Watch out, you’re on the road to a serious wasting disease or radioactivity there. Elf-A is dangerous geneline.[/quote]
Elf-A is pretty much “LIVE PRETTY, DIE YOUNG.”
Watch out, you’re on the road to a serious wasting disease or radioactivity there. Elf-A is dangerous geneline.[/quote]
Elf-A is pretty much “LIVE PRETTY, DIE YOUNG.”
Well its tainted tornado, so it ought to be pretty general. Anyways, I have purifier.
EDIT: Out of 6, only got pretty. Very disappointed.
Yeah, but you’re more likely to get mutations that match a geneline you’re already in.
This, though, this helps.
Look on the bright side: Pretty doesn’t kill you!
I found a light power armor, have the Mk.II CBM to power it and 7000 power stored but no freaking hauling frame, which means I can bring only a toothbrush with me should I chose to wear it.
Damn, got Weakening with this mutagen. However, I ought to be able to make purifier soon and Weakening has no effect.
Just opened a goo canister for the first time, a blob came out. He’s friendly, all he does is follow me around through the lab.
I shall name him Squishy.
EDIT: Squishy just died.
R.I.P.
After spending the better part of an in-game week playing around with the building-construction options, I’ve realized that nothing about building an actual building feels nearly as advanced as just building up a wheel-less, immobile vehicle. So, having several destroyed vehicles littered around town, I began stripping them down and building up a solar-powered vehicle fortress out in the middle of a nice open field. Using ‘The Mothership XL’ and ‘The Mothership LXS’ (a luxury RV converted into apocalypse survival mode) as inspiration, I created a vehicle base designed to function more like a building than any kind of a car.
The Workshop section of the fort has an onboard chemistry lab and a vehicle welding rig built in the middle. An aisle between them allows access to the twelve Cargo Spaces (six on each wall) for crafting materials.
The Kitchen has one RV kitchen unit on each end of the room with four mini-fridges between them. There are another six Cargo Spaces for storage of non-perishable foods on the opposite wall.
So far, there are three distinct bedrooms. Each of my characters living in the nearby region has unloaded their excess equipment into private storage areas inside their own personal room. Each room has a bed, a chair, a table, and a three-wide reinforced window with curtains. The walls are two thick between the bedrooms, so ‘storage boards’ aren’t accessible to the neighbors.
The entire fort is lit up by headlights turned inwards, not just the individual rooms but the hallways between them. Multiple vehicle controls located throughout the fort allow me to turn the lights out when it’s time to sleep (if that helps anything, I don’t really know), turn the stereo on and off from any location, and switch over from the electric motor to diesel if the drain of having multiple refrigerators in the kitchen area + a welding rig + multiple recharging stations + loads of crafting + all the lights + whatever else become too much for the solar array on the roof to keep up with.
So far, however, it seems that with everything on and running 24/7, including the motor (in the event of an emergency, the fortress is CAPABLE of moving. Just not easily), I still get a significant battery charge built up. I have a fridge that keeps my food from spoiling for ages, multiple tools that never need batteries, a stereo to pump out awesome tunes while I work, and a nice little patch of land outside that I’ve tilled and converted into a farm.
I can’t think of any reason why I might want to live in a powerless, dark building again.
[quote=“TheStoryteller, post:5247, topic:47”]After spending the better part of an in-game week playing around with the building-construction options, I’ve realized that nothing about building an actual building feels nearly as advanced as just building up a wheel-less, immobile vehicle. So, having several destroyed vehicles littered around town, I began stripping them down and building up a solar-powered vehicle fortress out in the middle of a nice open field. Using ‘The Mothership XL’ and ‘The Mothership LXS’ (a luxury RV converted into apocalypse survival mode) as inspiration, I created a vehicle base designed to function more like a building than any kind of a car.
The Workshop section of the fort has an onboard chemistry lab and a vehicle welding rig built in the middle. An aisle between them allows access to the twelve Cargo Spaces (six on each wall) for crafting materials.
The Kitchen has one RV kitchen unit on each end of the room with four mini-fridges between them. There are another six Cargo Spaces for storage of non-perishable foods on the opposite wall.
So far, there are three distinct bedrooms. Each of my characters living in the nearby region has unloaded their excess equipment into private storage areas inside their own personal room. Each room has a bed, a chair, a table, and a three-wide reinforced window with curtains. The walls are two thick between the bedrooms, so ‘storage boards’ aren’t accessible to the neighbors.
The entire fort is lit up by headlights turned inwards, not just the individual rooms but the hallways between them. Multiple vehicle controls located throughout the fort allow me to turn the lights out when it’s time to sleep (if that helps anything, I don’t really know), turn the stereo on and off from any location, and switch over from the electric motor to diesel if the drain of having multiple refrigerators in the kitchen area + a welding rig + multiple recharging stations + loads of crafting + all the lights + whatever else become too much for the solar array on the roof to keep up with.
So far, however, it seems that with everything on and running 24/7, including the motor (in the event of an emergency, the fortress is CAPABLE of moving. Just not easily), I still get a significant battery charge built up. I have a fridge that keeps my food from spoiling for ages, multiple tools that never need batteries, a stereo to pump out awesome tunes while I work, and a nice little patch of land outside that I’ve tilled and converted into a farm.
I can’t think of any reason why I might want to live in a powerless, dark building again.[/quote]
You can actually build a “hybrid” base, which is what I did–a standard building with powered facilities inside of it, facilitated by things like a cable, or a tile of frame bridging an outside generator to inside facilities (you can even put a board on it to make it blend in neatly with the wall), etc. As an added bonus, storing things is easier, because no vehicle storage space limits, and you can also have a downstairs this way for storing stuff you want to hoard but want to keep out of the way, for beds that will never be touched by sunlight, etc.
That said, sounds like you’ve built yourself a fun little toy (and hybrid bases certainly don’t move). More power to you.
I have a proboscis and a beak at the same time. I’m having trouble understanding how that works.
Proboscis shaped beak?
You must have mutated an extra set of mouthparts or something.
…But it’s probably a bug (or just a failure to check a certain pair of mutations against each other). You could try dropping a note about it in the Garage.
starts playing the game again
realizes that i can transfer my old rat girl char over to new version
happy
sets season to winter with max length
spawns in my winter survival gear
walks down road
shot by turrets
realizes that winter survivor gear can now TANK FREAKING 9mm ROUNDS
goes on rampage with rapier and .22 rifle
gun doesnt seem to be hitting as much
sees tank drone
says hi
half of health gone
runs the fuck away
finds packed law
gets the drop on the bastard and murders the shit out of him with missiles
cooks and consumes a rabbit
realizes i can carve stuff into stuff
happy
does all of the drugs
gets the shit beat out of self by actual cannibal shia lebuf
finds granade
what does this do
NOT THE BEES
loots antique store
finds fuck all, sets of burglar alarm
HOLY SHIT SO MANY ZOMBIES
DID THAT JUST PULL MY GLOCK AWAY
runs like fuck
fortifies gas station
end story for now
You must have mutated an extra set of mouthparts or something.
…But it’s probably a bug (or just a failure to check a certain pair of mutations against each other). You could try dropping a note about it in the Garage.[/quote]
Bug, PROBSOCIS cancels BEAK but not the other way around. Will fix in the merge, thanks for reporting.
You must have mutated an extra set of mouthparts or something.
…But it’s probably a bug (or just a failure to check a certain pair of mutations against each other). You could try dropping a note about it in the Garage.[/quote]
Bug, PROBSOCIS cancels BEAK but not the other way around. Will fix in the merge, thanks for reporting.[/quote]
While you’re on it, there’s a similar situation with mandibles and proboscis. (Mandibles cancels proboscis, but not the other way around.)
Being a newb, I choose to spawn in an LMOE which was the best decision i’ve made in my 53 deaths, I now have a 14 CBMs, a tonne of books, ample hunting, truck, power armor, and tonnes of other stuff… a little story on how I get to where I am…
Decided not even open the door to the outside world for a least 5 days, on the fifth day I explore my immediate area, found a downed heli and a science drop, looted over the coarse of 2 days 13 CBMs, Heavy power armor set, MOLLE pack, weapons mods, military operations map, and a few guns… went to investigate a mine at the very edge of the map, went into the mine, looted two CBMs, and then went down the corridor until lava stopped me, with it only being 12pm i went further north to discover a cut off suburn part of a small town, found myself a truck, part it by the mine… So far best I’m on the path to becoming pretty good, I’ve been very paranoid, avoid most creatures im not familiar with, running whenever possible, never getting hurt… but I got sooooooo carried away in looting that it was 9pm before I realized that i should find someone safe, sleeping in my truck tonight… Static spawn is why im not doing night raids…
-Trained my mechanic skill
-Fixed up a Humvee, drove it back home, and converted it to solar power
-Took it for a test drive
-Didn’t realize I forgot to add storage batteries
-All of a sudden my fuel was at zero and I’m stuck in the middle of the road
GENIUS
You must have mutated an extra set of mouthparts or something.
…But it’s probably a bug (or just a failure to check a certain pair of mutations against each other). You could try dropping a note about it in the Garage.[/quote]
Bug, PROBSOCIS cancels BEAK but not the other way around. Will fix in the merge, thanks for reporting.[/quote]
While you’re on it, there’s a similar situation with mandibles and proboscis. (Mandibles cancels proboscis, but not the other way around.)[/quote]
Similar problem found and fixed with mouth tentacles. Thanks for reporting.
Just found the dog-house.
I predict a death in my near future.
Set a mall on fire.
Worst mistake of my life.
[quote=“Codeslamer, post:5259, topic:47”]Set a mall on fire.
Worst mistake of my life. best. idea. ever.[/quote]
Fixed that for yah.