Well, expect the corpses. Anyway, What should I do with their base?
Raze it? Nuke It From Orbit? Or just leave it?
Pick your poison…[/quote]
Give that bandit building a roof, for starters.[/quote]
I took a picture of it’s ‘Courtyard’, which had a some tents (Some are still there, but damaged) before I took them.[/quote]
I meant the building with the rock floor. There’s no roof there. You can put a funnel on that floor and collect water.[/quote]
Oh, And I have to say, that’s a good idea, if I plan to make it as another base/outpost. Thanks for the idea Azrad![/quote]
Yeah, lab entrances and the bandit base only has the rock floor which doesn’t seem to be a roof. I generally roof all the tiles there except one or two so I can have a spot to place a funnel and collect water.
Starting to get a bit OP with my current character…
Just finished the Prison Visionary and wondering, if this was end of this mission chain.
Still plenty to do, like refugee center.
HATE the corrosive zombies btw.
Looks like you should add the “Forgetful” Trait to your Draconic Mutation’s Mod
[size=1pt]Not Being mean, Trying to be funny… Please Don’t Smite Me Kevin…[/size]
I always do play with the forgetful trait, so…
[sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]Your should be more worried about being eaten, not smitten. o3o[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub]
[quote=“Random_dragon, post:7830, topic:47”]I always do play with the forgetful trait, so…
[sub][sub][sub][sub][sub][sub][sub][sub][sub][sub]Your should be more worried about being eaten, not smitten. o3o[/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/sub][/quote]
[size=6pt]Able to cut through metal objects, Has a chance to damage it as well. Bigger/Thicker it is, More time it needs to open/cut it open, & Higher Chance Damaging The Tool. Car Doors, Metal Frames (Normal/Civilian Vehicles Stuff/Things) Have VERY Low Chance To Be Damaged And Takes Less Time. Steel Doors, Armoured Things Has a Longer Time To Cut Through & Higher Chance of Tool Being Damaged/Destroyed. Higher Mechanics Skill, Lowers The Chance Of Failure. ALSO, Before I forget, The Jaws Of Life Would Be EXTREMELY Bulky, So it was take up Quite a lot of Volume (5-15, Maybe More) So it wouldn’t be Over Powered.[/size]
[size=3pt]Example For Armour: Heavy Duty Power Armour 95-100% Chance Of Failure. Kevlar Armour 5-10% Of Failure,
Example For Cars: Cutting Through Normal Sedan, 0-10% Chance Of Failure. APC, Tank Or Military Cargo Truck: 50-75% Chance Of Failure.[/size]
Edit: Using The “Jaws Of Life” Destroys what it Cuts. So, No Free MCA* for you. Just Cut that Car/Door In half like normal. (MAYBE You could get Scrap Metal back from cutting something, No matter WHAT it was before Cutting)