Coyote is evil animal.
Good eating though.
Alright, so after finally getting my control laptop, I’m having a field day reprogramming all the robotic enemies in a lab I can find.
Problem is, I can’t seem to deactivate or kill my new allies.
Is there some way to shut them down or damage them without the use of guns/explosives? Namely I’m having trouble with a Broken Cyborg and a Skitterbot.
At one point the Cyborg stepped on a Goo Pit, turning in to a friendly blob. How the bloody hell can I kill these things?
[quote=“Umbra Vorago, post:17664, topic:42”]Alright, so after finally getting my control laptop, I’m having a field day reprogramming all the robotic enemies in a lab I can find.
Problem is, I can’t seem to deactivate or kill my new allies.
Is there some way to shut them down or damage them without the use of guns/explosives? Namely I’m having trouble with a Broken Cyborg and a Skitterbot.
At one point the Cyborg stepped on a Goo Pit, turning in to a friendly blob. How the bloody hell can I kill these things?[/quote]
EMP weapons are the first thing that come to mind for robots. You should be able to make EMP grenades at your electronics level.
As for the blob, I’ve found leading it into fire works, although I don’t know if you can safely do that in an underground lab. I think friendly non-humans will follow you up and down stairs, so you can lead it outside if you don’t want to burn down the lab.
But you know what’s a better idea? Find a pet carrier and try to use it on the skitterbot. I learned recently that I could use the pet carrier on friendly small blobs if I got the blob from the goo canister to split. So the pet carrier should work just as well on a skitterbot, which is the size of a dog.
So the player character and npcs are the only things in the game that can 1. feel pain 2. get speed penalties from pain. Am I correct in this or am I wrong?
[quote=“Umbra Vorago, post:17664, topic:42”]Alright, so after finally getting my control laptop, I’m having a field day reprogramming all the robotic enemies in a lab I can find.
Problem is, I can’t seem to deactivate or kill my new allies.
Is there some way to shut them down or damage them without the use of guns/explosives? Namely I’m having trouble with a Broken Cyborg and a Skitterbot.
At one point the Cyborg stepped on a Goo Pit, turning in to a friendly blob. How the bloody hell can I kill these things?[/quote]
You can target allies with ranged weapons - throw stuff at the blob until it dies, or lead it into a dissector room. Skitter bot can be led into a blob pit THEN into a dissector room.
Or just shoot them, of course.
One time theres this unarmed npc who threatened my team of… How can I say this… ‘Skilled’ but very unloyal douchebag. Considering I have a machete but my gun back home and my ego, I took on this guy.
Just got two hitted by the npc who looked liked a construction worker while being mercilessly watched by my team.
I guess construction workers are secretly kung fu masters…
[quote=“Umbra Vorago, post:17664, topic:42”]Alright, so after finally getting my control laptop, I’m having a field day reprogramming all the robotic enemies in a lab I can find.
Problem is, I can’t seem to deactivate or kill my new allies.
Is there some way to shut them down or damage them without the use of guns/explosives? Namely I’m having trouble with a Broken Cyborg and a Skitterbot.
At one point the Cyborg stepped on a Goo Pit, turning in to a friendly blob. How the bloody hell can I kill these things?[/quote]
Just lock them in a room and leave.
Whats keeping you with them?
Is there a limit to the number of NPCs that can randomly spawn? I’ve been stuck with 4 randoms for at least a year in-game now. And oddly, when one of them died another NPC spawned almost immediately afterwards.
OMG I just messed with zones(shift+y) for the first time today. I added a zone, called it Home, and I had the option of setting either “1.No Auto-Pickup” or “1.No NPC Pickup”.
I don’t have to turn off and on my auto pickup anymore when entering and exiting the base?! I’ve been talking about auto-pickup a fair amount lately and wonder why no one brought this up, maybe it’s not well known. I heard of No NPC pickup zones before, but had never looked into it, I was unaware you could set the zone like that for no auto-pickup for your PC too… yayy! I’d even looked at the zones(shift+y) page(usually by misclick), but never actually tried to add a zone.
don’t trust that too much. That only effects allied NPC’s Friendly NPC’s lack any respect. They’ll even steal from a cart your still holding onto.
Or the car you’re driving. Which is why I try to add curtains to everything in my vehicles so that npcs can’t see inside thus don’t have anything to do with it unless they decide to act like really dumb zombies and bash their way through because apparently they cannot be bother going around a car. I also see this as a reason to be able to make crates, have npcs on and don’t want them to steal your shit while you’re away make some crates and seal them.
Yeah I don’t care too much about the NPC function, though if you could use it correctly it would be nice. I actually haven’t messed with setting that at all, because I’ve not got my NPCs picing up anything(I give em spears/reachwaepons) On the other hand the “no auto-pickup” in my base/zone… now that is something I find very useful since I have just about every perishable non-junk food item set to be auto picked up, for when harvesting/scavenging. As well as strings and the like for thread. I’ll never dissasemble a rag again.
NPCs are buggy as hell and if they don’t join me… they die! (unless their mission is easily done and they don’t steal from me first). I just make sure to turn em hostile first.
NPCs can’t steal from my base when it’s outside my reality bubble can they? I’ve also been boarding up windows and sealing exits with a few nailboard traps, so they would have to disarm or step on the trap to even get in my base/crafting area.
I do worry baout them stealing out of my car, but after the first couple times they did it or tried to, I learned to only talk to them from a distance, and in a vehicle so you can zoom away before they can get to you, if they do want to try and loot and the above methods don’t work.
I haven’t messed with bandits much at all except for one Cabin in the woods that had 4 or so of them, then the ones in the military compound type thing have shot at me while driving by, but haven’t ever gotten a chance to try and take on one of those places yet.
I find the military bases from either tall building or more locations only worth while from the materials you get by smashing and disassembling stuff or the drops from bandits and the military zombies because other than that there is literally no loot whatsoever.
Ah OK… I’ve heard there’s places like that, but not too sure which ones exactly, so good to know that, thanks. I still like to try and see places I haven’t been yet, but a lot of time that ends up in me having so much !FUN! I have to start over
Also thank you litpunk for telling me about the Zones problem, it’s very good info also
Could someone please explain what is a “solar floodlight” and how does it work exactly?
Ah OK… I’ve heard there’s places like that, but not too sure which ones exactly, so good to know that, thanks. I still like to try and see places I haven’t been yet, but a lot of time that ends up in me having so much !FUN! I have to start over
Also thank you litpunk for telling me about the Zones problem, it’s very good info also
Could someone please explain what is a “solar floodlight” and how does it work exactly?[/quote]
The military base I was talking about was the one where it’s a 3x3 castle like structure surrounded by minefields on all sides except one which has a gate. I wasn’t exactly sure which military compound you were talking about, so when you mentioned one with bandits I immediately assumed it was the one I just mentioned as every single one of them was the exact same I think even the npc bandits had the same names and loadouts(maybe). So is this the compound you were talking about and if not could you please describe it to me.
Also where did you hear about solar floodlights that really doesn’t make much sense.
Ah OK… I’ve heard there’s places like that, but not too sure which ones exactly, so good to know that, thanks. I still like to try and see places I haven’t been yet, but a lot of time that ends up in me having so much !FUN! I have to start over
Also thank you litpunk for telling me about the Zones problem, it’s very good info also
Could someone please explain what is a “solar floodlight” and how does it work exactly?[/quote]
The military base I was talking about was the one where it’s a 3x3 castle like structure surrounded by minefields on all sides except one which has a gate. I wasn’t exactly sure which military compound you were talking about, so when you mentioned one with bandits I immediately assumed it was the one I just mentioned as every single one of them was the exact same I think even the npc bandits had the same names and load outs(maybe). So is this the compound you were talking about and if not could you please describe it to me.
Also where did you hear about solar floodlights that really doesn’t make much sense.[/quote]
Yeah that is the compound I was talking about that I haven’t been in yet, the one time there was a cabin in the woods to the north of it, maybe just by coincidence that it was close by, that also had bandits in it, I cleared that but never got around to trying the compound before dying somewhere else lol. I have seen that compound in some other runs too, but that run was the closest I had gotten too it.
About the solar floodlight…I was installing some stuff/moving engine around into/on my cargo truck I fixed up, and I had the option to install the “solar floodlight” I also had a storage battery case in the same spot, and if you install the solar floodlight you can NOT install the storage battery there anymore. I installed it, but it can’t be turned on through the vehicle controls, but it seems to be on automatically during the day which i didn’t realize at first and believe Zs were attacking the truck because of it), maybe it’s for indoor farming… but not sure.
No, but they can spawn there when you’re coming back. I once had an NPC spawn inside my base, I came back home to find this guy rifling through my stuff, only to have him shoot me when I tried to attack him to get my stuff back.
I recommend hiding anything super dangerous (or irreplaceable for that matter), like explosives or serious weaponry, either inside a crate, or behind a layer of traps. NPCs won’t cross traps. The last thing you need is an NPC to pick up a molotov cocktail and try to throw it, and burn the base to the ground and the two of you with it.
No, but they can spawn there when you’re coming back. I once had an NPC spawn inside my base, I came back home to find this guy rifling through my stuff, only to have him shoot me when I tried to attack him to get my stuff back.
I recommend hiding anything super dangerous (or irreplaceable for that matter), like explosives or serious weaponry, either inside a crate, or behind a layer of traps. NPCs won’t cross traps. The last thing you need is an NPC to pick up a molotov cocktail and try to throw it, and burn the base to the ground and the two of you with it.[/quote]
Yeah that wouldn’t be good.
I’ve made a base before in a house in one of the like 4 house intersections(1 stop sign town, whatever you wanna call it) and had an NPC come to me and ask me to kill their "zombie mom"and the zombie spawns in my base or in one of the houses I already cleared. I got robbed in my base when I first started, but since then I’ve been pretty good about dealing with them somehow or another, even taking the moral hit if I really have to, which has only been a couple times.
I’ve used npcs a lot but some of this makes me seriously paranoid now. As if I wasn’t already.