Wow, Squid_Snark. You seem to have epic luck with fire.
Wear all the towels. All of them.
Wow, Squid_Snark. You seem to have epic luck with fire.
Wear all the towels. All of them.
[quote=“Random_dragon, post:8681, topic:47”]Wow, Squid_Snark. You seem to have epic luck with fire.
Wear all the towels. All of them.[/quote]
So mandatory it almost doesn’t require even saying ALMOST. that said make sure to breakdown the towels you can’t wear so you can craft rag-socks & gloves for extra towel wear.
Now I almost towels and other basic things like that could be worn elsewhere without having to change them via recipes. ;w;
Did I mention that every single guy with a towel is named Knife Davis?
[EDIT: Knife Davis IV (I only just started keeping track of them numerically) is the first to be in a position that seems like he could survive. Well, Knife Davis With A Vengeance was close, he was the one that made it to the sewage treatment plant only to be mauled by a moose. Anyways, Knife Davis IV has managed to flee from a massive pack of zeds to an evac shelter north of the town I spawned in. I have a tailor’s kit (with no volume other than the one item you can carry in your hand, it was the most useful among the things inside the burning building I spawned in. Hopefully, there’ll be some clothes in the basement…]
[EDIT: Quite a few tasty things in the basement~ A radio, a hammer, a couple books (one is on building!) and a matchbook. Not much in the way of clothes, other than a pair of shorts and a backpack, but at least I’m not naked anymore.]
[EDIT: Lightly fortified the evac shelter and patched up my wounds. I’m not infected anymore, but I’m still pretty damn cold. The windows and one of the entrances are all blocked up by benches. It won’t stop a zombie, but it’ll slow one down. I’m planning to go back into town for supplies after nightfall.]
[EDIT: Waiting until dusk. My top priorities ought to be cough syrup and clothing, plus an actual weapon. (The two-by-sword isn’t the most effective weapon against an undead horde of fast zombies.)]
[EDIT: Never mind. I got bit to death by one freaking zombie.]
I’m working on this but the game keeps throwing zombie hulks at me. Not actually inside the Mall but three or four of them showed up around it.
I have an AP rifle turret now though…
Just had a rather awesome start. 2.5 Z-Spawn (no wander spawn), 0.3 Item Spawn, NPCs, and Experimental Z-Levels. My scientist character started with an Infected start in her own home, starting the game in the garage. Usually, when doing an infected start, I try to find a First Aid Kit or Antibiotic in the starting house, then book it for the wilderness and try to find some edge places to loot. With high spawn, I try to avoid the cities, both because of the swarm of zombies, and because of the increased number of special zombies. But when I heard a turret ripping off rounds right outside the west side of the garage, I knew this one was going to be a bit different.
On the bright side, I had spawned near the city’s edge. On the flip side, I also had the luck of spawning right next to a police roadblock, with a child-zombie-infested house nearby. Every zombie within a block radius was instantly homing in on my house, and some quick curtain checks confirmed what I had suspected; I was surrounded on all but my southwest side. I was only able to arm myself with a makeshift crowbar, drop off my chemistry set, and start a chat with my starting NPC, Clay Land.
Mercifully, the RNG did cut me a couple breaks. First, assuming we both somehow managed to survive, I agreed to kill his zombified mother; in return, he gave me a set of First Aid Kits. That’s the infection down. And second, Clay Land had a gun. Admittedly, it was a .22 Rifle, but hey, it beats harsh language. Unfortunately, getting out wasn’t going to be easy. I attempted to make my break for freedom, but it got cut short; after stepping out, I found out there was a shocker zombie and a couple of zombie dogs to the north. In good condition, I could beat 'em in a sprint (Quick), but the pain from the infection (plus some rather ridiculous windchill, enough to plummet several bodyparts down to Very Cold-levels) meant they’d catch me. Either the zombie dogs would catch me and force me to fight those off, or the shocker zombie would paralyze me. Either way, it’d give time for the other zombies to move in for the kill.
I couldn’t think of a way to get past them, and it was pretty much looking like this character wasn’t making it past brunch. So I figure, if I’m going down, let’s go down in style. I step into their line of sight, then retreat back into the house. The NW exit was actually almost perfect in this regard; it was a single door that served as a beautiful chokepoint; the only problem was the glass wall nearby, but most of the zombies were coming from the roadblock to the west, and thus straight at the door (the entire west side of the house was a wall, other than that door). I readied my crowbar; let’s do this.
My role in the battle was initially just backing Clay up; my character had zero combat skills (including zero dodge), so Clay initially took the brunt of it. He used his rifle to shoot down the zombies coming through the door, while I alternated between whacking anything that closed with him and engaging the ones that went through the glass wall (or which flanked us from behind, coming through the windows). But it wasn’t going to be that easy; the aforementioned Shocker showed up pretty quick, with an entourage of spitter and acidic zombies. Clay gunned down the Shocker with it only getting a single shot off, but the spitters quickly started wearing us down; poor Clay flat out had his legs melted off from all the acid getting flung around, but that didn’t stop him, as he ventilated zombie after zombie. But while we were taking heavy damage (my pain was redlining at about 45; and thanks to the earlier-mentioned Zombie Children, morale was plummeting), there was some more luck as well; one firefighter zombie was carrying a Halligan Bar, which I promptly grabbed, and another had a nail gun; with all the furniture damage, nails weren’t in horribly short supply. My character quickly made use of both, popping off a couple nails at approaching zombies before finishing them with a Halligan beatdown. Meanwhile, despite running out of bullets, Clay continued to dominate by switching to the best weapon he had: a bottle of non-drowsy cough syrup. I’m not entirely sure how one wields cough syrup in battle, but Clay was apparently very well-practiced in the art, bashing undead heads in faster than I could with my super-sized crowbar.
Just let that mental picture sit for a minute: A man in tattered clothing, covered in HUNDREDS of scratch and bite wounds, with his legs MELTED OFF, leaping into battle against a horde of ravenous undead and bringing down his holy instrument of smiting, a plastic bottle of non-drowsy cough syrup, onto the unsuspecting skull of whatever zombie was unfortunate enough to be his first victim. Forget bionic and mutant super-soldiers; THIS guy is the definition of a cataclysm survivor.
Meanwhile, while Clay acted out the world’s most badass Dayquil commercial, I decided to slip around. The horde was ebbing, and I wanted to see how many stragglers we had left to deal with; I would’ve thought that the turrets outside would’ve cut a good deal of them down before succumbing, so I was actually surprised at just how many we had to deal with. I step around the corner… just in time to see a Zombie Necromancer meandering toward our battle. Crap. That’s why.
Falling back, I polished off the last ones directly engaging Clay, then started smashing corpses. Luckily, the acid the spitters had been flinging around had a fortunate side-effect: a lot of the corpses had been melted. But I wasn’t quite fast enough; zombie children started to get revived. Letting Clay take them on, I charged the necromancer. Firing a few rounds from my nailgun, I then closed and started smashing the damned thing while it kept trying to revive everything around it. Thankfully, it went down quick, and the revived zombies were damaged enough to join it in short order.
All total, the fight lasted from Late Morning until about Noon. I had torso and right leg in the red, pain hovering at 40, and my zombie infanticide left my morale at -238 (thank God Clay had some Prozac on him). Meanwhile, Clay… well, look for yourself. And this is after he applied some medical gear on himself.
Here’s the aftermath, from inside and outside the hourse. This was taken near the end of the day, since I didn’t think to grab screenshots while it was happening.
Holy hell.
That was a badass post.
I cleared a mall one by using a longbow to punch a hole through the glass and funneled them through
After that I used molotovs to make a inferno in front of the opening. They walk through and died
A big hefty mounted weapon would be a Fun method too. X3
i.e. the 120mm tank gun?
Actually seem to be in a sustainable situation, even though I used the Really Bad Day scenario. I’m a little ways out of the spawn town on the farm, and I have food, water, medical supplies, and plenty of firepower from the gun store I raided last night. Probably going to go hunting today and see if I can’t raise my skill with rifles any.
i.e. the 120mm tank gun?[/quote]
Tempting as it is to suggest that, for most hordes you’re better off with something rapid-fire, unless you can get them to bunch up. X3
pulse laser is great for hordes even if its so weak it have huge firerate and small power cost
At the moment I’m on a roll, randomly generated @ is insanely effective at raiding at night with only a shopping cart (feels just like a fun version of ‘The Road’)
@ is not able to find a wrench though, and got almost killed by a zombie brute in the hardware store while looking for said wrench. Instead @ found a minifridge, which was promptly carted off to the evacuation shelter.
Then, a moose decided it wanted that fridge the brute had before and stomped my head in over it.
Thinking of whether to save skim or start new moose killing @.
My first patient survivor grabbed everything he could hold and ran out of the hospital (not much as only jeans for storage) He found a tank drone shooting zombies at a barricade just down the road and ran around barely avoid all the deadly laser dots that were chasing him. Started a base in the town and did very well for almost a week before dying to a Feral Hunter he tried to lure back to a police bot riot bot to fight but unfortunately got to tired to continue to run from while simultaneously getting shocked blinded by riot droid. He didn’t make it.
Fox Felix (slight modified build on original)Started from the same hospital and ran around the Tank bot that was now closer to the hospital and fighting boomers and other minor zoms. Seeing the Tank distracted he went to the barricade it had started at looking at all the delicious military loot and was disappointed to find the only usefull things were army pants and 2 MREs… AND a military truck with enough tires 60+ gas and battery and a perfectly fine engine Starts right up and… the seat is destroyed beyond usability. Unable to carry much he grabs everything useful and throws it in the back of the truck, takes one last look at the supplies and decides to head home to learn how to install car seats, but just before he can get any distance from the truck he starts seeing lazer dots. He gets as much distance as he can as quickly as possible but finds a 120 shell up his ass nonetheless. Somehow holding on to life despite this he pulls himself together and sprints as best he can (something like 60 speed or less) but his efforts are futile the tank is no longer entertained by zoms in the hospital.
His identically named twin decides to find out what all the commotion is about at this time and chats with his NPC about a dog and loots the first NPC that needed medicine he never got (despite being in a hospital and already having it in his inventory) Once this is done he makes his getaway and finds the tank is inside doing an inspection on the far side of the building He goes deaf from all the commotion but makes it out otherwise unharmed and runs to the base taking a day to read and tailor. he spends the night digging out the crater one block north of goodies lost by the first @'s clearing of the city using the ruble to slow zoms until he is tired. In the morning he suffers alcohol withdraw from the few single cheap wines hes had yesterday and this morning and to depressed to do anything useful decides its time to rescue supplies from where the first one died.
He finds that the Feral Hunter and the Riot bot are duking it out and decides to grab what supplies are available outside the fight throwing all the spears at the Riot bot thats losing and finding all the good loot in the sleepy gas to risky to go for. He decides to leave especially when the Feral suddenly starts winning. Unfortunately he doesn’t make it far enough before the Feral is able to catch him in the street with no cover and maul him to death.
The next character is instantly deafened by the tank drones shinanigans and sees that the tnak dron is deep in the hospital at the intersection of the hallways. he does what looting he can but goes to close to the tank and discovers that lasers don’t always warn of danger. Sometimes you just catch fire instead. He runs around the corner for safety and thinks really hard about how he might possibly drop on the ground and roll untill the flames are out but discovers himself incapable of getting any closer to that disgusting floor with a human corpse only feet away no matter how much less on fire he may become in the process. He tries to do god only knows what else and dies as he is torched again running around the tank.
Why is Stop drop and Roll not an available action? I realize that fire extinguishers probably exist for this purpose, (as well as putting out terrain fires) but they are not always available. Just like bandages are not always available and so we often resort to cauterizing wounds. Even if the fires are chemical and not able to be put out entirely it would be nice to have the ability to lessen the damage by rolling and throwing lots of sheets on top of yourself.
Now Fox “Trey” Felix III: The Avenger plans to make all the hospital survivors sacrifices worth while. He will not let anything such as the strong possibility that his creator lost count and he is not in fact the third or anything else stop him from avenging his friends/identically identical twins. Some day he plans to kill the Tank too. Even if he has to collapse that entire Hospital on top of it.
That feel when you notice a bankrupt pizzeria on your map and decide to avoid it. Later on you’re happily exploring and you see “old animatronic bunny” on your radar… Then you look at your map.
WHY ARE THERE FOUR BANKRUPT PIZZERIAS ON ONE STREET!? IS THIS HELL!?
Well. Clearly that’s a sign to burn the town down, nope the fuck away from there, and never look back.
The bunny went down with a single burst from my repeater crossbow. Are those things actually all that dangerous?
They can be, much like mi-gos and other such things. A little fast, a bit tough, more a threat if your skills are low.
Unless you’re using the FB51 Optical Cloak…