Tips, Tricks, and Newb Questions!

Incendiary masturbation seems to be a recurring theme. XP

This is how I imagine we wind up with a world like Mad Max’s.

Ignoring the masturbation remarks above and more ontopic:

Questions!

  • Has anybody ever found a dental grill?
  • If you have a damaged vehicle part (not broken) and you repair it, does it have a cost apart from welding charges?
  • What use does wiring on a car have? (Not drive-by-wire).

Aye, I recovered a plasma engine today.
No big need in it now anyway as I also found a motorbike with a side cart that has safe speed circa 75 kph. More than enough and twice as much storage.

I thought of doing so once, when I located a cabin in the woods by stumbling upon some sort of a glade leading to that cabin. Never done anything—simply because there was a mil. bunker just two or three map tiles east.

Yup. Found some diamond dental grills.
You only need the welder, or duct tape, for car repairs.

And welding goggles or bionic sunglasses, if you’re using a welder/acetylene torch/integrated toolset.

[quote=“joxer, post:8519, topic:42”]meh, i never hear anyone saying they’ve chopped trees to form a path for their vehicle :F
it’s a must if you’re playing with static spawns only…[/quote]

I do that and I typically make 2x4 loot-trikes so it takes extra effort.

I seem to be very, very rusty!

Any tips for character creation and/or starting the game with a fresh character? So much has changed since I last played, but I do like how they’ll attack each other now. :stuck_out_tongue:

[quote=“Homebound, post:8529, topic:42”]I seem to be very, very rusty!

Any tips for character creation and/or starting the game with a fresh character? So much has changed since I last played, but I do like how they’ll attack each other now. :P[/quote]

Min-maxing is your friend. If you desire melee, always dump a point or 3 in the melee skill. 3 points of cooking, fabrication, and survival are all good too.

Also? Krav Maga is GLORIOUS.

I tend not to put points into actual skills myself, but rather into traits and character stats. Or save those to purchase a character profession that has some interesting starting gear (some of them, such as the cop and medical resident, have a badge or other ID that allows them some forms of access to relevant facilities if I recall). I am not typically a person to min-max, but it’s much easier to increase my knife skill by knife fighting than it is to find ways to increase my Strength stat or gain new traits (mutation being the way to do it, and that can be a crapshoot at times.)

Really, at this point, I think the better question is “what is my play style?” as some of the classes will suit you better on a personal level.

As for me? I find Survival and Fabrication to be my most important skills early game, followed by Construction and maybe First Aid. I tend to flee for the woods first day though. This suits my ‘fuck towns, I’m going camping’ playstyle nicely. Being able to make shit that’s useful is almost universally applicable I would think. If you’re the sort to stick nearer/inside towns, perhaps you would favour Dodge and a weapons-use skill, and indeed, a fighting style.

I do find it easier starting off if I have a basic amount of useful skills, though.

EDIT: Anyone figured out how one gains the fungal mutations? I need it…science. Science, yessss.

Try eating the various fruits of the fungus; berries, gelatins, and the like.

Ah right. owo

[quote=“Random_dragon, post:8530, topic:42”]Min-maxing is your friend. If you desire melee, always dump a point or 3 in the melee skill. 3 points of cooking, fabrication, and survival are all good too.

Also? Krav Maga is GLORIOUS.[/quote]

Where do you get all the points from?

Personally I only put starting points into dodge.

Get 12 points of penalties (abuse ugly, heavy sleeper, truthteller and some others for easy points).

Quick, nightvision, light step work great. Personally im also a big fan of Eskrima (bonus with a lot of close combat weapons).

Early game, peak out of curtains to see if there are Z’s or other baddies. If there are not, rush out get a rock. Smash a locker, make a crowbar, make other stuff from the leftover metal. (spikes and improvised lockpicks). Grab more rocks for throwing. Enter basement. Kill any Zs in the basement. (If there are any). Loot basement.

Then see what you can do around on the map. (Go forage, go try and loot a house, die horribly).

That is my early game basically.

I never, ever -EVER- put any points into skills. They’re a bad investment. Yes, they might get you over the early game hump sooner but all it takes is a lucky book drop or enough time plinking away at low threat enemies to render them moot. You can gain skills, stats are much harder to come by (assuming you don’t abuse Granades)

I play with Int Rust and made a super-genius for instance, slow rust as is but once I passed the slime threshold they just -couldn’t- forget anything. Not with memory banks at least. Plus…a certain style of martial arts uses int for damage–I punch people so smart they explode.

Some time ago I heard that you can “mine” plutonium from the missile silos but I can’t figure out how.

So, I’m not sure you have to disarm the nuke first or not, but I usually do. Anyways, you can mine the plutonium on the two floors before the console. You need either explosives like dynamite or an exploding shotgun shell. Some times the explosive won’t be strong enough so you may need more than one.

In any case, for dynamite throw it at the edge, but not on the empty air next to the nuke of course. Make sure you’re a good distance away from the explosion. If the explosive does it’s job, there will be a series of explosions, and if that happens and you stood a safe distance away, you can go collect your plutonium.

Since most of the plutonium is in the middle area, you’ll need the electromagnetic unit to grab all the plutonium. A more complicated way is to make a 1x3 line of quarterpanels to bridge yourself from the gap and use probability travel.

In any case, there’s two floors where you can farm the nuke. Each floor should hold around 80-100 units of plutonium. From experience, I’ve never seen damaged plutonium from making the nuke explode.

I wouldn’t say that I min/max, just make sensible choices for whatever endgame plan I have. Right now I’m running a 15/8/8/8 template because I like the idea of playing a strong(wo)man, that turns into 18/15/15/15 with the various Prime mutations. I’ll take Parkour Expert and Scout because mobility is king and the extra sight range is great for scouting in the early game and even better when you have binoculars and a vehicle later on, you also can’t pick either of them up by mutating.

I’ll take Fast Metabolism because being that strong it makes sense someone would require a whole lot more calories, also because persiable food is everywhere in the early game and it’ll just go bad anyway if you don’t eat it, combining the constant need to eat with Optimist and Gourmand is really handy in my experience. Plus by the endgame a couple doses of Troglobite Mutagen turns that into Light Eater in no time. Sleepy and Poor Hearing turn into Very Little Sleep and Good Hearing thanks to Prime. And your gonna get Nausea anyway, so Weak Stomach is a sensible choice.

I don’t pickup any Skills at character creation, it just makes alot more sense to level them up in the world, your gonna end up doing it anyway.

[quote=“Logrin, post:8536, topic:42”]I never, ever -EVER- put any points into skills. They’re a bad investment. Yes, they might get you over the early game hump sooner but all it takes is a lucky book drop or enough time plinking away at low threat enemies to render them moot. You can gain skills, stats are much harder to come by (assuming you don’t abuse Granades)

I play with Int Rust and made a super-genius for instance, slow rust as is but once I passed the slime threshold they just -couldn’t- forget anything. Not with memory banks at least. Plus…a certain style of martial arts uses int for damage–I punch people so smart they explode.[/quote]

I generally only put points into skills for lab challenges. It makes the challenge quite convenient when you can nab bionics and install them.

I Prefer starting with no skills aswell, Not so much for the min-maxing ( Which i do regardless ) but rather to “enjoy” being skiddish and pretty much good for nothing in the early game