Since the Marloss items are themselves addictive, I suppose it would be amusing…
EDIT: Before we leave for the Bloom, where it all began, we shall re-visit the Flowers to reap its bounty.
EDIT 2: How saddening. The blossoms do not welcome us. No matter. The haze does not trouble us anymore.
EDIT 3: “You see the fungal blossom approaching!” Stop that. You can’t move. You don’t even have feet.
EDIT 4: See why I…er, we said the Flowers are too damn hectic?

EDIT 5: Huh. It seems that lingering near the fungal entities calms them. I shall have to try and calm the Tower this way.
EDIT 6: The Tower refuses to be calmed. Sad dragon ensues.
EDIT 7: Fine then. Slew the tower, debug spawned a friendly one in its place.
EDIT 8: Strange. Map shows the NPC still exists, and yet missions says I failed the “find antibiotics” mission. Must be because he’s outside the reality bubble. We shall fix that…
EDIT 9: Interesting…
“The walking plants seek to use us as a food source. We will not allow that.
We will raise bountiful orchards and beautiful gardens.
We will raise bountiful orchards and beautiful gardens.”