Last I tested it, control laptops have range 10, and in the current experimental, turrets have range 18 (perhaps longer with proper light?)… which makes it impossible to go up the stairs in a lap start without being range of the turret. Ouch.[/quote]
Sometimes the turret i not in the main corridor of the top level. I also think that turret doesn’t shoot you immediately, so you have 1 turn to do something (i.e. teleport, since there’s no other way to exit the top level without a science ID that early in the game, due to explosive nerf)[/quote]
I’ve never found a lab without the central turret. Sometimes they have additional turrets in the side rooms.
They also don’t ALWAYS give you a turn… but usually. I’ve taken to collecting the goo canisters to give the turret targets to waste its ammo on.
As to escape, in a large lab, there’s a decent chance you’ll get what you need to make an electric jackhammer, so there’s also that. Biggest problem there is that you need a real hammer or the integrated tool set, and getting a real hammer in a lab is a serious rarity.
Watch the clock. I’ve found that it generally take 2 turns to do things instead of one when out of stamina. Since the game only moves when you do, the effect is not incredibly obvious (though monsters suddenly seem faster).
As to the bike, that may be a bug? Stamina is new, and pedal-powered vehicles may not take it into account just yet.
[quote=“EarlBritish, post:9375, topic:42”]Definitely both noob question but probably worth asking.
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Do turrets run out of ammo?
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Do zombies and other creatures gain skill like your character? Or at all as an individual?[/quote]
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YES, thank goodness.
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I’m not a dev, but I’m pretty sure the answer is No across the board, even for NPCs.