What's Happening in YOUR Randomly-generated Apocalypse?

Oh yeah! I completely forgot. As the sonic resonator is fairly rare, there’s a somewhat less rare CBM you can use: the electromagnetic unit.

What you need is a heavy metal object; about 100-150 lbs - most car engines, or an anvil will do. Place heavy metal object on one end and your survivor in the other, and the area in between those two points is the obstacle you wish to destroy. Activate electromagnetic unit. Enjoy.

To reconfirm, I tested it again.
x

@

x is the heavy metal object, # is the concrete walls from labs I wanted to destroy. @ is the survivor. Activating the electromagnet smashed a clear line through the wall, and it works on reinforced glass as well. It doesn’t work on metal bunker walls, though, but on the concrete and glass doors of a lab it will.

Also, if it’s just reinforced glass walls you want to destroy, a heavy duty frame will work.

Day 7.

Found basic power armor. found those rivtech ampules that require a spcial injector I never find. I hit lvl 2 mechanics and I fixed up the car and made a spear and fortified my synthetics. awwwchh.

was onthe road taking apart an rv. I had just finished when I realized I grabbed strawberry jam instead of booze, so i decided to detox. Killing time means exploring or killing crap. well I found a fema camp, so that. tbh the loot is hardly worth it, but the time killing is. and maybe ill find more bio operators and such. i did find a kevlar vest, so. soldiers, while not rare, are made uncommon so as to limit their decent/easy loot.

mi-gos & are little trolls. I was dissassembling a rag to kill time and one runs up the car and smahes the windshield while uttering profanities. I stab at it a bit and it runs off talking how the children.

Dick. little trollish thing. but def critters do more damage to vehicles.

CDDA is the only game I know where it is acceptable to say, “Im withdrawing, but killing everyone in that FEMA camp will help ease my pains”.

I could never get the hang of Dwarf Fortress.
Maybe some other day.

Hmm, rotten fruit juice can be made into fruit wine must, apple cider mixed into wild apple, and rotten orange juice into screwdriver cocktail. Like milk, I’m all right with crafting those rotten things unlike turning rotten meat into jerky.

First wooden keg has been filled. Whiskey sour, whiskey and lemonade. Easiest one, I suppose, since all I had to do was take from the stock of normal whiskey I had and didn’t need to brew my own whiskey. Won’t be able to grow lemons so I’ll have a harder time making bee’s knees.

For the next base, I want a keg room to store booze. That’s for display. I also want a second room… some sort of solar rig with several minifridges; that’s where I’ll store the booze my survivor will drink. Aside from that, the only other room I have a clear idea on is the armory. Maybe the garage as well.

I just realized. Why micromanage a sufficiently large farmland with fertilizer when instead I could just do away with the fertilizer (not counting seeds that I don’t have much of, like hops, and just make a massive farmland with the plow-seed drill vehicle?

Just do the dwarven thing and plant more.

Speaking of. Does tilled land stay tilled after harvest?

Kinda, I think.

The ones my survivor did via construction and an entrenching tool did not. The ones that was made by the vehicle plow stayed.

Making fruit wine must at the moment. Seems like filling a wooden keg full of fruit wine is easy enough. My survivor is currently living off the excess whiskey sour that couldn’t fit into the keg. Like seriously, due to mutations and bionics, she doesn’t need to eat a lot to be full, so a couple of drinks of whiskey sour is enough for her to be full and slaked.

After that, she’ll probably live off fruit wine. She does eat food, but since she’s pretty much full it’s more of an RP thing than anything.

Also, yes. I did plant more. Aaaaaaalllll the seeds.

Concrete making is really long, haha… Canvas sacks are troublesome since I have to reload the tailor’s kits often, and making 20 takes 16 hours to boot. Still, it’s a lot better than quicklime, as a batch of 20 takes 30 hours, so I gotta do it 10 at a time instead to refuel my survivor.

Still a long way to go. It’s still spring, but I’m wondering if I should skip the winter exploration for this year and just craft concrete nonstop.

It basically goes like this:

-Make several canvas sacks.
-Craft bags of concrete… only there’s no cement.
-Make cement… only there’s no quicklime.
-Go make some quicklime!
-Make concrete now… but there’s not enough rocks to make lots of concrete.
-Finish.
-Go back to stage 1.

Night 11/day 12. Installed all the bionics I have that I really want. Except internal storage. I figure a near ~30% of bad times is enough to wait when all I win is 8 storage. Not that 8 storage is something to complain about, its a spear that fits into my torso :o

I was actually suprised how easy it was to install these things with level 3 medical and level 2 electronics, and at least level 2 in fab and mech. Go figure, Im sure Ill use them more often as a result.

I spent 800 batteries going ocd about my headlight placement. The darn things. The front two are meant, in the car, to go in the interior windshields and up 5 tiles and left/right 2. The back 2 are meant to align with the default gas tank’s position and go out 3 up 4. But for some reason there was this little spot, this sliver of dark that was annoying me, and then the car had the nerve to not have even lighting. So I uninstalled it all and reinstalled it. Totally worth it, btw.

Im actually at a bit of a lose. Im not getting chased everywhere by an insurmountable ghost horde. On the other hand a dog and like 3 zoms shredded my left hand when my spear kept missing it. Zombies are more dangerous than before, it feels, but at the same time the better quality zoms doesnt match the quantity of the horde. Im contenting myself to explore the area around the spawn location until spring closes out. I want to have a spot picked out before summer so I can move this along. My care already full up, although it is holding a kitchen unit, a gun, the massive amounts of ammo such mounted guns chew through, and 2 cargo spaces. Should probably install those, hunh . . .

Gonna go play in the mines for a bit. Feeling fairly invincible rn, so we’ll see. If I need food I saw ants nearby, and several 3 tiles rivers were spotted.

Speaking of monsters and toughness, Ive decided that while the default 4 units for evolution were ridiculous, 16 is equally so. I only ask for 3-10 days of grace before the things start appearing, not that they never show. I made a special brute, and Im angsty to die to it. Any suggestions for a proper evolution number?

Also, though I try as a rule not to cheese the game too hard and light rp, my character is currently freeballing with leather pants on skin :X

I made a holster, fast draw holster and a back holster. None of which can holster a LACP Laser Pistol… Got targeting system, joint torsion ratchet, Internal Unified power system + 2 Power Storage from butchering my first 2 shocker brutes. Firing this LACP Laser pistol is like free damage, I end the tougher guys with my rapier, only got fencing as martial art on this character.

How big is the LACP? I don’t think you can holster anything 6 volume or above.

ALSO

PLAYING THE ONE PUNCH THEME WITH A SEVERELY HIGH MELEE SKILL WHILE HITTING THINGS IN THE FACE IS REALLY FUN

Yea, ankle holsters are like 3
holsters are 5
back holsters are 15.

Various mods make it bigger or smaller.

Found a chicken walker.

Found a still working tank.

Not taking any chances with the chicken walker…

If I could operate the turrets, that’d be great…

HOW DOES ONE USE TURRETS

are they not like mounted guns?
which is from the control vehicle menu .

i figure if i wanted to make turrets not invulnerable but also different than vanilla id make you climb into the turrets seat and access a seperate control menu

also i was reading the lore threads and i just realized no prisons exist anymore. where go?

Hello all!

    So I decide to finally get the most recent experimental, and a immediately dumbfounded at how far the game has come. The last version I had was the 0.B stable, so a lot of the features and such were new to me. Anyway, I think to myself, what better way to test said features than sticking a survivor in the bottom of a inescapable (in my experience) lab? That's right, there's no better way.
   Set my guy up with my usual lab attempt traits- ursine vision and robust genetics, mostly. Willing mutant, mostly for those sweet sweet skill boosts. Put some pions into computers, just for fun.

   Ok, here we go. Start in a bunkroom, and am really likening the new greying of the tiles in the dark. Except for that one tile that has some color. Weird, I wonder what that might be. As I soon find out, it's a atomic nightlight. I am quite exited for this, cause now I can craft and read with ease, something I struggled with in the past. Start to go through my usual find gear/clothes routine, and stumble over another item I had never seen before. A shiny tailors kit! I'm not sure what I does, but it's bigger than a sewing kit, and bigger means better, right? A bit of wiki searching later, I have myself a leather padded duster and cargo pants, and feeing pretty good about it.

   Commencing with the usual grind, I find a !!top hat!! And the lab finale. Just some boxes with murderous subprime creatures, very disappointing. Anyway, I'm now feeing pretty good. I can kill pretty much everything except bio-operators in 1v1, and decide to try my luck at getting out. First idea-bombs. I have no patience to grind up fabrication to make anything actually reasonable, so I just throw together some molotovs and climb the stairs. Turns out they don't damage mister turret, and his bullets damage me. Looks like it's grind time. 

   An altogether too long time later, I come back up the stairs with my new teleported (and rediculous trapping skill). Before the good mister can start to turn me into Swiss cheese, I activate my teleporter and get the hell outa there. Celebratory champaign is passed around, as this is my first time winning the lab challenge. However, I'm a bit scared of the swamp the lab is in, so I sensibly hightail it down the road towards a nearby mansion. However, as I cross a bridge, I spot a car. No, a solar car. Probably broken, as they usually are. But wait! This one is almost fully intact! I hop in and cruse in style to my new mansion, have a celebratory slaughter of its previous occupants, and take a nice nap on the couch. I think I'm going to take this car on a grand road trip, clearing out labs with my newfound lab skillz. And read books. Lots of books. The mansion's library means I never have to grind again (hopefully)

Derp. If they’re mounted somewhere you can sit, like over a military seat, man it from there, unwield your weapon, hit fire.

I tried to open a bunker’s cbm room with a mininuke. Id count it as a success . . . in that I got in. the cbms are redlined and a small horde spawned from the swamp, but hey. also I fell in the hole it left 2ce.

so maybe worth it? does damage to the cbm affect installation chances?

Okay, did as much DF as I could before new version crash/bugginess annoyed me.

Got my Adventurer made, a small heavy-duty armored car with military composite rams. Got the baseworks mostly finished (will continue to line the evac shelter with solar panels and a few more turrets because why not).

Thinking about the Thriller some more… I’ve got a 155mm howitzer and a pair of HEAT shells for it… how well will that work on my Adventurer, and how badly will it ruin the bad guys’ day? …and how far back should I be sitting for this one?
EDIT: Failing that, I did also find a 120mm autoloading cannon and 7 HEAT shells for that bastard. Am I looking at too much overkill or not enough overkill?