[quote=“Kevin Granade, post:27, topic:5720”]Also there’s, "A feature in the game that asks players to put their characters at risk for no reward is quite pointless, yes."
This is simply wrong, it’s a fundamental design point of cataclysm that monsters are not loot pinatas by default, they instead are simply threats to be dealt with. It would break the game to have a large amount of reward with no risk, but having high risk with no reward is just fine. If there’s nothing you want out of a triffid grove, maybe the correct response IS to pack up and avoid it, but that doesn’t mean it’s meaningless to have it there in the first place, the very fact that you would pack up and move means it isn’t meaningless. The only way it would be meaningless is if you could ignore it completely.
The general gist of the suggestion also isn’t to make these enemies more dangerous (though that might happen too), but to make them more prevalent. We DO have a problem right now where large areas of the map are relatively safe, there’s nearly no reason to build defenses of any kind, the world just isn’t all that hostile outside of certain areas.[/quote]
Putting aside the fact that zombies in Cataclysm are loot pinatas in the biggest way imaginable, it is not ‘just fine’ to have a high risk with no reward. It’s content that will be ignored by everybody who plays the game aside from those that have reached the point where they have literally nothing to do but put their character at risk for the hell of it.
And I’m not just talking about loot, as far as rewards go. My comment about artifacts was tongue-in-cheek. The reward might be protecting your territory, protecting a faction’s territory, whatever - but these incentives don’t exist in the game. There are no factions, and the game fails to incentivise anchoring your character to an area and digging in, because you know ahead of time that you’ll ultimately have a choice of staying in a sterile area with nothing of interest or abandoning your base and going elsewhere (or stopping your game).
Triffids etc were put in the game by Whales for players who’d done everything else to throw their characters at for no reason other than the challenge of it. That’s bad game design, and it’s why they do nothing at present but provide an obnoxious spawn zone that players generally just walk away from. These things need a reason to exist.