Tips, Tricks, and Newb Questions!

I believe crossbow’s reload speed is directly affected by your strength. Stronger you are, faster you can draw the bow.

[quote=“Tamior, post:18201, topic:42”]Just to double-check:
Now that crossbows are under rifles for use, is the reload speed effected by rifle skill as well?[/quote]

Yes

That’s true, but it’s ALSO effected by skill.

Not yet. This is a very commonly requested feature, but towing brings some very difficult issues to solve. In the short term, making something that folds is usually the best way to go (use the folding parts pack, make a foldable cart that has a cargo carrier in it, and put a tank or jerry can in that - that’s about the best you can do)

I have pushed a little for either making all 1-tile “vehicles” inherently foldable at the volume of their parts or to just make EVERYTHING foldable at the volume of the parts involved (or larger, in some cases, I guess), but the devs don’t seem to want to go that far. The first one might happen, but the second seems very unlikely.

Hopefully, they will add some kind of “merge/tow” function sometime soon. That would be very nice.

I have heard that someone is working on making a vehicle tile that will allow having two vehicles to occupy the same space, and including the weight of both, but only take engine power of the main vehicle. A flatbed tile kind of thing. don;t think its finished yet though.

Neat

What’s the difference between mending and repairing a vehicle?

How can you set up a generator? (Can you use pedals to power it, etc)

That would be phenomenal.

[quote="_Rogue, post:18208, topic:42"]What’s the difference between mending and repairing a vehicle?

How can you set up a generator? (Can you use pedals to power it, etc)[/quote]

  1. Mending is using a specific part to fix a faulty engine. Repairing is fixing each part of the car.

  2. Setting up a generator requires building a vehicle. Yes you can put a saddle or seat on it and pedals and pedal power it.

Not yet. … In the short term, making something that folds is usually the best way to go (use the folding parts pack, make a foldable cart that has a cargo carrier in it, and put a tank or jerry can in that - that’s about the best you can do)[/quote]

That seems sort of like a Day 30 solution to a Day 2 question by a newb. There certainly isn’t any kind of pre-generated folding vehicle here in this one horse town I’ve managed to claim, and making one of my own apparently involves acquiring a wrench.

Anyway, in a lovely update to my current predicament, here’s today’s newb question:

A policebot has shown up and wants to taser me into submission. I managed to hide in the woods, but he’s wandering around by all my stuff. How long is he going to keep camping on this spot, and is there anything I can do to make him leave faster?

Question posted as much for amusement as actual info-request. If I knew where to go, I wouldn’t be so bothered.

2x4, nails, stone hammer -> 2 foldable wooden frame -> frame + foldable wooden box -> foldable shopping cart. Super easy.

Jogging in front of the polite bot until it meets zombie. Then return home.

I would recommend slime cart parts, but they are kinda mid game (if i recall correctly you need like around 6 cooking), but they are pretty neat, you can make everything foldable as long as it doesnt has something internal (like a motor or an alternator)

Isn’t slime stuff also really heavy?

In the meantime, have you considered a jerrypack? It’s a jerrycan modified with a strap so you can tote it on your back, leaving your hands free. It requires a hammer, the jerrycan, duct tape or some sort of glue, and either rags, leather string, withered plants or straw, and you only need fabrication 1 to be able to craft it.

It’s also from a mod, not the base game.

shoun’t be :/, i seacherd handcuffs and no results, it says if am creative i can escape, how to i remove the electric handcuffs?

An EMP grenade will do the trick. Also some of the cbms can rid you of the cuffs by shorting them out. I would think a shocker’s bolt should fry them, but a quick test shows it doesn’t work.

Haven’t mutated for a long time, how ¡FUN! is Chimera currently (with Robust Genetics) and if is manageable? last time I tried Extreme Metabolism killed my character by starvation.

Zechnician disarms the cuffs.

thats almost funny.

fyi they and shockers are usually found at power stations

I haven’t been cuffed in a LONG LONG time, so this might be out of date, but it used to be that you could just wait until the charge ran out, then they could be removed.