I can’t think of any reason why it wouldn’t work in either case. If you needed to keep a large amount of fuel protected adhoc on a vehicle it seems like that would be a great idea.
Will storing perishable food in an ice lab preserve them forever, or will it just act like a minifridge?
In winter when it’s cold enough food and other perishables won’t rot. Someone mentioned the same basic principle applying to Ice Labs all year round, so one should work as a giant deep freezer.
If you store them deep enough it will preserve food forever.
The closer to absolute zero the better.
Last time I checked, ice labs are hardcoded to preserve food regardless of actual temperature. Might have changed or be affected by bugs, though.
Dang, I always assumed that I had to actually go to significantly below 0 for food to be preserved.
Last time I checked, ice labs are hardcoded to preserve food regardless of actual temperature. Might have changed or be affected by bugs, though.[/quote]
sounds cool. how do i know which lad is an ice one?
The temperature mostly, it should be cold or very cold on the first basement, instead of comfortable.
Would love to see how to find out which labs are ice labs, yes. Only time I’ve ever encountered an ice lab, far as I know, was by changing my start location in the lab challenge.
It…didn’t end well.
Last time I checked, ice labs are hardcoded to preserve food regardless of actual temperature. Might have changed or be affected by bugs, though.[/quote]
sounds cool. how do i know which lad is an ice one? :)[/quote]
When you can’t keep warm no matter how many layers you put on, even with Internal Climate Control, that’s a clue.
(Usually, I manage with a thermal suit turned on, ICC CBM, and some winter gear, but on the lower levels, you still have to move fast before your speed gets down to 25.)
What’s with these acidic zombies and the spitters? I haven’t played in a while and in the process of clearing out a whole town all I found was a single spitter and a few dozen of the acidic ones. What’s their deal/when were they added?
[quote=“Random_dragon, post:8610, topic:42”]Would love to see how to find out which labs are ice labs, yes. Only time I’ve ever encountered an ice lab, far as I know, was by changing my start location in the lab challenge.
It…didn’t end well.[/quote]
You can see it immediately when you enter the lab. Open the clothing layering menu (is the default “keypad +” ?). At the bottom, each of your limbs have two numbers. One of them tells current encumberance, the other is temperature. There’s a drastic difference between the temps above-ground and in the lab.
In short, if the numbers turn blue and go into negative, you’re freezing, and you know you’re in an ice lab.
Another way is having a thermometer. It’s a rare item, even unjustifiably rare IMO, so feel free to debug one for yourself.
There also exists a weather reader CBM (I can’t remember its exact name), that tells the current temp, humidity, all climate info.
Ah right. I’ve had a few that were cold, but not obscenely so. O.o
[quote=“Random_dragon, post:8610, topic:42”]Would love to see how to find out which labs are ice labs, yes. Only time I’ve ever encountered an ice lab, far as I know, was by changing my start location in the lab challenge.
It…didn’t end well.[/quote]
You can see it immediately when you enter the lab. Open the clothing layering menu (is the default “keypad +” ?). At the bottom, each of your limbs have two numbers. One of them tells current encumberance, the other is temperature. There’s a drastic difference between the temps above-ground and in the lab.
In short, if the numbers turn blue and go into negative, you’re freezing, and you know you’re in an ice lab.
Another way is having a thermometer. It’s a rare item, even unjustifiably rare IMO, so feel free to debug one for yourself.
There also exists a weather reader CBM (I can’t remember its exact name), that tells the current temp, humidity, all climate info.[/quote]
There’s also the diver’s watch, which has a built-in thermometer.
Ha, so thats what it does differently. I bet it’s mentioned in the description actually…
How long does it take to heal broken arms/legs with a splint?
After a nasty run in with a Hulk and a brick wall it took about three days of reading in my safehouse while wearing an arm splint for my broken arm to heal.
For me, it has varied from a few days to a week plus, with food, water, a splint, and a bed… and usually with books to read to keep me busy and not moving at all once I’m set up.
So it’s been a long time since I last played, and I had planned to fade back into the mist once that bug was fixed, but I have to ask: was there some balancing factor that managed to get left out of a build or is there a reason there’s a 5% chance of getting reptile eggs per bush searched? There doesn’t appear to be any other way to get the eggs, so I need to ask either why it’s been so horrifyingly nerfed or where else I can find them with AT LEAST a vaguely easier place to find these eggs. Because at the start of summer so far I’ve searched four forest map tiles of bushes and found one egg. XD
Try to find a basement full of black widows, i got 15 spider eggs from one. If you’re only after reptile eggs, then there’s no other way than to keep searching, i guess.