If anyone doesn’t know it YET when you try to kill a fungal tower no matter what mutations you have you will NEVER get rid of fungal parasites by normal means other that anti-fungal medication, i almost died yesterday because i wnt to sleep after many attemps of destroying the damn thing (and succeded, my first fungal tower [glow=red,2,300]YAY[/glow]) i woke up puking spores and having a whooping 800+ pain, i survived because i dismounted my forge and quickly made lye for the fungal medication. Fungus is no joke.
Main reason why I mount a flamethrower to my humvee and torch the tower from a distance. Once the surrounding spores and bed are taken care of, I either blindly shoot it or toss grenades in there.
Of course a hazmat suit and a melee weapon can work.
I almost get the deds because i said “hey whats the matter i have parasite inmune, what can go wrong?” i ignored the fact i didn’t wear a cleansuit/hazmat suit, i guess mutations don’t make you a god.
Yes, that is EASILY the most dangerous thing about fungaloids.
Also, unless it’s been changed fairly recently, anti-fungal powder has a chance to work as well (it comes in batches of 400 and it usually gets the job done in less than five uses), and the Blood Filter CBM takes care of it, too.
Oh, and royal jelly, of course.
So I know a non boat vehichle will sink in deep water but does one sink in sewage?
Sewage isnt water, i dont think it will.
Water as in swimming deep water. The kind that blocks your vision. its regular shallow water. with poo.
[quote=“pisskop, post:17927, topic:42”]Sewage isnt water, i dont think it will.
Water as in swimming deep water. The kind that blocks your vision. its regular shallow water. with poo.[/quote]
I’ll test it later.
The one thing tempt me to learn how to lua is to make a mod that allows turned on power armor to fire mountable weapons unmounted.
Hi, I’m coming back to this game after a long LONG time of not playing it, so I’m definitively behind on recent times (about 700 versions behind to be exact).
I have 2 questions:
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Right now, my character is getting pretty strong. Fuel, food, medicine, and dying are not concerns at all, and I have plenty of weapons to choose from. What are some fun things to do as of now, late into the mid game?
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This ties into my previous questions, but what are some cool places to explore (excluding labs since I have already been in many of those), purely out of interest or nice loot? I have heard people talk about necropolis’ before, but little else.
1: Id say add a mod in to make it harder. Coregame wise, go go for postthresh mutations and the top-level cbms
2: Necropolis are going to be a lagfest. Coregame Id go diving into the beehive. def go to the middle of a beehive.
You could pop in a mod. Like mine.
I tend to agree with pisskop. I don’t think we had much in the way of new endgame places to go. If a beehive isn’t something for you, check some mines in your near vicinity, there might be interesting stuff in the lowest part of them. Or you could try and loot a megastore or something of similar multi-block size. Or try and find a temple and loot it.
The best idea is indeed pisskops Mod though, as long as the sheer size isn’t scaring you off. The Arcana mod might also interest you, especially since it adds new places as well, which can be quite challenging.
Heh, I freaked out and ran back to base after activating an artifact I found, the first time it didn’t make me teleport, but second time I tried it it went boom, made me tele, and I got fungal infection. I have 3 royal jellies, I’ve been saving, even had one on me, but I forgot until reading just now how useful that stuff can be, I haven’t even used it but once I think lol.
Hrmm I guess I need to go explore that behive with the red @ in the middle of it, name apis or something. I was a bit scared to check it out the first time I drove by, but am much more powerful now.
I did see you mention that before pk, but didn’t want to spoil too much for myself so I didn’t inquire.
So I see cement, mortar, concrete, and concrete (mixed) in various menus. I see how to make concrete walls, but how do I pave a road or something? I’m making a spread out, multiple building base in the woods and wanna connect em so plants don’t grow.
we could probably make a custom recipe for it via a mod
Wait do you mean the bushes in forests grow back?
So if you don’t use statsthroughskills mod, do your stats still increase, or what happens? I guess I need to try a run without it.
Your stats stay stagnant, so it’ll be like old fallout games where once you pick a SPECIAL layout, it’s permanent.
Statsthroughskills is really convenient, problems like not being able to use bows or not optimally using weapons because your skills were too low were basically cured without having to find bionics or mutate.
Currently, plants don’t grow (unless you plant them).
That sounds what I figured. The only exception I can think of is with triffid queens wandering about but if that’s the case you probably have bigger concerns than bushes growing where you don’t want them.