Tips, Tricks, and Newb Questions!

Luckily I find an Turnout set in a firestation (some wandering npc cleaned the place from most dangerous zeds before he got overwhelmed lol).

Leather is easy to get from scraping leather clothes, so no problem to get it. Knee and elbow pads are not hard to get, c-lenses are easy to get too.

So leather padded with Kevlar or Turnout or mixing some parts all reinforced with Kevlar? or what pieces?

I just wear what’s realistic to wear. You don’t wear an army jacket over an army jacket, do you? I wouldn’t even imagine wearing a rucksack all day.

I’ve always tried to keep my torso encumbrance under -40% stat pen. I don’t know much about the “new” style of encumbrance but I can understand that when you have -50% pen on torso you’re likely to miss 50% of the time.

That is the problem, I wearing know “realistic” stuff, I not stacking the same clothes (the same name one). If you check my pic, all those are “realistic” clothes you can see irl.

An undershirt, an boxer like underwear, a jacket, a pants, a bag, gas mask, minicontainers you can see used by a normal irl soldier. But ingame, is not working at all. Also Iam freezing to dead. (chilly)

No, army winter jacket and army jacket are pretty much the same thing. And take those two-by-four arm guards off. They’re too bad to be any useful.

How recent is your build of the experimental version? There was a recent “freezing to death” temp bug that should be fixed by now.

A hood, more armor, and alot more warmth is slightly more than nothing…

When in doubt, slap a fur cloak over it.

About armor: i recently ditched my motocycle helmet for a security helmet, a pair of security gogles and a filter mask. Is there a helmet that layers outside? Or a normal layer-helmet that offers better protection than the security helmet?

Headgear tends to sit in 3 categories.

-full-face masks, such as or tactical helm. These are worn on the ‘normal’ layer, and are usually highly encumbering, and only 1 can be worn at a time.

-Standard helmets. Motorcycle helmets, firefighters helmet, lobster helm, bicycle helm, newsboy cap or the infamous pot helm. These still occupy the normal layer, and only 1 of these can be worn at a time.

-Small, cloth headpieces, such as turbans, cotton hats, knit hats, balaclavas, rioter masks, or guy-fawkes mask. Several of these could be worn at once, and their primary purpose is heat, utility, or to augument the helmet’s protection.

Im not familiar with the exact stats of the sercurity helm, but it sounds mid-high tier.

Thanks for the intel :).
Oh, i also recently built a lajatang but it seems really disapointing thus far: it keeps getting stuck in the ennmy on each strike i make. This is is really wierd since i was using a knife spear then a steel speer until recently and none of those got ever stuck

Man, I haven’t played this game in a while. Guess is get back into it this winter break :slight_smile:
A few questions:
Is a nodachi a good melee choice? I have the Medieval Weapons mod and have lots of other weapons available.
How should I boost my tailoring to 7? I haven’t found the book that can increase that far, and want to make a heavy survivor suit (even my character is ranged based, I’m a huge fan of tons of armor when it gets up close and personal). Even if it’s winter, I can throw on a wool cloak which usually does the trick (for some reason, my temperature is always stuck at Warm (falling) no matter what I do help?), but I’ll probably trade that up for a thermal suit.

Tailoring only goes up to 6 by reading, practice is your friend for the rest.

Really? I was pretty sure there was a book…ok whatever. Time to bring out the sewing kit.

There is actually a book for tailoring up to 8, “Clothing designer portfolio” or something like that. It’s pretty rare, on par with “Robots for fun and profit”.

Thanks for the advices guys, my character improved a lot about encumbrance. And about helmets you should check that helmet have the “Parry” ability and that thing is just too good, no just it reduce damage, but with a chance of negating the damage to zero.

[quote=“COS_Cecillian, post:12452, topic:42”]Man, I haven’t played this game in a while. Guess is get back into it this winter break :slight_smile:
A few questions:
Is a nodachi a good melee choice? I have the Medieval Weapons mod and have lots of other weapons available.
How should I boost my tailoring to 7? I haven’t found the book that can increase that far, and want to make a heavy survivor suit (even my character is ranged based, I’m a huge fan of tons of armor when it gets up close and personal). Even if it’s winter, I can throw on a wool cloak which usually does the trick (for some reason, my temperature is always stuck at Warm (falling) no matter what I do help?), but I’ll probably trade that up for a thermal suit.[/quote]

Nodachi does great damage, but it is S O S L O W . . . . . .

Tailoring to 7: I do that particular bit very regularly (as the only book to do it is indeed pretty rare), and I find it very useful to use Nomex, since I almost never use it for anything, but I’m constantly butchering turnout coats and turnout pants for kevlar. I forget exactly which thing it is, but there’s a nomex item that uses like 6 nomex and is fairly fast… I make a bunch of those, and when I run out of nomex, I cut them back up and make more. I think I usually end up making 15-20 of them? Something like that. MUCH faster than just repairing or reinforcing clothes to grind.

That’s no how that works you silly, the “Parry” is only when you are using it as a weapon.

Yup, though headgear in the armor category usually does give decent protection than most other body part gear.

Like, my glass jawed and frail character had mostly light gear everywhere and a heavy survivor helmet on the head. A mistake with a shoggoth broke all limbs and the torso was a sliver away from death, but the head was unharmed.

[quote=“COS_Cecillian, post:12452, topic:42”]Man, I haven’t played this game in a while. Guess is get back into it this winter break :slight_smile:
A few questions:
Is a nodachi a good melee choice? I have the Medieval Weapons mod and have lots of other weapons available.
How should I boost my tailoring to 7? I haven’t found the book that can increase that far, and want to make a heavy survivor suit (even my character is ranged based, I’m a huge fan of tons of armor when it gets up close and personal). Even if it’s winter, I can throw on a wool cloak which usually does the trick (for some reason, my temperature is always stuck at Warm (falling) no matter what I do help?), but I’ll probably trade that up for a thermal suit.[/quote]
Prefer light melee weapons. They drain stamina slower. That is especially important in prolonged melee fights. A machete is great for newbies - great damage, light, fast, comes with a to-hit bonus. Later maybe switch to a combat knife since it has the ‘rapid strike’ attack. Never look at just raw damage… unless you intend to one-shot hulks together with the Hydraulic Muscles CBM, just for giggles. Particularly look at each weapon’s special moves, such as Parry or Rapid Strike. You can’t control triggering them but each ability is useful and you must be aware how.

In the beginning use only melee weapons with +2 or higher to-hit bonus. Is there higher than +3? Keep arm and torso encumberance low. As the skill improves, then you can shift toward more encumbering armor and more difficult weapons. Wear a MOLLE pack at most (as storage) and don’t fight in melee while wearing a military rucksack or bigger.

Choosing the perfect weapon for the upcoming fight is not so straightforward. At the very least you have to count your abilities, what you’re wearing and how much fighting is going to happen. Then you might factor in your current condition and your expected condition, since you have to be able to fight effectively in case you are badly wounded, or in pain, or grabbed and slowed down by zombies. Not to mention the composition of the zombie swarm. A nodachi is likely terrible against skeletal dogs, for example. Only trained characters can afford to try such madness. Of course after a certain point in skill it doesn’t matter whether you employ a nodachi or a butter knife as you will be equally did with either one.

http://www.wiki.cataclysmdda.com/index.php?title=Techniques
As far I reading in the wiki, it does not mention about it “should” be used as weapon to get the “Parry” effect.

Can a mod could actually clear this, or adding info inside the game because, anyone could get confused.

“If you put on this helmet and an attack goes to your head, you can have a chance of parry that attack”

Is not silly, just not intuitive, if a defensive item says “Parry”, anyone could understand as, “Ah you have a parry chance to your head”.