Great find!
Because you also have rum and whiskey and you want a gallon jug of generic hard alcohol?
I do?
okay. I assume its like the dehydrating version of cheap wine.
Is it also unhealthy?
Yes, it has the worst traits of all alcohols that can be used to craft it.
what did the “doctorsoffice” item group become?
Does the choice of components while crafting an item have any effect on the end product?
To my knowledge not at all, most of these items still stack thus their data is the same.
Only in that if you, say, craft a gasmask out of a filter mask and goggles, you’ll get them back when disassembling it.
Only if the end product can be disassembled. Items that can be disassembled will remember what they were made from and disassemble back into those things, so two items that are the same but made from different things won’t stack if they can be disassembled.
Otherwise, yeah, no difference at all.
Where are some (if any) areas to look for NPC bandit camps and the like? I want to go a rampage with my char and see how many guys I can kill.
Homeslice McNPC asked me to get some Weather logs for him, because hes stupid and thinks that is what caused the zombies.
Whatever. I get him to come with me and I succeed in
- keeping him alive in my car
- Getting a weather transcripts
However, we are over 50 overmap tiles from where we started. Howe do give him weather book and complete this mission?
Should just have to talk to him.
:<
Well, weve been buddies for 5 days, and thats apparently enough for her to allow me to strip her naked. So I can repair her crap, of course.
.>
<.<
Of course. At least until I get some mutagen.
We spent the last night murderating together, so maybe?
What are some places that you find atomic lamps in? I’ve found one in a house before, but that’s it.
Most recent one I found was dropped by a zombie, actually. Not sure which one, since it was daytime and I killed some many in that one spot, but nothing out of the ordinary (regular, tough, cop, swimmer, child, shady, spitter, boomer, maybe a shocker? - no brutes/hulks).
I’ve found lamps/nightlights in houses, dropped by zombies, and in labs. I think in a mansion once, too. That’s all I can think of offhand.
I end up making myself one about as often as I find them, maybe more often, actually.
They generally spawn in bedrooms of all kinds.
Hospitals and houses are good places to search.
How do you make a building spawn in a city?
[quote=“Noctifer, post:13998, topic:42”]How do you make a building spawn in a city?[/quote]???
Like how do cheat it in or how do make it raw itself in with code the natural way?
cheating
-Debug menu
-Change overmap terrain
-on the right side of the screen are options, you likely want {s} or {t} (one for small terrains and one for overmap special buildings)
-Search for your building using it id (yup, it goes by id for some reason, not a prob usually though since Im usually debugging it anyway)
-Pop it down
-READER BEWARE, YOURE PROBABLY TOO YOUNG TO GET THIS REFERENCE-
But, you have to put it somewhere. The game tracks where your reality bubble has seen, and those map tiles are set in stone. You can mark seen spots as new terrain, but the game will keep the old contents. So about 3 tiles on either side of where you have walked will be permanent locations.
The natural way
- set its id
- set its weigh, if it has multiple iterations
- set it in the Regional Map setting file https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/regional_map_settings.json
- Make sure it has an overmap terrain entry https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/overmap_terrain.json
- Make sure it spawns naturally by either searching in-game or ramping up the spawn rate temporarily to test it.
Are zombie slaves worth making? And what can you do with them? My character has no qualms with enslaving other organisms, especially when they are half dead
[quote=“pisskop, post:13999, topic:42”][quote=“Noctifer, post:13998, topic:42”]How do you make a building spawn in a city?[/quote]???
Like how do cheat it in or how do make it raw itself in with code the natural way?
cheating
-Debug menu
-Change overmap terrain
-on the right side of the screen are options, you likely want {s} or {t} (one for small terrains and one for overmap special buildings)
-Search for your building using it id (yup, it goes by id for some reason, not a prob usually though since Im usually debugging it anyway)
-Pop it down
-READER BEWARE, YOURE PROBABLY TOO YOUNG TO GET THIS REFERENCE-
But, you have to put it somewhere. The game tracks where your reality bubble has seen, and those map tiles are set in stone. You can mark seen spots as new terrain, but the game will keep the old contents. So about 3 tiles on either side of where you have walked will be permanent locations.
The natural way
- set its id
- set its weigh, if it has multiple iterations
- set it in the Regional Map setting file https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/regional_map_settings.json
- Make sure it has an overmap terrain entry https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/overmap_terrain.json
- Make sure it spawns naturally by either searching in-game or ramping up the spawn rate temporarily to test it.[/quote]
I suppose I should of had given more detail…I want to put it in my mod and have never made a city spawn.