Seems like map generator made a part of map, then decided on my starting location, then:
oh, but starting location in evac shelter must be near a city
okay, let’s make a city here… what’s this, a lake? Move aside, please.
hmm, should probably place a mansion somewhere nearby
okay, let’s make a mansion there… ugh, that pesky lake again. Move aside there now.
And at the end we’re left with this:
Probably was going to be a road to that mansion but the lake decided to end this madness and say “You shall not pass!”
2 Likes
Lol. The God’s of CDDA are drunk
dpwb
November 26, 2019, 4:51pm
3
Happens on overmap boundaries, not easy to fix, same thing happens with rivers / forests / swamps etc.
dpwb
November 26, 2019, 8:44pm
4
Actually just been informed by the mapgen dev guy that this boundary issue no longer occurs actually, unless you have multiple seeds or something.
That save is quite old - october or maybe even late september, so no worries )
Ragno
November 27, 2019, 10:14pm
6
Nothing like the chaotic neutral RNG god xD
sayke
January 2, 2020, 3:50am
7
Hey, is this a similar weird lake-shore thing happening? Does it have something to do with the overmap-river-connections function? I’m running the experimental build from Dec 21st.
Edit: I opened an issue illustrating this here. https://github.com/CleverRaven/Cataclysm-DDA/issues/36630