Tips, Tricks, and Newb Questions!

The RM20 is a closer calibre match, and can be loaded with explosive rounds.[/quote]
It has no Burst fire, though, which every Bolter has - that’s the primary reason why I went with the Battle/Assault rifle over the shotgun.

Still tempted to suggest the Mk 19 though. Or maybe if you statting up some older predecessor to the spess mehreens, maybe. owo

The RM20 is a closer calibre match, and can be loaded with explosive rounds.[/quote]
It has no Burst fire, though, which every Bolter has - that’s the primary reason why I went with the Battle/Assault rifle over the shotgun.[/quote]
RM20 has four round burst fire. Don’t know if its enough for a bolter.

Has anyone decided to implement a way to learn how to read in-game yet? Or should I just simulate it dedicating time to kid’s books and eventually debug my way out of illiteracy?

Do note that learning to read later in life, much like learning a language, might be more difficult. owo

Yeah. I’m in it for the long haul, with 100 day seasons and whatnot. I’ll make it take a while, but eventually…!

The RM20 is a closer calibre match, and can be loaded with explosive rounds.[/quote]
It has no Burst fire, though, which every Bolter has - that’s the primary reason why I went with the Battle/Assault rifle over the shotgun.[/quote]
RM20 has four round burst fire. Don’t know if its enough for a bolter.[/quote]

I am a huge derp, I just looked at my Gunpile of RM weapons and looked at the regular RM120. Yeah, that would fit -super- well. 4-round burst is bolter burst size AFAIR.

Alright, another one… where is all the superglue?

I just searched through three hardware stores, maybe 10 houses and a home improvement store. Nothing. Not a single drop. I really don’t get how a blowgun requires superglue!

With cooking 2, you get the superglue recipe automatically. You can make it with a pot, fire, water, and either

1 bleach
100 lye powders
20 bones
20 human bones
40 tainted bones
2 cured hides
10 pine boughs
20 handful of dandelions
1biollante bud
1ant egg
1blob glob

[quote=“digitCruncher, post:8310, topic:42”]With cooking 2, you get the superglue recipe automatically. You can make it with a pot, fire, water, and either

1 bleach
100 lye powders
20 bones
20 human bones
40 tainted bones
2 cured hides
10 pine boughs
20 handful of dandelions
1biollante bud
1ant egg
1blob glob[/quote]

I know how to craft it. It’s just that I don’t have Cooking 2, I’m in a hurry, and I don’t know why superglue is nonexistent in every building it should be present in.

Well the blowgun is not really that good anyways…

Unless you want to RP a mayan twin god or something.

I’ve been playing Random_Dragon’s new mod and I’m wondering how easy is it to add the “Accommodate Mutated Anatomy” flag to clothing?

Edit: I have an Idea for a new feature, which has an ability to expand the clothing to accommodate mutated anatomy by the use of the Tailoring Kit. Not sure how difficult it would be to implement this idea, but I think it’ll be easy… Although, it may be an arse to code.

You open the armor.json file, copy the “oversize” flag and then paste it to whatever item of clothing you want.

Blowgun is super useful for training archery though.

I started doing 3 damage with it on some zombie dogs for practice. Which is a lot considering the blowgun’s track record.

Thanks for the help!

Also of note, I don’t think the wings mutations actually prevent wearing non-oversize torso armor. If they DO then my “turning bat wings into a non-hindering dragon wings” idea would thus cease to be logical, because adapting to the awkwardness enough to negate the dodge penalty is far different from negating the inability to wear a non-dragon-friendly shirt.

Okay, so I built a second vehicle from scratch, a small monster filled with cargo spaces and military composite armor and whatnot, set to run on electricity.

Several in-game days later, I finish. I install controls, and give it a test run… and it’s running backwards. Accelerate makes it reverse, and vice-versa.

Is there any way to correct this, or am I stuck removing all parts and piecing it together again?

Vehicles always point a certain way when you start building them. Install the controls first, then check which way the direction indicator is pointing before building more is how I’m doing it.

Yeah, I should have done that first. Argh. Well, it’s going in my garage until I can find the motivation to place it back the proper way. I probably won’t, since I’m planning on building several cars; that one will just be put on display as a sad reminder of making sure it’s facing the right direction.

I built an RV from scratch that drove sideways. Ugh.