Fools, hole up on a bridge with turrets.
Those damn Merbears (Technically Zombears) that keep coming out of the water :L
Yeah, they’re driving me crazy as well. The bug where attacking them in any way whilst they’re adjacent to you gets you paralysed for a bunch of turns still exists in the 0.A stable. You can’t even shoot them while they’re next to you without getting shocked and frozen.[/quote]
Ive been able to no damage kill a few in recent experimentals with a sharp stick and some clever kiting around fences/cars.[/quote]
Hitting them usually isn’t a problem, I just use my towel.
It’s their projectiles that hurt.
Migo’s
Waking up to “Your healing wound is incredibly painful” every single damn time when you try to go to sleep.
[quote=“WrexingDrew, post:145, topic:5034”]Waking up to “Your healing wound is incredibly painful” every single damn time when you try to go to sleep.[/quote]Yeah, in recent experimentals you’re bumfucked if you’re exhausted, heavily damaged, and in great pain until you find some damn codeine.
Enemies early on that you just cannot hit for the life of you… and they spell your doom.
Ah jeeze, will Poppy Painkillers work?
trying to roleplay a V for vendetta guy only to be killed by a child zombie that is obviously a shit ton quicker than V.
I hate that apparently Everyone else is getting like 15x the loot/experience/time everyone else is. Am I not supposed to use ranged, like, at all until I need to take down a Mi-go with a LAW? Should I turn on dynamic spawn and just horribly melee things to death?
Outside my home, at the end of spring, with animal discord AND strong scent, there have been two bears, eight snakes, two bobcats (edge of perception and they run away), two or three foxes, and I think two or three dogs. Even pillaging a forest and half of a town got me like no wildlife. Where is the food that walks to my door!?!
Don’t be a bitch, pingpong. You set your path with the skills you chosen.
o_O
That seems awfully harsh? pingpong may have thought discord would prompt attacks, not flight. And yeah, if xe’s been away for a while xe may have missed the mongroup changes.
(And the slur’s uncalled-for.)
HOW DO I CHOOSE RANGED TO BE MORE TRAINABLE THAN 1% ON AVERAGE PER SHOT WITH FAST LEARNER
HOW DO I MAKE FOOD SPAWN
PLZ, I AM SUBSISTING ON EGGS AND MY PANTS WOULD BE SOILED IF I WAS WEARING ANY
*WERE
How many animals there are in the forests. It’s like they’ve been having a giant animal orgy. It shouldn’t bother me, but seeing so many animals makes me feel so cluttered and also they fuck up my safe mode.
Er, I have been. Can you be specific on what it does? I’ve noticed:
Every animal except bears and snakes runs away.
I could get at least two spaces close to bears, and they didn’t do anything (spring only).
I think the only moose I saw just stood there, neither running nor approaching.
Only dogs approached, and only rarely did they start attacking me (far more likely to bite eachother). Even when I attacked a bear it just ran.
There were a few wolves I saw about two buildings away. They never approached/ran.
[quote=“pingpong, post:150, topic:5034”]I hate that apparently Everyone else is getting like 15x the loot/experience/time everyone else is. Am I not supposed to use ranged, like, at all until I need to take down a Mi-go with a LAW? Should I turn on dynamic spawn and just horribly melee things to death?
Outside my home, at the end of spring, with animal discord AND strong scent, there have been two bears, eight snakes, two bobcats (edge of perception and they run away), two or three foxes, and I think two or three dogs. Even pillaging a forest and half of a town got me like no wildlife. Where is the food that walks to my door!?![/quote]
Unless something changed since the experimental I downloaded last Saturday (and it doesn’t look like it on Github,) you can still grind ranged skills with homemade weapons and homemade ammo.
I tend to like no-skill stat-heavy builds for new characters, since it makes the early game feel very vulnerable but makes it much more satisfying when you’re established in mid-game. After I make a makeshift crowbar and search the basement of the shelter with a new character, the first thing I do is usually collect 5 rocks or so and throw them at the wall in the basement until my throwing is level 3. Having a handful of rocks and a few levels of throwing can make a lone zombie or two much less threatening as you try to get through the first couple days.
By the end of day 2 or 3, I like to have 3-4 knife spears and my throwing around 5-6. (You can make the knife spears the first day, really, but the issue is being able to carry them.) If you move tactically you can handle a few normal zombies without too much trouble.
From here, you can prioritize skill books and then grind a little more until you get good at a weapon you like. Archery is kind of tedious but very effective once you get the ability to craft the highest two bows, and it trains marksmanship which is useful for other weapons. If memory serves there are also a couple weapons that you can build that use easily craftable ammunition to get you levels in pistols, rifles, and (I think) launchers. As long as you have good food, water, and shelter, time is on your side.
I thought they had fixed the wall-attack+skill bug? I think my issue is I thought discord meant animals were more likely to attack me, and that more than like 0 would be in my view most of the time (10 perception).
I generally only got throwing to 3 or 4, I might try building it higher and try spears. A friend of mine though had used dynamic spawns and failed bionic, and was just marching through waves of zombies for days while only eating oatmeal or junk food, and I figured that would be more dangerous/tedious than using ranged and pain resistant, but it turns out no, his yard is full of mobile food and he just waltzes through things even after getting knocked down. He even failed removing a bionic at least 4 times and survived fine until fall.
I think that attacking the wall has been nerfed, but it still does build skill. (Target practice, after all.) Someone can correct me if I’m wrong, but my understanding is that 1) Your skill gain is based on your perception (i.e., how well you can analyze what you did right or wrong with a given shot,) and 2) your skill gain is also dependent on the accuracy of the weapon. The biggest place that I see this is trying to train archery; Attacking the wall with a self bow and wooden arrow shafts becomes basically useless after 1 level because that combination is so inaccurate. You have to keep getting better and better bows and arrows to keep improving, and even then it takes a number of game days and is kind of a slog.
I’ve been away from the game for a few months, and yeah, it’s amazing how much the animal spawns have been reduced. It’s a bit harder to stay fed. Seems to make sense though, since the animals were really overpopulated back then. When you had a base in a cleared-out section of town, you’d basically have to kill 4-5 hostiles every time you went outside. It was kind of ridiculous. I had to proactively burn all the corpses somewhat regularly in a losing battle to keep the map chunk memory use lower.
I basically always go for ranged builds, (with some minor melee training,) since there are just too many bad things that can happen to a melee character. (This is a largely a matter of preference, of course.) Spears are not that great against hulks or mi-gos, and a zombear encounter may still be a little hairy, but in my experience they’re a passable early weapon set that you can get very early that and will hold you over until you can find something better.
Sounds like there might be a problem with Animal Discord, too, since you’re scaring everything. That’s more Terrifying territory.
Generally, ranged attacks are capped by your perception and the weapon/ammo you’re using. (I think I mentioned this before.) If you’ve low PE, it’s tough to practice shooting. Ditto for inaccurate weapons and ammo.
(Or what Blue_J said.)
I have 10 perception and fast learner. Although I didn’t switch to heavy arrows or metal (as they are worse than the best normal arrow I could build, every time) getting 0% for a few shots (crits and headshots) then 4 or 5% with 70+ focus makes archery a slog, when it takes 2-4 times higher to level up manually and like half the damage of most other things. I always used the best bow too (currently longbow), usually limited by fabrication (which is annoying to raise without thread or sinews, leather, etc). If I could get faster upgrades using heavier arrows I will.