What's Happening in YOUR Randomly-generated Apocalypse?

…THE HELL IS A FULL AUTO RECEIVER?

GIMMEGIMMEGIMMEGIMME

[quote=“FunsizeNinja123, post:10361, topic:47”]…THE HELL IS A FULL AUTO RECEIVER?

GIMMEGIMMEGIMMEGIMME[/quote]

That’s because I’m using the Survivor Mod

It’s seriously fun. With fey nightsight, I’ll throw one at a group of zombies currently smashing a car, and without fail it’ll mow down a ton of them. And a second or third bomb will usually vaporize several of the corpses. …it does summon the horde icons on the map when I do it in a city, though.

That said, I need to try dynamite as well. Seems slightly easier to craft, since with fertilizer bombs (if I ever run out of commercial fertilizer) I’ll need to make bone and chitin powder then combine the two to make liquid fertilizer. On the other hand, I can make a ton of concentrated acid to make dynamite since I have a ton of batteries. Of course, if I run out I’ll need to make acid water from clean water and turn that into concentrated acid.

Basically, both are more or less the same in terms of crafting steps, I guess. Wish I know which bomb is more potent.[/quote]

I tend to make huge batches of dynamite when I’m down in the lab, it’s been a while since I even touched fertilizer bombs, but dynamite is easily crafted with lab materials and if you have an onboard chemistry set with solar powered batteries with an abundance of water makes the acid part easy enough to craft. Usually the only part I have trouble finding is cooking oil or soap.

Anyhow, dynamite is strong enough to blast through concrete and metal doors, with Z levels on it can make holes on the ground too.

It’s seriously fun. With fey nightsight, I’ll throw one at a group of zombies currently smashing a car, and without fail it’ll mow down a ton of them. And a second or third bomb will usually vaporize several of the corpses. …it does summon the horde icons on the map when I do it in a city, though.

That said, I need to try dynamite as well. Seems slightly easier to craft, since with fertilizer bombs (if I ever run out of commercial fertilizer) I’ll need to make bone and chitin powder then combine the two to make liquid fertilizer. On the other hand, I can make a ton of concentrated acid to make dynamite since I have a ton of batteries. Of course, if I run out I’ll need to make acid water from clean water and turn that into concentrated acid.

Basically, both are more or less the same in terms of crafting steps, I guess. Wish I know which bomb is more potent.[/quote]

I tend to make huge batches of dynamite when I’m down in the lab, it’s been a while since I even touched fertilizer bombs, but dynamite is easily crafted with lab materials and if you have an onboard chemistry set with solar powered batteries with an abundance of water makes the acid part easy enough to craft. Usually the only part I have trouble finding is cooking oil or soap.

Anyhow, dynamite is strong enough to blast through concrete and metal doors, with Z levels on it can make holes on the ground too.[/quote]

Tested them, and seems like the two are more or less the same. Both can destroy lab walls and steel doors, as well as punch holes in the ground. So it’s more or less the same, I suppose… though dynamite doesn’t have a timer while fertilizer bombs have a timer of 10 before exploding.

Hmm, aux flamethrower is certainly more useful than the spraycan and simple flamethrower, and in some ways the normal flamethrower. It’s not as fuel efficient as the RM451, and lacks the range it has, but is still handy nonetheless. Attached to the wrist DREAD the total volume of the thing is 8, which is portable enough for me.

Got three waterskins of booze. Gonna reduce that number to two and fill one up with napalm.

Day 35 of winter, and the exploration/looting is done. Instead of going to far and unexplored areas, I figured that I’ll just raid a city instead. Liquor stores, parks with vending machines, banks, basements… pretty much every type of building available in a big city.

The loot leaned heavily on food items, due to that. Lots of drinks, both booze and not booze. Fair amount of ammo as well, though I’ve used up more 9x19mm ammo than gained the same. So many dead zeds, but not enough time to butcher pulp them all. It’s almost two years in game… and this is the first time I found cinnamon powder. Hell, this is the first time I knew there’s cinnamon powder in-game.

Anyways, at one edge of the city there was a triffid grove, so I nabbed a ton of fluid sacs and plant marrow and fiber. Barely had to do anything there; triffids and zombie hordes were often fighting, and there were bodies everywhere and all I had to do was sneak around and discreetly butcher things. Got a lot of interruptions from hearing noise, though.

Total loot is around 15k worth of volume. Time it took to go from the garage to the storages on z-level down is twenty minutes in real life. Had been sidetracked with some things so the time should have been shorter. Survivor didn’t eat/drink during hauling and it went from full/slaked to normal - didn’t even get hungry/thirsty… though she does have bionics to lessen the need to eat/drink, though that’s somewhat detracted by having high thirst/fast metabolism.

Still almost two weeks before spring. Reckon I’ll let my survivor craft a new set of gear to face her third year.

I have a character with light eater trait and all the assorted bionics that reduced the need to eat. All I needed was a couple sausages and that kept me fed the entire day, took care of my food problem real quick.

Anyway, I found out how awesome the pneumatic assault rifle is. Being a lab mutant with mostly just forest around me, I decided to try out a forest survivalist ‘playthrough’ using spears and foraging to survive. Eventually I decided I needed better gear and I made a boat so I could travel upriver to a public works station where I looted tons of tools and materials. The trip back and forth was tedious as I could only row myself back and forth, but definitely worth it.

So currently my food supplies are at an all time high, using the wild vegetables I foraged I turned it all into vegetable aspic, with the meat it’s either sausages, smoked meat or jerky. Sitting on a ton of powdered eggs too.

After the public works I headed toward a mansion and looted it hoping to find The Book of Five Rings but to no avail. However I got a ton of high-level books which I quickly picked up and transported home. The rest of the mansion was uneventful other than a pair of thunder gauntlets and a few guns.

After I got my mechanics to 8 I made the pneumatic assault rifle. Man is it awesome, I’m currently going on a rampage right now using super cheap pebble ammo, mowing down tons of zombies. Later I will make some bearings, but I currently lack a crucible which i’ll make soon after I train my marksman to 8. Rifles is 9 while marksman is almost 7.

Rifles skill will go up faster once you attach a couple of mods to the pneumatic. A burst of bearings can pretty much kill a hulk as well.

Right now being quite puzzled at trying to manage my inventory. I wanted the wrist DREAD with aux flamethrower attached, but I also wanted a shotgun. Ammo for everything was too much to carry in terms of weight, so I settled with reducing ammo for everything and using the rivtech aux shotgun instead. IAR for long range shooting, aux shotgun for close range. Wrist DREAD for hunting animals, and aux flamethrower to clear out obstacles, and an awl pike for melee.

I already had a few mods, which were: shoulder strap, improved iron sight, ergonomic grip, tuned mechanism, match trigger, firearm waterproofing, adjustable stock. Added a gyroscopic stabilizer.

Also just made some bearings and man are they expensive.

500 bearings took 200 charges from my acetylene torch.

Best to make them with an electric forge+solar panels, if you’re gonna use a ton of bearings.

Just realized I didn’t need to make trips to the nearby river for water, since there’s a water room in the lab. Batch crafting vodka using ethanol is fun. So fast.

[quote=“Azrad, post:10370, topic:47”]Best to make them with an electric forge+solar panels, if you’re gonna use a ton of bearings.

Just realized I didn’t need to make trips to the nearby river for water, since there’s a water room in the lab. Batch crafting vodka using ethanol is fun. So fast.[/quote]

Thanks for the tip. Planning to make a crafting station outside my base, or atleast a part of it sticking out
Used the assault rifle and bearings to clear out a floating temple. Killed everything and it took less than 10 minutes.

As I recall, it’s main weakness are enemies like shoggoths and tank drones. The bullets just bounce off them.

The wrist DREAD feels like a poor version of the pneumatic. Due to the lack of mod slots for it there’s still dispersion, and the bullets are weaker than the bearings. It bounces off corrosives, though I suppose it makes up for it by not vaporizing the fish and the lower volume, and it doubles as a flamethrower thanks to the aux mod.

I have a Katana and EMP grenades for tough/robotic enemies.

Finished up the Crafting Station, I used a pickaxe to mine through a wall and inside (And sticking outside) is basically a T shaped vehicle, the top _ part being the solar array and the rest of the | is the generator, gas tank, batteries, and of course my forge at the bottom.
Hopefully i’ll expand it out to have more stations but for now my forge is all that is needed.

Found an actual generator (believe it is called the 7.5kw generator) in the public works station. Attatched to a V6 engine it generates power like no other.

When I made a batch of bearings with the generator on, the battery percentage actually jumped from 33% to 91% instead of decreasing.
Currently sitting here in awe with 885 bearings.

Kegs have been filled up again, and now it’s time to check out the numbers, so I can figure out what the next thing to brew is;

Strawberry surprise, 3,600. Full keg, plus lots to keep a steady booze diet. Overall best booze as it has a lot of servings and good nutrition and quench numbers, plus easy to make once you can farm strawberries. Foraging for strawberries in the summer isn’t ideal since blueberry bushes are more abundant.
Dandelion wine, 1,911. 45% full, need to make more.
Pine wine, 1,694. 40% full, hard to find more since getting pine boughs feel so tedious. Enjoyable, but has really low (but not negative) nutrition and quench. Enjoyable, however.
Wild apple, 439. 79% full. Got some apples to be made into cider to make more, and probably have a good excess supply for consumption. Somewhat hard to get as apples can only be harvested during autumn, and you’re more likely to find pear trees instead.
Whiskey sour, 300. Full keg. Excess supply. Lemons can’t be grown, so it’s either using lemonade drink mix, which is somewhat rare to find - not counting the ones you can get in MREs. You can also use lemonade (consider the rotten lemonade as a fermented drink, haha…). Can’t be found in liquor stores, so crafting is your only way to get a lot of these.
Fruit wine, 4,200. Full keg, lots of excess. Easy to craft if you grow several types of crops. One serving higher than strawberry surprise, but 6 less nutrition.
Cheap wine, 4,200. Full keg, lots of excess. Very hard to craft, as it requires grapes, which can’t be grown. You also need brandy… which requires cheap wine to make if you wan’t to craft that stuff though you can find brandy in liquor stores (or craft them from fruit wine). Cheap wine is relatively common to find for booze, so no real point in crafting it. Slightly less nutritious and quenching than fruit wine, but more enjoyable.
Boozeberry, 3,048. 84% full. Got a ton of blueberries but haven’t found the time to fill the keg up. Nutrition-wise, the highest value among booze at 30 and 15 quench. Same amount of servings as strawberry surprise, so you can pretty much live off this booze like it’s strawberry sibling… if you don’t mind the negative enjoyability it has which is almost as bad as sewer brew.
Stout, 577. 96% full. So close! Can only be found, can’t be crafted.
American pale ale. 215, 35% full. Can only rely on raiding a ton of liquor stores to get a keg of this to be filled.
India pale ale, 237. 39%. The beer can drinks have pretty much the same values in nutrition/quench/enjoyability, so not much can be said aside from it’s hard to get a keg of them filled.
Beer, 554, 92% full. I guess the beer cans need 600 servings in total to fill an entire keg.
European pilsner, 511, 85% full. So I need a full keg and then some excess before these can become part of my survivor’s regular diet.
Rum&Cola, 600. Full keg. Rum’s easy to make, but dark cola, much like the uncraftable booze, requires you to find a lot of dark cola to use. Some excess.
Homebrew beer, 600 and a full keg plus excess. Beer that can be crafted. Same nutrition and quench as the other beers, but 2 points less enjoyability. Can fill a survivor up… though you’ll need lots of containers to store lots of homebrew.
Irish coffee, 600 also full with excess. Pretty much like rum and cola, except replace dark cola with coffee syrup. Coffee syrup is easy enough if you got coffee. Not counting other ingredients, one serving of coffee powder equals five servings of syrup - so as much as possible turn that powder into syrup.
Screwdriver cocktail, 600 and full with excess. Can be found in liquor stores, but can be made with vodka and orange juice and fermented (rotten) orange juice. Somewhat similar numbers in quench with rum and cola and wild apple. It seems more common than the former in terms of finding it.
Pinot noir, 195, 6% full. Hoo boy, the wines will make me work hard in looting them.
Chardonnay, 975, 32% full. 4.2k is probably the max capacity for these like the cheap/fruit wines.
Cabernet Sauvignon. 1170, 39% full. Lots and lots of liquor stores to raid. These fancy uncraftable wines have more enjoyability than their cheap/fruit siblings.
Imperial stout, 117, 19% full. Sigh. Beer-like, though more enjoyable.
Belgian ale, 240, 40% full. I guess this is in the same group as the beers.
Riesling, 780, 26% full. Whining about wine and how it’s hard to collect.

Spiced mead, 1260, 30% full. More will come and probably end with an excess. Takes the longest time to ferment. Slightly lower quench/nutrition than strawberry surprise, but more enjoyable and one more serving than it. Time it takes to make as well as requiring honey combs make it somewhat hard to go make a massive supply.
Kalimoxto. 600 full keg and some excess. Good quench, but requires dark cola. Can be made with cheap wine… or the hard to find wines… so yeah, cheap wine it is.
Fancy hobo, 300 full keg and some excess. Made some with single malt whiskey, because seriously I have like six kegs full of it and several more barrels in store. Cranberry juice and root beer was also used. Three different drinks required, though each of those three drinks has a wide selection of choices, and you can make fancy hobo with crafted stuff.

Sewer brew, 0. Got the supplies, but haven’t gotten around to making it. Has nutrition and quench, but negative enjoyability. Second only to tainted tornado in terms of booze enjoyment.
Bee’s knees. 0 as well. Got the supplies, but I want to make sure spiced mead is full with some left over first. Requires lemonade, which isn’t easy to find as I mentioned before, and gin which can’t be crafted (though abundant enough).

And that’s it for the booze with both positive nutrition/quench numbers. The ones that don’t are far less in number.

Got UPS CBM! Installed it!

WOOHOO!!!

Game crashed.

$%**&^%$#$%^&(&^%$#$%^&(&^%$##$%@^&YHOFUI&(#@TG@UJ*&GBY@IE&^TYFH#(&G#BFJH!IFUFH{F()!*!!!

^ you earned the right to wish for it back with zero guilt.

Spent an hour raiding the city near me for a rivtech design binder, got that with a few suits of power armor and rare CBM’s.

Made the Atomic Coffee Maker and now I can boil water for free forever.

Day 1: Holy Fuck the world has ended. I get home after a long trip from the Mid-fair and every one is a zombie or worse. Thank god I spent the money for real gear for the cons and fairs. I have taken shelter in a evacuation shelter not far outside of my home town, there is another survivor here but he wont say much and wants me to find some religious relic, what a moron. I told him i would to try and make friends.

Day 7: I’m surviving well. Been raiding the town slow and steady, saw a armored van but all the seats where shredded and its very low on fuel. Ill have to see if i can fix it up. Thankfully my town is small, so the zeds are at a minimum. But i have seen one scary looking sucker he was glowing like a bolt of lightning, i could taste ozone from half a block away. Tomorrow i will try and break into the gun store it looks intact and full of loot.

Day 14: The town is clear, the last guy i took on was that shocker zombie he was a brute, took 6 shots from the shot gun i found before he went down. Found a Humvee on the other side of town, looks like the fuel tanks are ruined. I really need to find a pair of welding goggles so i can put some of these mechanical skills I’ve been reading up on to use. All total there is 2 buses a armored van a Humvee and a luxury RV in town and i think i could slap together something great out of it, if only i could find some goggles. Maybe the power-station to the north has some.

Day 15: Not much at the power-station, looks like some survivors tried to hole up there, a couple were turned i made sure the rest wouldn’t. Also saw some weird blue blob oozing around, when i got close it slimed me, gross. Looks like no luck on the goggles i see some sort of camp farther north, probably a FEMA camp ill check it out tomorrow.

Day 16: Sneaked into the Fema camp, it looks like the entire place turned, only about 30 or so zombies including a few in soldiers get ups, some good loot on them from the looks of it but the dumb things got them selves buried under their guard hut when they tried bashing through the wall to get me it was easy to kill them while they were trapped in the rubble. The rest of the zombies were easy too half of em killed them selves on the barbed wire and the rest where sneak attacked like a boss. I’m getting good at sneaking up on these things and doing the ole stabbity stabbity. Still no welding goggles gunna head to a radio tower near by and see if it works not much chance but its a faint hope for more survivors.

Day 17: Dug up the soldier zombies and took a few pieces off them and then headed west towards the radio tower, when i got there i met another fellow survivor, he looked like ex military and seemed friendly in a standoffish sort of way. We joined forces. The road past the radio tower turned in to a n over grown dirt track heading into the woods, being the curious sort i followed it. At its end was a ruined cabin and a still intact barn, the barn held some good loot including some 30 gallon barrels of water, when i get my zombie death mobile up and running ill be back for them. Sadly who ever was holed up here was long dead. Me and my new ally Urist headed back with to the shelter. I need to make plans for my next foray, maybe ill head to the large town north west of here, but that is definitely more dangerous with out a car. Still need some welding goggles… fuck.

The standing tank has double the capacity of a wooden keg. Didn’t make that as I liked the graphics of the wooden keg better… plus it’s more work.

My survivor’s third year being alive is coming soon, and by spring I reckon it’s time to dig out more sections for the fort so it’ll be more town like. Dining hall has ceramic plates looted from museums. Looting, hooray.

Also, need to move the shoggoth farther away. It attracts small hordes, and while fighting those are easy, they’ll probably ruin the crops that’ll be grown.