What makes you angry!

When a book says it will take 20 minutes to read but then after I start reading it takes me six hours to get halfway through. Seriously… what?

Takes 20 mins to actually learn something (Meaning that the skill would increase).

Oooh.

Another thing that makes me angry: game crashes. And forgetting to turn autosave on. And losing 2 in-game days of progress. Including a highly beneficial mutation, tons of skill learning, and killing about fifty zombies.

I just deleted that save because. Why even bother. Rest in pieces.

Turn on ask to save before sleeping, best option imo.

I bind it to ‘q’ but then forget about it for 3 days and have to facedesk on CTD. Save on sleep means it will save every day or so and not try and save mid epic combat.

I bind it to ‘q’ but then forget about it for 3 days and have to facedesk on CTD. Save on sleep means it will save every day or so and not try and save mid epic combat.[/quote]
I bind it to Tab.

Back when saving the game meant saving the entire map instead of only a chunk of it at a time I bound it to “Q” so I wouldn’t accidentally hit “q” and have to sit for five minutes waiting for the entire map to save so I could fire another shot at the zombie. I still bind quicksave to “Q” out of habit, plus it prevents the temptation to take the easy way out.

I managed to get my char with a volume of 208… without encumbering the torso or anything dramatically too importaint…

and now i can never carry much because my cloths weigh too much

Oh, I know what pissed me off recently. So, I had an army of 5 manhacks due to a insane group of scientists who died and was clearing out a size 8 city when FUCKING ACID RAIN came and melted all my manhacks before I had a chance to retrieve even one of them…

Sucks to be you. Lesson learned for the future: don’t deploy all your manhacks at once. Personally I generally only deploy mine when doing things underground, such as Hazardous Waste SuckOffAGuy and science labs, as above ground they tend to run off after distant enemies and get lost.

Always getting overburndened, shopping carts ftw.

Zombie dogs / wolfs / other fast enemies that prevent me from running away.

I still loose my damn shopping carts all the damn time.

Hey look! A shoppingcart full of shit! Oh… I remember this…

Suddenly ZOMBEARS, thousands of them.

Zombears and zombie dogs smashing half the damn solar panels ive just finished replacing on my car. After zombears and zombie dogs smashed the last ones off.

Z

Leather Jacket, Steel toe boots, Metal Arm and Leg Guards. Karate, unarmed 4. I am the Shredder, nothing can stop me short of being quadruple teamed by Ninjitsu trained melee expert reptile mutants. Step outside, 10 minutes later, I am Subotai, dinner for wolf.

Bleeding is supposedly fixed which might help me not die against the 20 wolves waiting as soon as I step out for a piss. Download the experimental build, fails to run on Win7 64 (see logfile below). Download codeblocks and the master.zip. Build… line 222 function timespec is already defined … … yeah I’m really not going to start debugging this code right now.

-log-
Attempting to initialize accelerated SDL renderer.
Failed to initialize accelerated renderer, falling back to software rendering: Couldn’t find matching render driver
Initializing SDL Tiles context
Attempting to Initialize JSON and TILESET path information from [gfx]
JSON path set to [gfx/HoderTileset/tile_config.json].
TILESET path set to [gfx/HoderTileset/hodertiles.png].
Attempting to Load JSON file
Attempting to Load Tileset file
Could not locate tileset file at gfx/HoderTileset/hodertiles.png
Attempting to initialize accelerated SDL renderer.
Failed to initialize accelerated renderer, falling back to software rendering: Couldn’t find matching render driver
Initializing SDL Tiles context
Attempting to Initialize JSON and TILESET path information from [gfx]
JSON path set to [gfx/HoderTileset/tile_config.json].
TILESET path set to [gfx/HoderTileset/hodertiles.png].
Attempting to Load JSON file
Attempting to Load Tileset file
Could not locate tileset file at gfx/HoderTileset/hodertiles.png
-/log-

Yeah, they’re driving me crazy as well. The bug where attacking them in any way whilst they’re adjacent to you gets you paralysed for a bunch of turns still exists in the 0.A stable. You can’t even shoot them while they’re next to you without getting shocked and frozen.

HNNNNNG. Anything faster than me.

Yeah, they’re driving me crazy as well. The bug where attacking them in any way whilst they’re adjacent to you gets you paralysed for a bunch of turns still exists in the 0.A stable. You can’t even shoot them while they’re next to you without getting shocked and frozen.[/quote]
Ive been able to no damage kill a few in recent experimentals with a sharp stick and some clever kiting around fences/cars.

I’m holed up in a fire station where I can close all the gates and be completely insulated from the outside world. Anyway, I modded a truck with like (I’m not kidding, lol) a dozen gasoline tanks and spent a couple game weeks extracting fuel from roadside cars and gas stations. I return to my base, park outside, and go in to rest, sealing all the gates.

Next morning I hear clanging from outside. I open one of the gates and what do I see? Two zombears smashing their way through my truck to… I dunno, get to me? Where I’m totally incapable of being got. By the time I had killed them, eight tanks had been destroyed permanently spilling all their gasoline on the ground. -_-