Death by skitterbots, which were also attempting to fight some manhacks. Torso go zap.
So. Anybody got a suggestion for a set of positive and negative traits I should pick for my next lab challenge run? I’ve got one test subject with a weird set of pros and cons, would be nice to try one of someone else’s devising rather than hit random.
I will let you know how Dave Steverdaverson goes, unwilling mutant, lab start, all seemingly bad mutation traits. I saved his template, that randomized name is too hilarious.
(Requires being read in a thick Russian accent. For reasons)
[center]—Sleeper agent online—[/center]
Journal Entry 1:
I awoke within the inside of an Evac centre… A strange predicament, my head hurt an amount I did not think possible. Outside I could hear gunfire… and sporadic screaming. It would appear this is not good situation for me. I believe that the great Union has finally called on me to fight. Yet it seems the news was right over several past days. The great countries of the world have finally decided to kill one another. And now I Sokolov, an agent of the enemy have found myself up to the neck in thick brown liquids. It was going to be busy time from now on.
I quickly rushed out of building and retrieved a stick and attaching a knife upon the end, alongside this I quickly whittle together bow and several arrows from little wooden sticks. In case of trouble. For some reason I can hear static. But it only appears to be in my own head. Is strange, but regardless I need equipment and I will head out to find it.
Journal Entry 2:
I have made way through wilderness towards where I believe closest town is. I can see corpses of men and women… even children still moving amongst the ruins. How long was I out? Is never mind. I prepare myself and sneak towards the closest house. I already have backpack and knife. But a map of town may help. Perhaps gun stores or other useful shops might be here too. In good news I have found motor bicycle on outskirts of town. But I don’t want to alert the dead walking among the buildings and decided to leave it for now. It was not a good idea I know…
…I was lucky. I avoid all of the dead walkers on the way into the town. And the first house I came across had three fire-arms to choose from. Including ammo to fire them. But luckier than this was the extra suppressor and adjustable stock I found within the basement. Crazy Americans. It is good they have these. I can put them back in the ground now if they trouble with me.
Journal Entry 3: I was a little worried. I heard sound of wolf howls. I have loaded gun and locked myself within house. But food is running out and I cannot stay here long. The static has gotten worse I keep hearing voices. In my land tongue of Russian. But… I fear the wolves are coming for me. I will take the fight too them.
The saddest part was. I think that was the best spawn I have ever actually had. Managed to loot. Had a gun early on. Well equipped. Suddenly… WOLF PACK. And nine of them penned me in a house. It was only a matter of time from then.
Re-rolled another character now. I think my jacket was encumbering me too much so therefore I couldn’t fight back properly. Going to write more fluffy things for my log. More Russian sleeper agents. Because.
My NPC buddy Tom Ray and I managed to clear and loot half of a small town over the course of a week through the combination of his excellent knifespear work and my shennanigans juggling three loaded crossbows.
Highlights include his watching by the sidelines whist I yakkity saxed away from a madwoman with a hatchet, and dueled annother psychopathic archer using an electric turkey carver whilst he held back the horde trailing behind us. We fought a pair of shocker brutes, one of whom preformed an excellent impression of the kool-aid man out of a nearby house and batted Tom 5 or more tiles when he tried to engage, an encounter we only survived due to my snagging the packed LAW rocket from a nearby wreck and firing it from just within the blast radius.
We endured such trials and tribulations, finally made it back to our safehouse with two carts full of loot and I told him it was a safe place to sleep and that I’d be going on my own a bit for a while, he wandered off into a room nearby and when came back in the morning after he’d simply slumped dead in a corner.
What happened, did he simply die from his wounds, a lack of sleep, or was it some weird bug of him being loaded and unloaded?
Well, I was afraid somehting weird like that would happen, but it seemed the better option than taking him on my attempt to loot the only gun store in town, which has now become a zombie rave house with several zeds locked inside banging on the barred windows and metal door setting off the alarm constantly.
Spotted an eyebot being chased down the street like an errant metal balloon by a zombie child the last time I checked by there so I figured bringing an NPC with me to try and break it would be suicidal. Turned out to be fruitless and almost suicidal anyhow when I burned through all my lockpicks to no avail and a rogue NPC busted out of a nearby house and exercised his right to bear arms on the eyebot with an improvised flamethrower.
I think the big killer has been the fact that NPCs can possibly die from lack of sleep.
EDIT: Spring, day 9. Finally getting warm enough that Ragnar has to trade his wool cloak for a normal one, and ditch the rag tunic. Might test out the motorcycles, because…
Something curious happened that I can only assume means giant flies can go through walls. Must have those CBMs now. I was sleeping in the basement of the evac shelter when the starter NPC was guarding the stairs down into the basement when I wake up because of a “kablam”, so I got to check it out. There is a shotgun hull by the npc and a dead giant fly about 3 tiles away. I check around the evac shelter and… there were no ways to get into the shelter. No broken windows or open doors. Nuthin’. The NPC was also set to use only silenced firearms… so I don’t know.
Halp. Azrad’s insane obsession with organization is rubbing off on me. Even though I already have my stuff in neat little piles, I’m starting to drag metal racks over from the bandit camp so my stuff won’t be on the floor.