Kegs have been filled up again, and now it’s time to check out the numbers, so I can figure out what the next thing to brew is;
Strawberry surprise, 3,600. Full keg, plus lots to keep a steady booze diet. Overall best booze as it has a lot of servings and good nutrition and quench numbers, plus easy to make once you can farm strawberries. Foraging for strawberries in the summer isn’t ideal since blueberry bushes are more abundant.
Dandelion wine, 1,911. 45% full, need to make more.
Pine wine, 1,694. 40% full, hard to find more since getting pine boughs feel so tedious. Enjoyable, but has really low (but not negative) nutrition and quench. Enjoyable, however.
Wild apple, 439. 79% full. Got some apples to be made into cider to make more, and probably have a good excess supply for consumption. Somewhat hard to get as apples can only be harvested during autumn, and you’re more likely to find pear trees instead.
Whiskey sour, 300. Full keg. Excess supply. Lemons can’t be grown, so it’s either using lemonade drink mix, which is somewhat rare to find - not counting the ones you can get in MREs. You can also use lemonade (consider the rotten lemonade as a fermented drink, haha…). Can’t be found in liquor stores, so crafting is your only way to get a lot of these.
Fruit wine, 4,200. Full keg, lots of excess. Easy to craft if you grow several types of crops. One serving higher than strawberry surprise, but 6 less nutrition.
Cheap wine, 4,200. Full keg, lots of excess. Very hard to craft, as it requires grapes, which can’t be grown. You also need brandy… which requires cheap wine to make if you wan’t to craft that stuff though you can find brandy in liquor stores (or craft them from fruit wine). Cheap wine is relatively common to find for booze, so no real point in crafting it. Slightly less nutritious and quenching than fruit wine, but more enjoyable.
Boozeberry, 3,048. 84% full. Got a ton of blueberries but haven’t found the time to fill the keg up. Nutrition-wise, the highest value among booze at 30 and 15 quench. Same amount of servings as strawberry surprise, so you can pretty much live off this booze like it’s strawberry sibling… if you don’t mind the negative enjoyability it has which is almost as bad as sewer brew.
Stout, 577. 96% full. So close! Can only be found, can’t be crafted.
American pale ale. 215, 35% full. Can only rely on raiding a ton of liquor stores to get a keg of this to be filled.
India pale ale, 237. 39%. The beer can drinks have pretty much the same values in nutrition/quench/enjoyability, so not much can be said aside from it’s hard to get a keg of them filled.
Beer, 554, 92% full. I guess the beer cans need 600 servings in total to fill an entire keg.
European pilsner, 511, 85% full. So I need a full keg and then some excess before these can become part of my survivor’s regular diet.
Rum&Cola, 600. Full keg. Rum’s easy to make, but dark cola, much like the uncraftable booze, requires you to find a lot of dark cola to use. Some excess.
Homebrew beer, 600 and a full keg plus excess. Beer that can be crafted. Same nutrition and quench as the other beers, but 2 points less enjoyability. Can fill a survivor up… though you’ll need lots of containers to store lots of homebrew.
Irish coffee, 600 also full with excess. Pretty much like rum and cola, except replace dark cola with coffee syrup. Coffee syrup is easy enough if you got coffee. Not counting other ingredients, one serving of coffee powder equals five servings of syrup - so as much as possible turn that powder into syrup.
Screwdriver cocktail, 600 and full with excess. Can be found in liquor stores, but can be made with vodka and orange juice and fermented (rotten) orange juice. Somewhat similar numbers in quench with rum and cola and wild apple. It seems more common than the former in terms of finding it.
Pinot noir, 195, 6% full. Hoo boy, the wines will make me work hard in looting them.
Chardonnay, 975, 32% full. 4.2k is probably the max capacity for these like the cheap/fruit wines.
Cabernet Sauvignon. 1170, 39% full. Lots and lots of liquor stores to raid. These fancy uncraftable wines have more enjoyability than their cheap/fruit siblings.
Imperial stout, 117, 19% full. Sigh. Beer-like, though more enjoyable.
Belgian ale, 240, 40% full. I guess this is in the same group as the beers.
Riesling, 780, 26% full. Whining about wine and how it’s hard to collect.
Spiced mead, 1260, 30% full. More will come and probably end with an excess. Takes the longest time to ferment. Slightly lower quench/nutrition than strawberry surprise, but more enjoyable and one more serving than it. Time it takes to make as well as requiring honey combs make it somewhat hard to go make a massive supply.
Kalimoxto. 600 full keg and some excess. Good quench, but requires dark cola. Can be made with cheap wine… or the hard to find wines… so yeah, cheap wine it is.
Fancy hobo, 300 full keg and some excess. Made some with single malt whiskey, because seriously I have like six kegs full of it and several more barrels in store. Cranberry juice and root beer was also used. Three different drinks required, though each of those three drinks has a wide selection of choices, and you can make fancy hobo with crafted stuff.
Sewer brew, 0. Got the supplies, but haven’t gotten around to making it. Has nutrition and quench, but negative enjoyability. Second only to tainted tornado in terms of booze enjoyment.
Bee’s knees. 0 as well. Got the supplies, but I want to make sure spiced mead is full with some left over first. Requires lemonade, which isn’t easy to find as I mentioned before, and gin which can’t be crafted (though abundant enough).
And that’s it for the booze with both positive nutrition/quench numbers. The ones that don’t are far less in number.