Tips, Tricks, and Newb Questions!

Just use knife or soldering iron to cauterize the wound quickly before the infection spreads.[/quote]
Or you can use a first aid kit and not suffer the extensive pain cauterizing causes.

Throw rocks when it’s far away, then try to hit it when it gets close is the way that I always do it. A slingshot helps a lot as well IIRC.

That’s why I love having pain resistant and masochist.

How do i use the first aid kit effectively? I mean, how do i know(after some time)which part of the body is infected? I once died because i used all my first aid kits and didn’t knew which part of the body was infected…

When you select the first aid kit one of the options should be “Clean wound”. Select that and the game should do the rest. (Similarly when you are bleeding and use bandages one of the options should be “Stop Bleeding” or something like that.)

If its a bite wound, it brings an extra option on the treatment menu saying Clean Wound or something along those lines.

Its really better to use a soldering iron or knife to cauterize wounds most of the time.

You have to cauterize it ASAP, right?

The ‘D’ key allows you to choose a direction in which to drop things, refrigerators however do not refrigerate, they’re only as useful as shelves or lockers.

The ‘D’ key allows you to choose a direction in which to drop things, refrigerators however do not refrigerate, they’re only as useful as shelves or lockers.[/quote]

Thanks a lot!

Within about 2-6 ingame hours or so, I can’t recall the exact number. After that, it becomes infected and you have to use antibiotics.

[quote=“Markus Tullius Cicero, post:1138, topic:42”]3. Is it possible to kill “jumping spider”? I even can not hit this sh**.[/quote]The most effective way to kill a jumping spider (or anything else, for that matter) is to shoot it at point-blank range with a shotgun using 00 buckshot.

Or, if you have neither, any sort of firearm, explosives, or a high skill with melee stuff–be it edges or blunt weapons, or martial art styles–will be adequate enough to kill something. I’d change your choice of attack depending on what you’re facing, though. You can’t expect to kill, for example, a flying polyp in melee (happened to me in the original Cataclysm, although by complete accident).

[quote=“BadSniper, post:1150, topic:42”][quote=“Markus Tullius Cicero, post:1138, topic:42”]3. Is it possible to kill “jumping spider”? I even can not hit this sh**.[/quote]The most effective way to kill a jumping spider (or anything else, for that matter) is to shoot it at point-blank range with a shotgun using 00 buckshot.

Or, if you have neither, any sort of firearm, explosives, or a high skill with melee stuff–be it edges or blunt weapons, or martial art styles–will be adequate enough to kill something. I’d change your choice of attack depending on what you’re facing, though. You can’t expect to kill, for example, a flying polyp in melee (happened to me in the original Cataclysm, although by complete accident).[/quote]

Centipede Style, Long Talons, decent stats/skills, ripped a few polyps apart.

[size=16pt]original Cataclysm[/size]
Cataclysm before Whales retired from development. As in, long before Centipede Style came to exist. And I rarely bothered with melee back then

Wilt here, back with another quick question:

Are there any tools (ie: screwdriver, scissors, welder, soldering iron, et cetera) that you might want to have multiples of? Right now, two of the four lockers in my evac center are full, and I’m trying to figure out if there’s any logical reason I should have these 20 screwdrivers and these 12 syringes. For most the multiples, I’ve been breaking them down and just keeping the spare parts. However, for things such as these, where I can’t break them down, is there any harm in just tossing them in my burn pit?

Within about 2-6 ingame hours or so, I can’t recall the exact number. After that, it becomes infected and you have to use antibiotics.[/quote]

Note: you can also clean the wound with First Aid or bottles of Disinfectant. Cauterizing causes Pain, which makes it a gamble if you are doing it near hostiles and you don’t have access to painkillers.

[quote=“KWilt, post:1153, topic:42”]Wilt here, back with another quick question:

Are there any tools (ie: screwdriver, scissors, welder, soldering iron, et cetera) that you might want to have multiples of? Right now, two of the four lockers in my evac center are full, and I’m trying to figure out if there’s any logical reason I should have these 20 screwdrivers and these 12 syringes. For most the multiples, I’ve been breaking them down and just keeping the spare parts. However, for things such as these, where I can’t break them down, is there any harm in just tossing them in my burn pit?[/quote]

At the moment, probably not. I just keep the ones that can be disassembled for parts, but I also tend to keep at least one “spare” for all my important tools just in case I accidentally lose one or am forced to ditch one for whatever reason.

What the heck is noncraft in the wiki?

  1. Will adding more storage batteries/gasoline tanks to the vehicle increase its maximum capacity at which it can store?

  2. What is the rate at which energy is gain from 1 solar panel on a sunny/clear day.

  3. Will adding more solar panels increase the rate at which energy is gained?

  4. On the vehicle interface, what does “Fuel usage (safe): n” mean? K dynamics: n%? mass: n%? Does more mass mean higher fuel/energy consumption?

To pull up an advanced inventory to place things simply press ‘/’ and then you can place anything anywhere and pick up anything.

[quote=“Xetari, post:1157, topic:42”]1. Will adding more storage batteries/gasoline tanks to the vehicle increase its maximum capacity at which it can store?

  1. What is the rate at which energy is gain from 1 solar panel on a sunny/clear day.

  2. Will adding more solar panels increase the rate at which energy is gained?

  3. On the vehicle interface, what does “Fuel usage (safe): n” mean? K dynamics: n%? mass: n%? Does more mass mean higher fuel/energy consumption?[/quote]

1)try it
2)numbers are probably tucked away in the code, wikis empty.
3)try it
4)Probably means fuel consumption at the safe speed. Weight doesn’t seem to change it, but engines do. (they also change acceleration). I think K dyn. stuff is relevant to collision properties, but I have no clue.

Guys, where i can download a “graphic” or “tileset” on Cataclysm?