All the fungus must be destroyed. Well done.
As for me, upping up the spawn rate even further certainly made things more interesting. Night raids have been so far a little trickier, since there’s just so many. There’s a ton of houses that are collapsed due to so many zombies.
Some other interesting things:
Found a refugee center. Did the first quest with the merchant. Instead of going inside and opening the doors there, I decide to go outside instead. This is due to the tendency of the guard in the other room to shoot me by mistake whenever I open the doors. I go around, and notice the shocker zombie that’s the target is outside, and the windows are closed.
I kill it and butcher the corpse. Then, the windows break, and some of the walls collapse. As it turns out, the reason that there were zombies outside was because the room was already packed. Around 77 zombies were on view when I pressed shift v. In other words, ohcrap. It was daylight, and currently had no cover, so I make a run for it to the east. Then I saw two advanced solar cars, and I think damn I want those panels. So I move down south, and use a few amount of shrubs as cover.
I survive, but my head is infected and my other body parts are pretty banged up. I finally found a hacksaw, so at least there’s that. Since I have no torch, having no hacksaw was a bit troubling since I can’t upgrade my wheelbarrow.
The second merchant quest was close in the area, but unfortunately the cars they had there were wrecked from the fight.
The first old guard quest will be a headache, since it’s at least five whole screens away in unexplored territory on the map from where I stood.