Tips, Tricks, and Newb Questions!

[quote=“hobophobic, post:13361, topic:42”][quote=“Malkeus”]Short answer: Yes.
Slightly longer answer: Yes, for the love of his noodliness, why!? The launcher is here now, step into the future…[/quote]

Launcher don’t work on Linux.[/quote]
sudo apt-get install wine

any ideas how to transport steel caterpiller? i have car where i want to replace wheels with tracks (because one of wheels got destroyed by land mine) but i do not have any idea how to transport it and it took more than 1 in game year to craft that

Make a new vehicle with just a frame, install the track on it, drag the track/vehicle to the car.

Also, you spent a whole year crafting that thing? With the skill and time that must have taken, you could have built a whole new car! Hell, the Solar Roller VI was built in a year, though it involved some lucky circumstances. (Small town with garage with welding cart + solar cars + hardware store with compactor + fancy RV)

crafting chains and everything from scrap to craft 4 tracks is realy long time, all sheets, all chains…
after i repair my car i go to search and salvage cars what are on roads

Dairy products spoil pretty quickly. After five days, or so, I have never found milk short of the powdered and condensed milk. Can you milk cows? Do you just go up an apply a steel jerrycan to one? Is there some other way of obtaining milk, such as using cattle mutagen on yeast and dumping them in a vat to get them to produce milk?

try powdering rotten milk

[quote=“TheFlame52, post:13363, topic:42”]Make a new vehicle with just a frame, install the track on it, drag the track/vehicle to the car.

Also, you spent a whole year crafting that thing? With the skill and time that must have taken, you could have built a whole new car! Hell, the Solar Roller VI was built in a year, though it involved some lucky circumstances. (Small town with garage with welding cart + solar cars + hardware store with compactor + fancy RV)[/quote]

To be clear, the tracks are nightmares to grind.
A regular steel track needs about 50 hours to make considering all those 6 steel chains.
A reinforced track needs even more, something around 75 hours – that’s more than 3 full days even if you do not stop for eating, drinking or sleeping, if these time are considered that’s over a week.
Hell, a week is almost enough for a fully-fledged survivor to handcraft an moderate-sized armored regularly wheeled deathmobile from scrap.
Get those steel chains and things should be much easier, but these things are VERY hard to come by and comes in very small quantities (only 12 in a single sarcophagus), and the location they appears are almost always associated with radiation.

chainsaws, zombie drops, etc.

tbf, getting good quality chains ithout industrial centers is hard :frowning:

Hey, on the offchance we have a vet, anyone know what kind of chems small vetranereans carry

i preffer to craft something because i have tons of scrap and other useless things, my new survivor while have good stocked base he do not have top fighting skills and special equipment to deal with radiation and fight with armor on

You can speed it up by getting 2 NPCs, training their fabrication and then batch crafting.
It will still be hours, but only half of the required hours.

You can speed it up by getting 2 NPCs, training their fabrication and then batch crafting.
It will still be hours, but only half of the required hours.[/quote]

I seemed to be using a earlier version (the one on iOS). I mean, so far I’ve got 5 NPCs all with Lv6 fabrication, but they simply won’t work for me. Abut what is strange is that when it comes to cooking/ crafting various things such as cured pelts, they will be happy to help.

Are you batch crafting? Do they meet any other skill requirements for the recipe?

Ah, I forgot about chains. Chains suck and I stockpile them just in case I ever need them, which I sometimes do.

Am I allowed to package

overmap_terrain and mapgen

files into a mod? I only ask because it didnt seem to recognize the files for generation until I plopped them into the core files.

I figure that before I try to gen multitile works Id make a vet’s clinic. Im tired of all that dog food and no way to transport them -_-

Yes, just place all the files that allow a building to spawn into a mod folder.

Neat.

Except while it works perfectly, I cant actually get it to spawn naturally :expressionless:

[ { "type": "vehicle_group", "id": "VETS", "vehicles": [ [ "car", 300 ], [ "pickup", 100 ], [ "suv", 50 ] ] },{ "type": "item_group", "id": "vet_softdrug", "items": [ ["bandages", 50], ["1st_aid", 10], ["saline", 20], ["gummy_vitamins", 15], ["nyquil", 10], ["disinfectant", 15], ["vaccine_shot", 10], ["protein_powder", 30], ["smoxygen_tank", 20], ["elec_hairtrimmer", 10], ["survnote", 5], ["mask_dust", 65], ["glasses_safety", 10], ["towel", 50], ["scissors", 50], ["fungicide", 10], ["soap", 20], ["chem_hydrogen_peroxide", 10], ["canister_empty", 5], ["stethoscope", 5], ["scalpel", 55], ["gloves_medical", 50], ["medical_gauze", 25], ["quikclot", 10], ["hacksaw", 5], ["gloves_rubber", 25], ["knife_butcher", 5], ["machete", 5], ["rag_bloody", 10], ["bag_plastic", 20], ["string_6", 5] ] },{ "type": "item_group", "id": "vet_utility", "items": [ ["dog_whistle", 10], ["pet_carrier", 30], ["dogfood", 30], ["catfood", 30], ["towel", 20], ["soap", 10], ["gloves_medical", 20], ["rag", 15], ["rag_bloody", 2], ["bag_plastic", 20], ["jerky", 40] ] },{ "type": "item_group", "id": "vet_hardrug", "items": [ ["syringe", 10], ["diazepam", 10], ["antifungal", 30], ["antiparasitic", 30], ["antibiotics", 20], ["thorazine", 7], ["morphine", 50], ["codeine", 15], ["saline", 15], ["smoxygen_tank", 10], ["1st_aid", 60], ["medical_tape", 35], ["blood", 5], ["vaccine_shot", 15] ] },{ "type": "monstergroup", "name": "GROUP_VETS", "default": "mon_null", "monsters": [ { "monster": "mon_zombie_dog", "freq": 10, "cost_multiplier": 0 }, { "monster": "mon_dog_zombie_rot", "freq": 10, "cost_multiplier": 0 }, { "monster": "mon_squirrel", "freq": 1, "cost_multiplier": 0 }, { "monster": "mon_cat", "freq": 25, "cost_multiplier": 0 }, { "monster": "mon_dog", "freq": 25, "cost_multiplier": 0 } ] },{ "type" : "overmap_terrain", "id" : "veterinarian", "name" : "veterinarian clinic", "rotate" : true, "sym" : [94, 62, 118, 60], "color" : "i_pink", "see_cost" : 5, "extras" : "build", "mondensity" : 2, "sidewalk" : true, "mapgen": [ { "weight": 400, "method": "json", "object": { "fill_ter": "t_floor", "rows": [ " ", " ", " ", " ", " ", " ~~~~~~~~~~~~~~~~~~~~~~ ", " *--OO--OO--::--------* ", " *-TccccccTy..#%.c-#R-* ", " *-...........#c.d-sl-* ", " *-.ccccccT...--+---+-* ", " *-...........-E.#...-* ", " *--+---+---..-E...T.-* ", " *-ll-y....-..+....T.-* ", " *-sl-.ddd.-++---i----* ", " *-lt-].c..+..-rr..==-* ", " *----------..-#...^l-* ", " **~~~~~~~~;..-#...==-* ", " ~-..i....^l-* ", " ~-i--#...==-* ", " D-.r-d...^l-* ", " *-.$-]]%.==-* ", " *-----------* ", " ************* ", " " ], "terrain": { ".": "t_floor", "*": "t_shrub", "-": "t_wall", "+": "t_door_c", ";": "t_door_locked", "i": ["t_door_locked_interior", "t_door_locked_interior", "t_door_c"], ":": "t_door_glass_c", "O": "t_window", "=": "t_chainfence_h", "^": "t_chaingate_c", "%": "t_console_broken", " ": "t_pavement", ",": "t_pavement_y", "~": "t_sidewalk", "l": "t_linoleum_white" }, "furniture": { "#": "f_counter", "c": "f_chair", "T": "f_table", "R": "f_locker", "r": "f_rack", "$": "f_safe_l", "d": "f_desk", "]": "f_bookcase", "s": "f_sink", "E": "f_cupboard", "y": "f_indoor_plant", "D": "f_trashcan" }, "toilets": { "t": { } }, "place_vehicles": [ { "x": 6, "y": 19, "vehicle": "VETS", "chance": 25 }, { "x": 7, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 }, { "x": 15, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 }, { "x": 23, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 } ], "place_monsters": [ { "x": 21, "y": 20, "monster": "GROUP_VETS", "chance": 40 }, { "x": 21, "y": 18, "monster": "GROUP_VETS", "chance": 40 }, { "x": 21, "y": 16, "monster": "GROUP_VETS", "chance": 40 } ], "place_items": [ { "item": "trash", "chance": 20, "x": 10, "y": 19, "repeat": [1,3] }, { "item": "vet_softdrug", "chance": 40, "x": 17, "y": 10, "repeat": [2,5] }, { "item": "vet_softdrug", "chance": 20, "x": 15, "y": [10, 11], "repeat": [1,2] }, { "item": "vet_softdrug", "chance": 10, "x": 20, "y": 8, "repeat": [1,3] }, { "item": "vet_softdrug", "chance": 10, "x": [16, 17], "y": 15, "repeat": [1,3] }, { "item": "vet_hardrug", "chance": 80, "x": 13, "y": 20, "repeat": [4,9] }, { "item": "waitingroom", "chance": 25, "x": 10, "y": 7, "repeat": [1,3] }, { "item": "waitingroom", "chance": 25, "x": 10, "y": 9, "repeat": [1,3] }, { "item": "waitingroom", "chance": 25, "x": 3, "y": 7, "repeat": [2,3] }, { "item": "cleaning", "chance": 50, "x": 20, "y": 7, "repeat": [1,2] }, { "item": "cleaning", "chance": 35, "x": 13, "y": 19, "repeat": [1,3] }, { "item": "vet_utility", "chance": 35, "x": 3, "y": 7, "repeat": [2,3] }, { "item": "vet_utility", "chance": 50, "x": 15, "y": [15, 16], "repeat": [2,5] }, { "item": "vet_utility", "chance": 25, "x": 15, "y": 18, "repeat": [2,5] }, { "item": "office", "chance": 40, "x": [15, 16], "y": 20, "repeat": [1,2] }, { "item": "office", "chance": 25, "x": 17, "y": 8, "repeat": [1,2] }, { "item": "office", "chance": 20, "x": [7, 10], "y": 13, "repeat": [2,5] }, { "item": "doctors_books", "chance": 35, "x": 5, "y": 14, "repeat": [1,3] } ] } } ] } ]

Ive had it hammered out for a few hours now, but nothing I do can put one on the map unless I debug it.

Id appreciate the help making it spawn.

[quote=“pisskop, post:13376, topic:42”]Neat.

Except while it works perfectly, I cant actually get it to spawn naturally :expressionless:

[ { "type": "vehicle_group", "id": "VETS", "vehicles": [ [ "car", 300 ], [ "pickup", 100 ], [ "suv", 50 ] ] },{ "type": "item_group", "id": "vet_softdrug", "items": [ ["bandages", 50], ["1st_aid", 10], ["saline", 20], ["gummy_vitamins", 15], ["nyquil", 10], ["disinfectant", 15], ["vaccine_shot", 10], ["protein_powder", 30], ["smoxygen_tank", 20], ["elec_hairtrimmer", 10], ["survnote", 5], ["mask_dust", 65], ["glasses_safety", 10], ["towel", 50], ["scissors", 50], ["fungicide", 10], ["soap", 20], ["chem_hydrogen_peroxide", 10], ["canister_empty", 5], ["stethoscope", 5], ["scalpel", 55], ["gloves_medical", 50], ["medical_gauze", 25], ["quikclot", 10], ["hacksaw", 5], ["gloves_rubber", 25], ["knife_butcher", 5], ["machete", 5], ["rag_bloody", 10], ["bag_plastic", 20], ["string_6", 5] ] },{ "type": "item_group", "id": "vet_utility", "items": [ ["dog_whistle", 10], ["pet_carrier", 30], ["dogfood", 30], ["catfood", 30], ["towel", 20], ["soap", 10], ["gloves_medical", 20], ["rag", 15], ["rag_bloody", 2], ["bag_plastic", 20], ["jerky", 40] ] },{ "type": "item_group", "id": "vet_hardrug", "items": [ ["syringe", 10], ["diazepam", 10], ["antifungal", 30], ["antiparasitic", 30], ["antibiotics", 20], ["thorazine", 7], ["morphine", 50], ["codeine", 15], ["saline", 15], ["smoxygen_tank", 10], ["1st_aid", 60], ["medical_tape", 35], ["blood", 5], ["vaccine_shot", 15] ] },{ "type": "monstergroup", "name": "GROUP_VETS", "default": "mon_null", "monsters": [ { "monster": "mon_zombie_dog", "freq": 10, "cost_multiplier": 0 }, { "monster": "mon_dog_zombie_rot", "freq": 10, "cost_multiplier": 0 }, { "monster": "mon_squirrel", "freq": 1, "cost_multiplier": 0 }, { "monster": "mon_cat", "freq": 25, "cost_multiplier": 0 }, { "monster": "mon_dog", "freq": 25, "cost_multiplier": 0 } ] },{ "type" : "overmap_terrain", "id" : "veterinarian", "name" : "veterinarian clinic", "rotate" : true, "sym" : [94, 62, 118, 60], "color" : "i_pink", "see_cost" : 5, "extras" : "build", "mondensity" : 2, "sidewalk" : true, "mapgen": [ { "weight": 400, "method": "json", "object": { "fill_ter": "t_floor", "rows": [ " ", " ", " ", " ", " ", " ~~~~~~~~~~~~~~~~~~~~~~ ", " *--OO--OO--::--------* ", " *-TccccccTy..#%.c-#R-* ", " *-...........#c.d-sl-* ", " *-.ccccccT...--+---+-* ", " *-...........-E.#...-* ", " *--+---+---..-E...T.-* ", " *-ll-y....-..+....T.-* ", " *-sl-.ddd.-++---i----* ", " *-lt-].c..+..-rr..==-* ", " *----------..-#...^l-* ", " **~~~~~~~~;..-#...==-* ", " ~-..i....^l-* ", " ~-i--#...==-* ", " D-.r-d...^l-* ", " *-.$-]]%.==-* ", " *-----------* ", " ************* ", " " ], "terrain": { ".": "t_floor", "*": "t_shrub", "-": "t_wall", "+": "t_door_c", ";": "t_door_locked", "i": ["t_door_locked_interior", "t_door_locked_interior", "t_door_c"], ":": "t_door_glass_c", "O": "t_window", "=": "t_chainfence_h", "^": "t_chaingate_c", "%": "t_console_broken", " ": "t_pavement", ",": "t_pavement_y", "~": "t_sidewalk", "l": "t_linoleum_white" }, "furniture": { "#": "f_counter", "c": "f_chair", "T": "f_table", "R": "f_locker", "r": "f_rack", "$": "f_safe_l", "d": "f_desk", "]": "f_bookcase", "s": "f_sink", "E": "f_cupboard", "y": "f_indoor_plant", "D": "f_trashcan" }, "toilets": { "t": { } }, "place_vehicles": [ { "x": 6, "y": 19, "vehicle": "VETS", "chance": 25 }, { "x": 7, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 }, { "x": 15, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 }, { "x": 23, "y": 2, "vehicle": "VETS", "rotation": [ 2, 3 ], "chance": 15 } ], "place_monsters": [ { "x": 21, "y": 20, "monster": "GROUP_VETS", "chance": 40 }, { "x": 21, "y": 18, "monster": "GROUP_VETS", "chance": 40 }, { "x": 21, "y": 16, "monster": "GROUP_VETS", "chance": 40 } ], "place_items": [ { "item": "trash", "chance": 20, "x": 10, "y": 19, "repeat": [1,3] }, { "item": "vet_softdrug", "chance": 40, "x": 17, "y": 10, "repeat": [2,5] }, { "item": "vet_softdrug", "chance": 20, "x": 15, "y": [10, 11], "repeat": [1,2] }, { "item": "vet_softdrug", "chance": 10, "x": 20, "y": 8, "repeat": [1,3] }, { "item": "vet_softdrug", "chance": 10, "x": [16, 17], "y": 15, "repeat": [1,3] }, { "item": "vet_hardrug", "chance": 80, "x": 13, "y": 20, "repeat": [4,9] }, { "item": "waitingroom", "chance": 25, "x": 10, "y": 7, "repeat": [1,3] }, { "item": "waitingroom", "chance": 25, "x": 10, "y": 9, "repeat": [1,3] }, { "item": "waitingroom", "chance": 25, "x": 3, "y": 7, "repeat": [2,3] }, { "item": "cleaning", "chance": 50, "x": 20, "y": 7, "repeat": [1,2] }, { "item": "cleaning", "chance": 35, "x": 13, "y": 19, "repeat": [1,3] }, { "item": "vet_utility", "chance": 35, "x": 3, "y": 7, "repeat": [2,3] }, { "item": "vet_utility", "chance": 50, "x": 15, "y": [15, 16], "repeat": [2,5] }, { "item": "vet_utility", "chance": 25, "x": 15, "y": 18, "repeat": [2,5] }, { "item": "office", "chance": 40, "x": [15, 16], "y": 20, "repeat": [1,2] }, { "item": "office", "chance": 25, "x": 17, "y": 8, "repeat": [1,2] }, { "item": "office", "chance": 20, "x": [7, 10], "y": 13, "repeat": [2,5] }, { "item": "doctors_books", "chance": 35, "x": 5, "y": 14, "repeat": [1,3] } ] } } ] } ]

Ive had it hammered out for a few hours now, but nothing I do can put one on the map unless I debug it.

Id appreciate the help making it spawn.[/quote]
Give it a massive weight, this is how I test is they spawn or if the building is unique. A weight of 1000+

Guys, I’ve a couple of questions for you:

When exactly o-yoroi armor was nerfed? Protection points in item browser are far higher than ingame.

Is item browser no longer updated?

i heard that dull replicas are more common now and there is more dull replicas for more thing (not only dull katana and zweihander

[quote=“Kordian, post:13378, topic:42”]Guys, I’ve a couple of questions for you:

When exactly o-yoroi armor was nerfed? Protection points in item browser are far higher than ingame.

Is item browser no longer updated?[/quote]

Arek is right. Check the description to see if the armor appears to be in shoddy quality. Otherwise, it is possible that it was rebalanced at some point.

try powdering rotten milk[/quote]

Right, okay. But doesn’t the milk completely decompose after a period of time? Like, a year later, I won’t be finding gallon jugs of rotten milk, is that correct?