has the kpinga been made a thing yet?
I don’t think so, but that would make throwing much cooler.
the ability to poison weapons would be nice.
Envenomed ammunition would also be very useful.
Zombies don’t care about poison tho
They are biological, so why wouldn’t they? Snake venom would shred zombies.
And, in addition, theres a whole world of not-zombies.
Tipping crossbow bolts with fungal sting venom, hunting with spider venom, using acid-tipped rounds.
I thought that zombies didn’t really have much blood-flow? I could see poison working, but it would probably spread really slowly and I could also see a zombie reacting intelligently to it, trying to amputate infected body-parts. I hypothesise this based upon poison being a regional effect that is more attuned to a zombie’s nature, where physical attacks sort of need to be translated between the zombie “infection” and complex operation of an animated corpse.
And, of course, that assumes that the poison would even work on zombie infections, they are sort of alien…
But yeah, it should be pretty easy to find, use, and self-inflict poisons, just powder some rat poison, make a paste, cake it onto your arrowheads, breath heavily, then enjoy a meal…
you can self inflict poisons, if the item exists.
you might even trick/convince an npc to
but weapon swings/ammo cant transfer it upom striking
Venom does work on zombies in game. But realistically I don’t think it makes much sense.
Could you provide an explanation?
Only the most evolved, blob-like ones would be capable of having enough ‘alien’ to them to not be affected by Earthlike poisons.
And even then. Some of them are just plain caustic, some of them would have more effects on alien lifeforms.
Sure, some alien lifeforms would resist everything. And some woulnd’t.
Bork: Well you can gain the Venomous mutation and start poisoning zombies with mutation attacks. Like bitting with Fangs or Saber Teeth. And you can also use Raptor talons to inject venom too.
What I mean by it not making any sense is what Pisskop says. He basically summed up that point.
Why is it unrealistic?
A lot of poisons do pretty specific things, like causing muscles to go to either extreme of totally relaxed or maximum spasms, or interfering with neural transmitters. These things are pretty fundamental to terrestrial life, so immunity is pretty rare around here, but alien critters may not have muscles or nervous systems so… But still, you could well render the muscles in a region unusable, possibly permanently if the blob is not good at detoxifying…
I am not entirely clear on the specifics, but I get the impression that zeds are very dead. The blob doesn’t so much revive the original systems as it just manually operates them on a local basis. So I get the impression that there is no blood-flow to speak of, that the cardiovascular system is just blob. Now, fluids will spread through fluids, so the poison should be able to spread through a blob, but without the blood-flow the process will be very slow, especially with the blob spread out so thin. It is sort of like injecting coloured dye at one end of a long, narrow tube of water… And because you are attacking the structure of the blob directly, rather than knocking off bits as you cut up the host, the attack will make a lot more sense to the blob, so it seems pretty plausible that it would intelligently rip the poisoned bits out and throw them away where a sword through the torso would be much the same as all the other obscure engineering issues that it has been trying to figure out in order to get its ride working. It can sort of physical injuries given time, but they are strange, a pollutant in a blob’s body though, that is doing things blob-style and fighting fire with fire only works if you understand fire better than the fire does…
This, of course, all treats the blob as being fluid, it may be a bit less Euclidean than that…
But yeah, poisons would be good for terrestrial threats. But, umm, you would want to be a little cautious about eating them, I mean, I presume that they would be expended in the process of killing a critter, and cooking them would probably denature most of them anyway.
If blob-based life and zombies can be poisoned I think it stands to reason you or off-screen actors should be able to conduct chemical warfare on a massive scale.
If 5-star chef can brew jerrycans full of mutagen, why not jerrycans full of nerve-agent or whatever else that would work like Raid on zombies? If it’s tailored to effect blobs only, why not just dump it literally everywhere?
thats the only way factions of any real size can exist.
refugee centers are literally placed next to cities in open fields with zero meaningful protection
ranches? literally a barbed wire/stay out of sight defense.
warfare is stamadard fare
Something for the regular ol’ gun stores.
.44 Magnum isn’t super useful anymore so I’d like… something special.
A rifle conversion kit for the Desert Eagle. Box comes with parts and an assembly manual (recipe.)
Rifle gets a 2-round burst. BABAM!
Makeshift Guillotine: a placeable trap with maximum visibility (can see it with 0 perception), designed to bring a great big sharpened slab of metal down on what triggers it. Deals very high damage, and traps anything that survives beneath it that fails to have sufficient strength to untrap itself. Has a chance of failing to trigger or missing completely, especially against very small targets, though if the trap is located in a pit, the chance to hit gets very close to 100%, barring folks with Uncanny Dodge.
Now I realize that this probably will be ignored but please whoever cares please respond,
While watching the watchdogs 2 trailer a number of things came to mind such as an upgrade to the stun gun (What is within the game atm is not a tazer but incorrectly named) using a electrician skill to use a ups system and the implementation of a tazer which can also be modified to be deadly utilizing the futuristic batteries of cataclysm dda
Also while looking at Marcus’s thunderball I was immediately reminded of my own lead weighted monkeyfist…also known as kusari fundo or slungshot which is a easily stored heavy object that basically embodies the idea of a upgraded rock in a sock
And while we are at that a few self defense items should be added such as the kabuton or other items, I am up to suggestion as my previous chars fav weapon was a wooden tonfa due to his training in law enforcement and his electrohack due to his hacking career with the nsa xD
(btw I would love for mods to be compatible with chesthole 32 as that has become my fav tileset due to its interactivity with the player)
Hidden guillotine. Hidden in a simple slit in a roof or wall, almost impossible to see. Could be useful for booby trapping own areas at more advanced-ish levels and for trapping of artifacts in a Indiana Jones-ish fashion.
A remote/upgraded trigger for stuff would be nice, like a tripwire, or laser tripwire.
Some form of in game “computing” in a fashion of a way to create and manage various ‘inputs’ and ‘outputs’ such as:
Inputs: tripwires being tripped, pressure plates triggered, lever/switch being manually toggled
Outputs: Starting of motors, on/off/changed settings of turrets, lights, etc… information display to devices, alarms sounding etc…
Sorry got a bit off topic from “weapons” though it largely relates through weaponizing of the environment.