What weapons would you like to see in the game?

A wire-trigger for items in general:
Basically, in a manner somewhat similar to jumper cables, have a detonator/trigger hooked up to the modified item in question. Activating the trigger counts as an (a)ctivate action against any item that it makes sense to apply to (grenades, flashlights, switches, etc). The length the wire stretches would be as long as the distance you allocate it, will drag behind whichever side is being moved around, pull items along the ground if they’re hooked up to the wire and the other end is in your inventory, and break if they would be forced apart otherwise (two people carrying the items, per instance).

Short-fuse grenades, explosives, etc. for use with the above suggestion. This will essentially allow for wire-detonated explosives, rather than the mad-run timed explosives we usually use.

Are nunchucks in the game?

Seems that the majority of posts (including my reply) made yesterday (the 15th), were rolled back and vanished into the nether void… the blob mush have devoured them… Long story short: Unfortunately there is no nunchaku in the game.

I checked the main .Json files for the nunchaku, it could not be found. Then, I tried searching via the debug menu and could still not find it. The Nunchaku is not in the game. That said, I am new to the forums, so I might have overlooked/missed something? Feel free to correct me if I am wrong.

Nothing shows up when searching for other names the nunchaku is known for. Such as the ShuangJieGun/SoSetsuKon, LiangJieGun/NiSetsuKon (2 section type) as well as SanjieGun/SanSetsuKon (3 section type).

I could not even find a “Flail” (some games sometimes categorized nunchucks under them).

However, people can still try to mod them in to their game via .Json files. I know I will, and hopefully it does not break everything inside the computer, haha.

On another note - I thought I read someone asking about bladed nunchucks, so I asked my friends about it, and they found it in a video!
Thanks to my friends here it is: The ShuangJieDao (2 Section Blades/2 Linked Blades)

Here is the longer reaching “4 Section Blades” aka SiJieDao.
Because 2 sections (shorter reach) are not nearly enough!

All the aforementioned screenshots are on Youku (a popular Asian video site) from this person (see the 2 links, below). He wields both with ease…and even throws the 2 section version just to show how sharp tipped it is.

Here he wields the 4 section blade.

I made the screenshots so others don’t have to risk opening the video links to an unknown site.
But, should someone wants the links to the videos, I can provide them. Provided they open them at their own risk.

And last but not least, here is the 2 Section Spades/Axes (I was told it is a Shaolin and WuDang/WuTang Weapon, but other style might train with it as well)

I’ll try to put all of them in the game (or die trying).

That four-section blade looks really awkward to use.
I mean, how do you parry/whatever an enemy jian/dao with it?
Also, could you please post regular links to those vids, I’m kinda curious to see them and have no patience trying to IME stuff in Chinese hoping to find it.
Kinda use youku frequently as it is since youtube is unreliable with video/sound availability.

Anyhow.
Wouldn’t it be nice to have some weeaboo Japanese rifles in this game?
Such as the Arisaka Type 99 (thousands were apparently stolen by the US), the Howa Type 64, or Howa Type 89.

[quote=“Onisuzume, post:1044, topic:2160”]That four-section blade looks really awkward to use.
I mean, how do you parry/whatever an enemy jian/dao with it?
Also, could you please post regular links to those vids, I’m kinda curious to see them and have no patience trying to IME stuff in Chinese hoping to find it.
Kinda use youku frequently as it is since youtube is unreliable with video/sound availability.[/quote]

Sure, here it is. The youku video of the 4 section blade, in action video.
It starts at 0:51min. The beginning part of the video is of other guys (seems to be his friends) practicing/throwing weapons in that abandoned factory? building.
Of course, for everyone else wanting to watch and unfamiliar with Youku video, open at your own risk.

As you can see he makes wielding that 4 section blade look easy.

That said, people should Never try this themselves, without a True Martial Arts Weapons Teacher.
More specifically, a teacher of that specific flexible weapon. Stick to the “normal” 4 section version. More often than not, people tend to “accidentally” lose their fingers and or stabbing/cut themselves.

Here is the normal 4 sectional truncheon (sticks) picture (a bigger 4 section staff also exists).

Here is the video of the 2 Section blades/2 linked blades, of the screenshot I posted earlier. He throws them and it lodges it into that pile of wood blocks, showing that its actually sharp tipped.
It starts at 1:46min. The beginning is other guys/his friends practicing their weapons.

From what I learned and was told, they tend to use these to forcefully intercept and swat away / knock away incoming attacks. The much larger 2 section staff, 3 section staff and Chinese Pole Flail are better suited for parrying, amongst the “flexible weapons”.
The shorter 4 section and 3 section (SanJieDuanGu or XiaoSanJieGun) versions can also act like a whip, and wrap around enemy hands, disarming them. Hit enemies around their blocking weapon or shield. There are also the JianBian (Sword Whip aka Sword Whip Javelin Dart), SickleSword/HookSword Staff Meteor. I’ll get the Youku videos for them later on.

There are also Modular, Re-combinable Modular versions that allow you to turn a 9 section truncheon (shorter), into a 3 section staff (larger) or full sized spear.

The Sword Whip (can be used to parry). Technically its a Sword + metal bars as chain + Javelin dart (to pierce).

A practitioner Dual Wielding the JianBian (Sword Whips)

Another person wielding the whip sword (he utilizes the full reach of the whip sword, by holding the javelin dart as a handle)

The last video of the Whipsword

The SickleSword/HookSword-Staff-Meteor combination weapon - think 3 section staff with a hooksword on one side and a meteor hammer ball (or Javelin Dart) on the other side.

Sure, here it is. The youku video of the 4 section blade, in action video.
Pretty much what I expected it to be, and to be honest, I'm not overly impressed. Sure, the twirling and the spinning looks nice, but is hardly a sound idea when you're up against a single opponent.
From what I learned and was told, they tend to use these to forcefully intercept and swat away / knock away incoming attacks.
Not sure if that'll work against someone with a weapon that is either much heavier and/or more longer (e.g. a langschwert/zweihänder).
can also act like a whip, and wrap around enemy hands, disarming them
Again, reach, and if you're opponent is smart enough, he'll have a crossguard/basket hilt protecting him.
A practitioner Dual Wielding the JianBian (Sword Whips)
Nice as show/entertainment, much less so for an actual fight. Again, a langschwert would give him a good run for his money.

Langschwert fighting in case you’re interested. Not nearly as flashy, but it does show how quickly a fight can end.
Showcasing techniques and actual fight.
(And yes, grabbing a sharp blade with your hand works.)

I’d suspect that those flexible weapons have similar advantages and disadvantages as a flail. Ignoring the flashy maneuvers, you have something that would be a pain in the ass to block, but not entirely unstoppable. And something that’s as dangerous to an unpracticed user as it is to the enemy.

A whaling harpoon!

So why would the knife-on-a-chain be fun?
How could it be justified in the setting?
What sort of mod would it belong in?

It looks to me as though it is more about scaring people than winning fights. As a knife with a large ability to be projected in melee it is pretty scary to face, it could come at your from anywhere and it is pretty difficult to block either the small knife section or to block the bulk early enough to stop the knife. Of course, with a large blocking surface like a shield you should be able to block the knife much more practically…

It seems to have a lot of flaws:
It is pretty-much two-handed but has almost no ability to project strength.
It seems to require a perpendicular stance to best defend and a parallel stance to best attack, so it sort of takes a lot of effort to switch and can somewhat telegraph the wielder’s intentions. I would guess that it is generally only practical with an extremely aggressive style.
It is difficult to aim. In trained hands, against a human opponent, this shouldn’t matter much, but once you start hunting small game with it…
It requires mobility and space, if you are knocked on the ground then your effectiveness with it should drop much more than it would with more rigid weapons.
You basically cannot change a strike once it is in progress. Jerking it back without having planned to do so risks self-injury and just stopping doesn’t do much.
It is prone to being caught. It is basically a series of wide-narrow-wide sections, a shield wild notches sized to catch the chains would probably be a hard-counter such a weapon.

A shield combined with a rudimentary understanding of the weapon’s motion should be pretty much immune to strikes and it should be pretty simple to just pull a standard ‘shield-bash followed by stabbing’ manoeuvre. A farm-scythe styled weapon, something rigid with a long, highly-angled blade should offer much the same ability to attack from unorthodox angles while retaining many of the defensive properties of a staff and “take a scythe into battle” is not exactly highly-thought-of advice…

I see it as being extremely effective against low-skilled, poorly-equipped opponents and extremely ineffective against highly-skilled and well-equipped opponents. Unfortunately, many of the opponents in the cataclysm have unnatural properties that strongly resemble an abundance of skill and/or equipment. Your knife will lodge in the Shoggoth and it just won’t care. A slash that would terrify and likely mortally wound common townsfolk will leave you being mobbed by zombies and forced into a retreating action that limits your use of momentum. Hunting a rabbit will be a steady stream of frustrations from “too low, too small, too fast” that could lead to even a skilled practitioner becoming reckless and eventually slashing their own feet. Against kevlar the weapon is basically reduced to a knife and its reliance upon stance and practised movements (not to mention the bulk and tendency of chains to vocalise) make it a poor choice for ambushing a firearm.

I would see an actual implementation of such a weapon as being “basically a longsword with a bonus to hit but an unusual risk of getting stuck and a high minimum skill-requirement”. So it could be fun for some variety, and may mix well with some of the martial arts, so, ehh, IF you are built for it and IF you find one then it could be a big event.

I really would not expect these to be common though, and getting the weighting right would be tricky, so making your own would be possible, but only with full-forging, one build out of random pipes would probably be too unreliable. This really seems like something for a mod rather than the mainstream.

Of course, this is all pure speculation, I don’t doubt that I am wrong about much if not all of this…

In my experience using them, multisection blades/staffs would make for hilariously unwieldy and impractical weapons, even compared to other flexible weapons such as whips/meteor/rope-dart (which are all far more predictable in their behaviour, particularly on impacts, than flexible weapons made of large jointed solid sections). Flexible weapons in general have a much steeper learning curve than non-flexible weapons (although much of that experience is transferable between weapons within those groups). I don’t think the game has a mechanism that would support simulating the greater difficulty of learning them.

I’d actually rate that as an advantage in favor of flexible weapons in general. They rely on building kinetic energy that is then focused in a particular direction, and are less reliant on short bursts of raw muscle power.
Bullwhips are a special case here, which rely on a kinetic wave down the length as it tapers. I wouldn’t want to use a bullwhip vs a zombie though - whips inflict very thin and shallow cuts which makes them good deterrent weapons but not very lethal. But I digress…

[quote=“RAM, post:1049, topic:2160”]You basically cannot change a strike once it is in progress. Jerking it back without having planned to do so risks self-injury and just stopping doesn’t do much.[/quote] Maybe for a totally inexperienced user, but not an issue for someone with a vague level of competence (and probably less of an issue for flexible weapons than solid weapons). Adding/removing kinetic energy to the weapon is just part of the basic control techniques.

Your other criticisms are fairly spot-on though, and you’re vanishly unlikely to encounter one of these weapons in the real world outside of the collections of enthusiasts. If they were introduced, they should be rare to the point of non-existence, which would be pretty pointless.

Oh also those knife-chuks posted on the previous page are hilariously dumb :slight_smile:

Diamond combat chainsaw

Kpinga

The worlds deadliest throwing knife. Nuff said. enemy is hiding behind Shields? Nope it climbs shields and stabs you in the face anyways. Suck blade. Too close so now its melee range? no problem slice away front hand backhand whatever.




My favorite^

What kind of absolute madman would think up something like that?

The funnest kind of madman.

Looks like it slices dices and opens my beer.

[quote=“Litppunk, post:1052, topic:2160”]Kpinga

The worlds deadliest throwing knife. Nuff said. enemy is hiding behind Shields? Nope it climbs shields and stabs you in the face anyways.[/quote]

Epic throwing knife.

Kpinga, diamond chainsaw, chucks and bladed chucks are all awesome! Good posts bro.

[quote=“RAM, post:1049, topic:2160”]So why would the knife-on-a-chain be fun?
How could it be justified in the setting?
What sort of mod would it belong in?[/quote]

The “knife-on-a-chain” is cool, why not? but I don’t think it resembles any of the recently mentioned weapons. Rope dart is what comes to mind.

Calling those bladed chucks (or any weapons) “hilariously dumb” is sad behaviour. Especially seeing the posts were made for fun. Not to mention the many other weapons posted, that don’t even exist or can be truly called weird, but are still cool of course.

Beer opener FTW. can’t survive without one.

Any weapons? In this case i would like an expansion of the rock-in-a-sock arsenal.
Take a rock-in-sock add a heavy stick and perhaps a few nails voila rock-in-a-sock-mace or flail with the option to add more socks in a rock to it for double or triple flails.
Or two rocks in a sock knotted together for a nice impressive rock in a sock bola.

A special tile base a vehicle called “Pneumatic jackhammer.” Can contain no other parts, and is not considered for vehicular collisions. When activated via controls or some trigger, it (s)lams the tile it’s on, and everything on it for significant damage (excluding itself). Essentially would be sorta like a ram, except usable stationary. Can damage doors, walls (with a big enough pneumatic jackhammer and enough power), zombies, items on ground below it, vehicles, etc. A nice lower-tech alternative to installing turrets on your vehicles, or for just use as traps or transportable mechanical door-busters.

So a jackhammer ram?

So a jackhammer ram?[/quote]Mostly! The main difference between it and normal rams is that it can damage things while the vehicle is stationary. And said “vehicle” could just be a stationary emplacement used as makeshift traps. For instance, position one over a pit to mash zombies that stumble in.