Tips, Tricks, and Newb Questions!

How does the new Monster Difficulty setting work? Does higher number mean faster or slower difficulty progression? The blurb isn’t exactly clear on that. Also, what does it actually change?

Lower is faster. It’s a multiplier on time to evolution. 0 means all zeds should be evolved to their strongest forms immediately on game start.

Evolution replaces zombies with stronger variants on spawn. For example, if you leave a horde of regular zeds at the start of the game and meet them the next year, most of them will be upgraded into tough zombies, smokers, spitters, brutes etc.
They only evolve on area load (saves don’t count here), so there’s no risk of a regular zed suddenly gaining spitter powers.

A question on modding guns. What happens if the recoil goes down to negative values? Any benefit to that?

actualy it behave like 0 but you need higher recoil to get some of it

hey do zombie evoling can look like this?
zombie>tough zombie>zombie brute>zombie hulk ?
because i see so many brutes, tough and hulks lately

Do I still need to drop a blanket on a vehicle’s bed?

Is there a way to stop the advanced inventory from defaulting to area mode? Its a bit of a hassle having to designate which space I want to take from every time I move a single space. While i’m on the subject, is there a way to make it default to vehicle mode when I select the space inhabited by a vehicle storage space?

“I had a great dream that I was a handsome skeleton in a tower.”

Nope, I’m afraid you’re boned.

ah, alright. I guess Ill get used to it then…

It should preserve the settings at least after closing the menu though, but that assumes you’re standing the same way relative to where you’re dropping/picking things up from.

Using a grabbed vehicle like a shopping cart also works.

So, CBMs… I know the wiki can be out of date, but intelligence is supposed to help install them, right? People talk about talking drugs and things to help them get CBMs installed…

Anyway, I got some good CBMs, and I checked the fail chance, then I took some Adderall and other stimulants and raised my intelligence (temporarily) from 14 to 22… and the fail chances stayed exactly the same.

Am I missing something? Has that changed?

Hmm. What’s your Electronics skill at? It’s possible that the extent to which intelligence affects the chance depends on your skill.

It’s ALSO possible that each bionic has a max failure chance and your effective failure chance is higher than the max. owo

[quote=“Random_dragon, post:7592, topic:42”]Hmm. What’s your Electronics skill at? It’s possible that the extent to which intelligence affects the chance depends on your skill.

It’s ALSO possible that each bionic has a max failure chance and your effective failure chance is higher than the max. owo[/quote]

First Aid 8
Electronics 12
Mechanics 8
Intelligence 14

I was installing monofilament, Enhanced strength, and probability travel, and none of them budged when I upped my int with drugs.

Hmm. In that case I’m out of guesses. ;w;

I think installing CBM’s now only takes into account your base intelligence, at least from what I’ve seen.

My question: Can NPC’s open car doors? Just starting to play with them and I find they like to smash my ride if they can’t move through a tile directly to my position.

Ahah, that would explain it.

So now meth is a tad pointless except for, presumably, being a German fighter pilot. o3o

It would also be a bug, if it’s still happening in the experimentals.

Oh derp. So tanker’s chocolate is supposed to boost int for the sake of installing bionics? o3o

1 time i used 3 adrenaline shots (bosted int to 30+) not only fail chance stayed same but it risen from 20 to 70 at least book reading still work so i used that 10% reading time to learn first aid and electronics

  1. Is there any difference between disassembling using the ( menu and Butchering? Or do they both give the same results?

  2. Is the Survivor utility belt considered as all the tools it is made of, or do you need to run around with hacksaws, screwdrivers and wrenches even with it?

  3. Is there any way to deal with patches of fungus other then fire?

  4. Is the CDDA Item Browser ever going to be updated to use 0.C instead of 0.B for the Stable branch?

Not yet, but the PR is on the list.