to death with a tonfa only to see one of them was carrying a GO BAG!

I wish I had a dance gif just for this moment.

Day 23 of spring. 7 days left before summer. Want to hurry up, so I left almost everything in the small setup I had in an apartment to go nomadic as I finish the remaining challenges I have to do.

I did get one mutation; high night vision courtesy of the rat king. I left him alive since he might be useful in the future…