[quote=“Jakers, post:23, topic:7959”]I’ve always thought we need a few more starting traits as well, so here’s a few ideas:
Skull Popper - There is just something so satisying to you about popping heads. Whenever you kill an enemy with a headshot, you gain a morale boost. (This doesn’t stack.) [Cost 2]
Bookworm - You’ve always loved books, and you tolerate reading the more boring ones. You gain bonus morale from morale-boosting books, and boring morale-reducing books will reduce your morale less. [Cost 2]
Creative - When your morale is at a very high point, your mind becomes creative and you can think of crafting recipes you normally wouldn’t be able to. When the morale wears off, so does your creativity. (This basically lets you make recipes that are higher level than your actual skill while you have 75+ morale or something.) [Cost 3]
Crafting Whizz - You’re just really quick at creating things! Crafting recipe times are reduced by 25%. (Not sure how hard this would be to code in, but…) [Cost 3]
Steady - You’ve learnt to tolerate wearing heavy gear. Having a high encumbrance will rarely throw you off balance. (Optional because it might be hard to code: it could reduce the penalty values?) [Cost 1, 2 if optional feature is possible.]
Likes Meat - You just find meat in general really tasty. Eating plain cooked meat will give a small morale boost, and other types of meat will be enjoyed further. [Cost 2]
Fumbled Hands - You suffer increased penalties when you miss a strike, and when you miss you have a chance of dropping your weapon. [Gives 2]
Poor Genetics - Your genetic coding is quite unstable. When you acquire a mutation, there is a considerably high chance of it not benefitting you. [Gives 3]
Haemophiliac - If you bleed, it will last a much larger time than usual for it to naturally stop, and it’s harder to stop the bleeding with basic rags. [Gives 4]
Guilty-Hearted - If you perform an action that is morally wrong, you suffer further increased penalties from it. (Such as killing zombie children/NPC’s/etc.) [Gives 2]
Amnesia - You sometimes suffer from a mass loss of memory after sleeping, which can cause all sorts of problems. (Really punishing skill which has a low chance for you to forget the map, reduce some of your skills or forget book-learned recipes.) [Gives 4]
Also sorry to hear about all these bouts of depression. It happens sometimes for me, but not horribly bad. I just can’t seem to brood on things no matter how hard I try. But I hope y’all brighten up soon![/quote]
Hey, these are some really good ideas! My only input would be changing a couple names - Crafting Whizz to Eccentric and Guilty-Hearted to Sympathetic, maybe?
Also thanks! So, any devs interested in some of these ideas?