[quote=“Valpo, post:8112, topic:42”][quote=“deoxy, post:8104, topic:42”][quote=“jokermatt999, post:8100, topic:42”]Are you running everywhere? Because otherwise it shouldn’t drain your stamina.
Not sure about the glow though.[/quote]
No, I’m definitely not running - it says “walk”, and I can hit " and stamina drains quite a bit faster and it says “run”, but stamina definitely drains while walking.[/quote]
Are you wearing heavy mouthgear? Like a gasmask with a scarf on top? That would make it hard for you char to catch his/her breath.[/quote]
THAT got it - Thank you!
I had a riot helmet and a filter mask - the riot helmet seems to be sufficient to protect you from stuff… but it still asks before you step in gas/smoke, which is annoying. I found an army helmet to replace it with, and everything is good.
Oh yeah, as I recall, some of the walls under the lab are made of wood, right? If you can somehow break them, they might have rocks. You can also cause the ceiling to collapse, which might have rocks if you have a shovel.
What are Spiral Stones good for? I picked one up in a well-off/fortified house and haven’t seen one before.
Edit: Bozhe moi, I found a Military Bunker full of CBMs and I don’t even know what half of these do. O_O Which file stores the actual -effects- of the Bionics? I want to go data diving but I cannae find 'em.
Thermal electric outfit coupled with a winter survivor suit should be enough to brave the deepest cold lab, no?[/quote]
You misunderstand - I don’t want to know what the CBM text says (I can read that, after all), I want to dig into the code so I can actually see what the effect is :V
But seriously, the Military in Cata-world is just… what the fuck, why do things like artificial night generators even exist.
Haha, true. These are, after all, people who thought that extradimensional mutating goo was the perfect way to usher in the next level of human evolution.
On the topic of “CBMs that I am not sure what they actually do”, how exactly does the Leukocyte Breeder work? Does it increase the passive Health stat?
Most (just most - not all) effects are in src/bionics.cpp. If you want to know all effects, you need to search the entire src directory for all incidences of bionic’s id.
src directory isn’t bundled with the game, you need a source pack for it (for example, from DDA’s github).
You also need a good search program. Window default search engine is pure crap (at least on win 7). I use grep (from mingw).
To get ids for bionics, check data/json/bionics.json and find the bionic’s name there.
For example, if I wanted to find everything that Battery System does:
[ol][li]Find Battery System in bionics.json[/li]
[li]CTRL+C its id: “bio_batteries”[/li]
[li]Find all files containing “bio_batteries” in the entire src directory and lines containing bio_batteries in those files[/li]
[li]Open those files in an editor like Notepad++ and CTRL+F for “bio_batteries”[/li][/ol]
1.) Butchering Bio-Operators (Lab Barracks, Military Outposts)
2.) Military Bunkers, somewhat rarely
3.) Bottom of Bionics labs
4.) Rarely in Banks (and only Teleportation, Quantum tunnelling and Time Dilation IIRC)
Shocker brutes which can spawn anywhere are an excellent source (in my game they tend to be at power substations along with techs, who are ok for low end bionics. Zombie scientists often even drop bionics, in addition to what you find butchering them. Among other places, a few can be found in fema camps, around dead scientists out in the open, in labs, etc.
5.) Rarely in random basements and sewers (both bionics and power armor drop there)
6.) Anthills have like 3 bionic types, but most of those will be fusion arms. Are they making a quad-fusion super-soldier ant?
[quote=“Coolthulhu, post:8139, topic:42”]5.) Rarely in random basements and sewers (both bionics and power armor drop there)
6.) Anthills have like 3 bionic types, but most of those will be fusion arms. Are they making a quad-fusion super-soldier ant?[/quote]
My assumption was that the fusion arm was the only thing the ants couldn’t chew.