[quote=“pisskop, post:15240, topic:42”]perhaps dodge should level based on relàtive chance to dodge over assigned skill levels to a mon.
or maybe it does based on monskil or damage output now?[/quote]So, in which case, when your dodge skill gets too high to train from that one weak monster, continue by equipping rucksacks and backpacks in encumbering excess?
Wouldn t make sense if for you to get overall better from that… just beeing able to cope with the encumbrance better after having practice in armor.
That would need a new skill though.
Gonna sound silly… but Im no using Linux, how do launch the game with the linux download?
I’m on Ubuntu 16.04 and have been compiling from source since 0.B. I follow the instructions here: http://www.wiki.cataclysmdda.com/index.php?title=How_to_compile
You may have to install dependencies, such as git and libraries.
Download from source using git:
$ git clone git://github.com/CleverRaven/Cataclysm-DDA.gitThis creates the directory /Home/Cataclysm-DDA for me. Switch into that directory with the following command. It might be a different directory for you:
$ cd ~/Cataclysm-DDATo compile you must use the make command:
$ make OR $ make LUA=1It will start to compile. The launch file is ./cataclysm . I find that I must be in ~/Cataclysm-DDA for the game to launch properly. The command that I use to change to the cdda directory and launch the game is:
$ cd ~/Cataclysm-DDA && ~/Cataclysm-DDA/cataclysm
I see there is a new guide available here: https://github.com/CleverRaven/Cataclysm-DDA/blob/master/COMPILING.md
I have never had success with other methods or downloads on linux.
To update
$ cd ~/Cataclysm-DDA $ make clean $ git pull $ make
How would one add another wheel to a vehicle that needs something with level 7 jacking?
Boom Crane can lift anything when attached to the side of a nearby “vehicle”. If you really can’t acquire one, put the wheels on first and build a new vehicle around them.
When I am trying to grind it on purpose, I will pop into a basement with a single rat. Wielding a weapon that provides ‘block’ and decent armor, I just hold down ‘.’ until I get to the level I want. Of course, focus will influence skill gain rate. It’s nice to have an mp3 player, food, drinks, etc. I think that doing that can raise the dodge skill to 4-6. A lot safer than zombies.[/quote]
make sure Silat is not your martial arts or you ‘block’ will return dmg and kill it.
When I am trying to grind it on purpose, I will pop into a basement with a single rat. Wielding a weapon that provides ‘block’ and decent armor, I just hold down ‘.’ until I get to the level I want. Of course, focus will influence skill gain rate. It’s nice to have an mp3 player, food, drinks, etc. I think that doing that can raise the dodge skill to 4-6. A lot safer than zombies.[/quote]
make sure Silat is not your martial arts or you ‘block’ will return dmg and kill it.[/quote]
Another concern is fencing with a cudgel equiped. Dat stop thrust awww yeah.
Finnaly found the “damn” cvd machine and what it seems a “devs error” so…
Normal nodachi 55 cut worth 1500, diamond nodachi 56 cut (wth +1 only for 160 hydrogen 400 coal worth 1850…)
Normal zweihander 40 cut worth 1600, diamond zweihander 50 cut (+10 for 60 hydrogen 150 coal… worth 2500)
Doesnt make any sense + hydrogen seems overly rare like power armor helmets.
P.S. by now I have 55 bionics installed, 10+ power armors, 500+ fusion cells, 1500-3000+ each typo of rifle ammo, 0 power armor helmets and 40 hydrogen only.
[quote=“Sens, post:15250, topic:42”]Finnaly found the “damn” cvd machine and what it seems a “devs error” so…
Normal nodachi 55 cut worth 1500, diamond nodachi 56 cut (wth +1 only for 160 hydrogen 400 coal worth 1850…)
Normal zweihander 40 cut worth 1600, diamond zweihander 50 cut (+10 for 60 hydrogen 150 coal… worth 2500)
Doesnt make any sense + hydrogen seems overly rare like power armor helmets.[/quote]
Well there also that one Hidden feature with diamond weapons
(legit spoiler)if you kill a jabberwock with one
I already killed jabberwock with normal nodachi and heavy survivor gear taking / dmg only + without using bionics.
P.S. The only thing i encountered so far that has a chance killing me in melee 1v1 while wearing heavy survivor gear is a Shoggoth and even shoggy gets dropped to 30% health before i have to abort the mission and return with a m240 (or something like that)
[quote=“Sens, post:15252, topic:42”]I already killed jabberwock with normal nodachi and heavy survivor gear taking / dmg only + without using bionics.
P.S. The only thing i encountered so far that has a chance killing me in melee 1v1 while wearing heavy survivor gear is a Shoggoth and even shoggy gets dropped to 30% health before i have to abort the mission and return with a m240 (or something like that) :)[/quote]
nothing to do with skill or how op you are, it just a gimmick with diamond weapons
[quote=“Sens, post:15250, topic:42”]Finnaly found the “damn” cvd machine and what it seems a “devs error” so…
Normal nodachi 55 cut worth 1500, diamond nodachi 56 cut (wth +1 only for 160 hydrogen 400 coal worth 1850…)
Normal zweihander 40 cut worth 1600, diamond zweihander 50 cut (+10 for 60 hydrogen 150 coal… worth 2500)
Doesnt make any sense + hydrogen seems overly rare like power armor helmets.
P.S. by now I have 55 bionics installed, 10+ power armors, 500+ fusion cells, 1500-3000+ each typo of rifle ammo, 0 power armor helmets and 40 hydrogen only.[/quote]
I do have to agree that power armor helmets and hydrogen are both just STUPID rare. On hydrogen… um, electrolysis is a LOT easier than many of the things we are already allowed to do in this game.
On helmets… yeah, fine, they should be pretty rare… but no more so (and probably LESS so) than full suits of power armor. THAT is the silly part.
There are some other rare things that are annoying, but they make sense to be pretty darn rare (portal generator for instance), so I can’t really complain.
And as to diamond weapons, I mark a certain creature on the map and never kill it until I have a diamond weapon to do it with. Yeah, it’s a gimmick, but it’s a FUN gimmick!
Hydrogen is not supposed to represent ordinary hydrogen ingame:
[quote=“BorkBorkGoesTheCode, post:15255, topic:42”]Hydrogen is not supposed to represent ordinary hydrogen ingame:
https://github.com/CleverRaven/Cataclysm-DDA/pull/17538[/quote]
Forgot to mention I also have 250+ plutonium cells by now, which makes hydrogen 6 times more rare. (In my playthrough at least) see its also ammo for some weaps, which I dont see how I could ever use anyway, fire 20 shots in 5-7 years playing ingame.
Might have been answered but does morale penalty from eating without cannibal go down after repeated use like killing zombie kids?
Been doing kind of a semi wilderness run with a no skill regular survivor and it is the closest to starving/thirsting to death I have ever come and came across a random npc who got in a fist fight with a bear. So obviously I ate him.
fusco@ ~/cataclysm-dda $ make
/bin/sh: 1: astyle: not found
g++ -DGIT_VERSION -DLOCALIZE -ffast-math -Og -Wall -Wextra -g -D_GLIBCXX_DEBUG -std=c++11 -MMD -D_GNU_SOURCE -I/usr/include/ncursesw -c src/vehicle_group.cpp -o obj/vehicle_group.o
src/vehicle_group.cpp: In member function ‘size_t weighted_float_list::pick_ent(unsigned int) const [with T = std::shared_ptr; size_t = long unsigned int]’:
src/vehicle_group.cpp:297:2: internal compiler error: Bus error
};
raaaghhhhhhhhh
Im presuming Im missing something that I would know about the files the moment I do my first successful compile.
^^^ that above is completely readable to me; its claiming the src file is buggered. But that doesnt make sense because presumably we’d know that already.
also, I would want to force my own mod into the game to run my own. Is that possible?
fusco@ ~/cataclysm-dda $ make
/bin/sh: 1: astyle: not found
g++ -DGIT_VERSION -DLOCALIZE -ffast-math -Og -Wall -Wextra -g -D_GLIBCXX_DEBUG -std=c++11 -MMD -D_GNU_SOURCE -I/usr/include/ncursesw -c src/vehicle_group.cpp -o obj/vehicle_group.o
src/vehicle_group.cpp: In member function ‘size_t weighted_float_list::pick_ent(unsigned int) const [with T = std::shared_ptr; size_t = long unsigned int]’:
src/vehicle_group.cpp:297:2: internal compiler error: Bus error
};
raaaghhhhhhhhh
Im presuming Im missing something that I would know about the files the moment I do my first successful compile.
^^^ that above is completely readable to me; its claiming the src file is buggered. But that doesnt make sense because presumably we’d know that already.
also, I would want to force my own mod into the game to run my own. Is that possible?[/quote]
Just to make sure that you’re not missing any dependencies:
$ sudo apt-get install libncurses5-dev libncursesw5-dev build-essential g++
But honestly, I don’t think that is the problem. It took me awhile to piece together what your error was. I recompiled my game and tracked the messages that it printed. I pieced together that there was some error with ./src/vehicle_group.cpp . In my folder, line 297 is }; the close command. I do not think the problem is with the code.
Your error is the g++ internal compiler error. It is a problem with your computer. A google search tells me that what has happened is that your computer has run out of memory while compiling, killing it. You have a few options here. Do you know what swappiness is? When all of the memory is used, the computer will write some data to the hard drive. This slows the work down, but prevents it from crashing. I had a video editor that would use all of my memory and cause my computer to crash because I didn’t have any swap space. This is a setting that was set when the OS was installed. You might be able to use gparted or some other program to get some swap space, but if you mess with partitions you will want to back up your important data. Also, I think that a drive cannot be altered while it is also mounted (if you are using the drive–such as for the OS–it cannot be altered. You would need a second hard drive with the OS or a live USB/Disc. Altering a partition might format it). I could make the video compile if I used the package that I will post below to slow my computer down, so that I would not run out of memory, causing the memory-hogging program to be killed or crash my computer. Clang is another compiler. You might want to install and try that. I would have no idea how to go about that, but I am sure there are guides.
$ sudo apt-get install indicator-cpufreq
It should be in the system tray, where you can set your power usage to different modes. Also, I just relearned how to install lua.
$ sudo apt-get install liblua5.1-dev [i]Personally, this is the command that I used below:[/i] $ sudo apt-get install lua5.1 I have no doubts about it working correctly, but I compiled without lua to simulate how you compiled it. Also, I did a clean install of 16.04 as I had other problems with 14.04
I think that should work. The problem–according to others who have received the same error–is with memory usage.
Edit: Just compiled with LUA=1. Worked perfectly.
About your mods. I have never installed a new mod, but I found mods in the ./Cataclysm-DDA/data/mods/ directory. I would imagine that it is a simple dump. Your PK’s Reimagining is standard. The last few times that I have compiled and created a new world with this mod, I have had errors regarding the DOOM monsters and terrain–though LUA has not been enabled. If you want to change the game more, you know more about it than I do.
Lemme know how it works for you!
[quote=“deoxy, post:15254, topic:42”]I do have to agree that power armor helmets and hydrogen are both just STUPID rare. On hydrogen… um, electrolysis is a LOT easier than many of the things we are already allowed to do in this game.
On helmets… yeah, fine, they should be pretty rare… but no more so (and probably LESS so) than full suits of power armor. THAT is the silly part.[/quote]
They STILL haven’t fixed power armor helmets never dropping? Those and portal generators aren’t even on the lists people seem to think they’re on. The portal guns are basically spider basements only.
I think i found the 2 portal generators i have on zombie scientiests and nowhere else.