Tips, Tricks, and Newb Questions!

Haven’t played in a while. But has there been a change to filling a gas tank. I have a rubber hose and a gallon jug full and it wont empty into the tank.

You cant just [ U ]nload the jug while standing next to the car and choose the option to put it in the vehicle?

Also, noticed that while inspecting melee items, theres some new information at the bottom “Average melee damage:” and it gives you some info on the weapon. Currently looking at a katana and it says

Average melee damage: Critical hit chance 9% - 27% 8 bashing (12 on a critical hit) 27 cutting (34 on a critical hit) 227 moves per attack
So my question is, is this information based on my character (skills, stats etc.) or is it just more detailed from the items stats?

Bug. A fix is in the pipeline.

[quote=“NedeN, post:14823, topic:42”]Also, noticed that while inspecting melee items, theres some new information at the bottom “Average melee damage:” and it gives you some info on the weapon. Currently looking at a katana and it says

Average melee damage: Critical hit chance 9% - 27% 8 bashing (12 on a critical hit) 27 cutting (34 on a critical hit) 227 moves per attack
So my question is, is this information based on my character (skills, stats etc.) or is it just more detailed from the items stats?[/quote]

It is based on your stats - at least to my knowledge

Bug. A fix is in the pipeline.[/quote]

Ah ok, wasn’t sure if a funnel was necessary now or something like that. Thanks.

Edit. 'U’nload did work. Good work around for that bug. Thanks NedeN.

Is it still possible to mend broken engines without any materials?

Seems like someone forgot to add a check for requisites before mending.

Pretty sure its fixed, as in I couldnt mend an engine that needed a drive belt because I didnt have one so there ya go.

Does low level radiation have a higher chance of positive mutations? I am very slowly getting irradiated from standing on a 1 radiation tile, and didn’t even know it because I kept scanning myself and was at 0 for a long time.

I got 4 positive mutations and 0 negative, and I don’t have robust genetics. This was even before I had 1 irradiation.

The higher your level of radiation is, the higher is the chance of you mutating. It shouldn’t however interact with the chance of positive and negative mutations. You were incredibly lucky I guess.

At least that’s how I understand Radiation, and I never found anything about low level radiation helping with positive traits. One would probably need to look at the code to be completely sure though.

So I’m new to the forum and I keep hearing about something called The Marloss Man (Reborn). He apparently belongs to a user called Flame, has ridiculous stats and is effectively unkillable or something? How exactly was this achieved? I assume Marloss berries were somehow involved.

Earlier builds of the game had a joke item that allowed infinite stat growth. It was “balanced” by making it randomly take away stats instead. Flame savescummed those to gain huge stats.
Nowadays the joke item is in crazy cataclysm mod and has capped stat gain.

I’ll use spoilers, just in case, because it involves some things new users might not have experienced yet. Your own fault if you’re reading it, but considering you know about marloss. In any case, the Marloss Man wasn’t just about incredible high stats, it also had some other nice things…

[spoiler]The ‘Marloss Man’ was a fully mutated Mycus Character. This means he had the following Mutations:

  • Mycus Feeder
  • Mycus Identity
  • Mycus Fireproofing
  • Mycus Defender
  • Mycus Bloom or Mycus Sporogenesis

Fireproofing makes the character slower, but it also increases your resistance against heat/fire and damage, while Mycus Defender gives you an overall boost to everything I think? The Important part is the bloom and Sporogenesis though. Both of these are activatable. Bloom let’s you emit a cloud of fine spores which will sporify a small area around you, while Sporogenesis will create several friendly spores around you. The important part here is the following: All creatures caught in the effect of the bloom or hit by the spores will either die due to the mycus infection, OR they will become friendly fungal versions of it. This, in practice, meant that you could easily pacify hulks or similarly dangerous creatures without taking any damage.
Only robotic enemies are immune to this - so you’d only have to avoid cop-bots and similar things, and even then, you would be so buffed that you could probably easily take them head-on. [/spoiler]

He basically used an item called a Granade, which early on had a chance to permanently increase your stats. By combining this with Save-Scumming, he used them to… spam “BUFFS” which gave him arbitrarily high stats in everything. Since it’s a percentage based increase on the -current- level of stats, it gets increasingly ridiculous the more Granade’s you find.

It’s no longer possible to do it to -quite- that same extent, but there are other ways still of breaking the shit out of your character. My current method is to go Cephalopod post-threshhold, which DOUBLES your intelligence, and doesn’t check if intelligence is temporary or not. So you can use it to obtain an intelligence of around 80 or so if you stack every imaginable buff together. Then you take the Niten Ichi Ren fighting style, which takes your Intelligence, and uses it as a modifier on your To-Hit and Crit ratings, so you can crit hulks to death in seconds. I haven’t done this in awhile since Glass-cannoning isn’t really my typical style…

The other method is: Cyborgifying, and Laser Weapons. An extremely old cyborg will accumulate extreme amounts of Bionic Power, and can combine this with a heavily modded A7 Laser Rifle to make the whole game quite trivial. You can shoot a whole horde of zombies to death, and then eat their clothing to regain energy to keep killing, and solo entire cities.

As far i know

marloss man played in times when spawn rate of labs skyrocketed, while it was challenge for early game but medium game easily destroted hordes of zombies, zombie sciencists and bio operators give a lot of cbms i know it because i played in that time too i had enought energy to be one with shadows for days by running my cloak cbm

another thing is that

he had insane level of skills too, stats are not everything, a 20+ combat skill survivors can land insane attacks without insane stats

Just noticed that the Fusion Blaster CBM used the rifle skill. That and hulks do not like being fusion blasted. :slight_smile:

Hi all, it’s been quite a while since i last played Cataclysm, i downloaded the latest experimental available and i found out about this Filthy clothes system, pretty cool but i actually can’t find the way to wash them haha, i looked around and heard about washboard, but in my crafting menu can’t be found. i was wondering what i need to craft it in terms of skill levels or some kind of walk through of how to wash clothes.

You need lvl 1 construction?(nolt sure if thats how the skill is called in english).
a knife.(a cuting implement to construct it)
and some soap too charge it.

[quote=“Valpo, post:14838, topic:42”]You need lvl 1 construction?(nolt sure if thats how the skill is called in english).
a knife.(a cuting implement to construct it)
and some soap too charge it.[/quote]
thanks sir, so only soap works or also bleach and ammonia?

Downloaded the recent experimental and noticed that it become quite slow compared to older versions. Is t because of additions or I may turn something off in options to make game more quick? Already turned off rain animations but it didnt helped a lot.

I haven t tested it. But i am sure that only soap will work.