Tips, Tricks, and Newb Questions!

I knew it. The Blob is a commie plot to take our vital essence. o3o

i2amroy

Zombism doesn't spread through bites, that's just a normal old infection. It's spread by drinking any water other than bottled or rain water.

Does this mean that in the future when rezzing of NPC’s and human players is implemented if you only ever drink bottled or rain water you won’t rez?

[spoiler]It’s implied that at some point prior to the actual Cataclysm you were one of the ones who drank the non-safe water. This also explains somewhat how radiation causes mutations; it’s the symbiotic blob infection that you currently have trying to adapt to an unknown stimulus. On the other hand normal mutagens are designed to trigger certain pathways in your symbiotic blob infection to cause certain adaption reactions and give you certain mutagens.

Hypothetically you could potentially “cure” a player through focused teleportation (as is noted in the lab notes), but such a player almost certainly would have to have no mutations. Once a player did so they would be unable to gain mutations through radiation and wouldn’t rez on death, assuming that they never took more mutagen, ate blobs or infected flesh, or drank non-rainwater/bottled water.

(Hmmmm, now that I think about it we should probably stop fungal threshed players from getting radiation mutations, probably with an accompanying lab note about the reason why radiation triggers said mutations by annoying the blob inside of the subject.)[/spoiler]

Though it’s possible that the intrusion of the Nether on normal reality has caused Fallout-style !!SCIENCE!! to ensue, hence the mutations.

So there WAS an infection that killed most of the people!
That explains the death rate.
Here was a thinking that there wasn’t any real "End-of-the-Mankind@-kinda disease in cataclysm instead mankind itself/acidrain beign the biggest killer.

[quote=“troll from behind, post:7566, topic:42”]So there WAS an infection that killed most of the people!
That explains the death rate.
Here was a thinking that there wasn’t any real "End-of-the-Mankind@-kinda disease in cataclysm instead mankind itself/acidrain beign the biggest killer.[/quote]
Ummm, I haven’t mentioned anything about a killer infections. The blob doesn’t kill those things it forms relationships with, it just takes over corpses.

[spoiler=Not all in-game, but background lore spoiler]The death rate was mainly caused by several things, notably:

  1. There was a massive Nether surge and essentially your Doom[sup]TM[/sup] legions of hell poured forth in the form of thousands of Nether creatures from hundreds of different worlds and dimensions. Turns out our world isn’t very hospitable to most of them though, so after the first day or so they pretty much all died out or retreated (we’d like to eventually get environment-style portals that you can find fairly unique monsters close to). This was the big thing that got the big ball’o’death rolling at the start.
  2. Possible attempted nuclear strike by Chinese forces. This coincided with our own nuclear strikes on ourselves, attempting to lock down and destroy labs that had been overrun.
  3. A large portion of the military and government retreated through the portal system to specially prepared places, not realizing that they were actually dooming themselves in the process since the danger was coming through the portals themselves. This killed a lot of our recovery system and military coordination we needed at the time.
  4. Fungaloids and triffids, as well as a small handful of other Nether species that can live on Earth as it is all started to begin their own incursions onto our planet.
  5. Zombies started to rez and death snowball with zombies killing people (and then their already blob-infected bodies making their corpses then raise as more zombies).
  6. FEMA finally manages to get camps set up, but they turn out to just be death traps, with the large population sizes attracting several different types of bad attention.
  7. A rushed update to the robot software that skipped the requisite safety checks in an attempt to address the zombie problem ends up making most of our robots hostile to anything, wiping out the people manning the networks and preventing a rollback.
  8. Finally what remains of the military decides that what is left can’t be saved, and pulls out, leaving any remaining people on their own.

Basically it was a bunch of dominos all set up to fall, just waiting for something to knock the first one over. Once something did (the first Nether surge that opened dozens of portals, cracking our dimension open to tons of others) it tipped each of the others in turn, leading to all the metaphorical shit hitting the fan at once.[/spoiler]

Ok, got confused somewhere on the line.

[quote=“i2amroy, post:7567, topic:42”][quote=“troll from behind, post:7566, topic:42”]So there WAS an infection that killed most of the people!
That explains the death rate.
Here was a thinking that there wasn’t any real "End-of-the-Mankind@-kinda disease in cataclysm instead mankind itself/acidrain beign the biggest killer.[/quote]
Ummm, I haven’t mentioned anything about a killer infections. The blob doesn’t kill those things it forms relationships with, it just takes over corpses.

[spoiler=Not all in-game, but background lore spoiler]The death rate was mainly caused by several things, notably:

  1. There was a massive Nether surge and essentially your Doom[sup]TM[/sup] legions of hell poured forth in the form of thousands of Nether creatures from hundreds of different worlds and dimensions. Turns out our world isn’t very hospitable to most of them though, so after the first day or so they pretty much all died out or retreated (we’d like to eventually get environment-style portals that you can find fairly unique monsters close to). This was the big thing that got the big ball’o’death rolling at the start.
  2. Possible attempted nuclear strike by Chinese forces. This coincided with our own nuclear strikes on ourselves, attempting to lock down and destroy labs that had been overrun.
  3. A large portion of the military and government retreated through the portal system to specially prepared places, not realizing that they were actually dooming themselves in the process since the danger was coming through the portals themselves. This killed a lot of our recovery system and military coordination we needed at the time.
  4. Fungaloids and triffids, as well as a small handful of other Nether species that can live on Earth as it is all started to begin their own incursions onto our planet.
  5. Zombies started to rez and death snowball with zombies killing people (and then their already blob-infected bodies making their corpses then raise as more zombies).
  6. FEMA finally manages to get camps set up, but they turn out to just be death traps, with the large population sizes attracting several different types of bad attention.
  7. A rushed update to the robot software that skipped the requisite safety checks in an attempt to address the zombie problem ends up making most of our robots hostile to anything, wiping out the people manning the networks and preventing a rollback.
  8. Finally what remains of the military decides that what is left can’t be saved, and pulls out, leaving any remaining people on their own.

Basically it was a bunch of dominos all set up to fall, just waiting for something to knock the first one over. Once something did (the first Nether surge that opened dozens of portals, cracking our dimension open to tons of others) it tipped each of the others in turn, leading to all the metaphorical shit hitting the fan at once.[/spoiler][/quote]

much things happen during these 5 days where player sit at shelter

It’s kinda sad that, of all the monster factions, in gameplay terms the Nether monsters are actually the least nasty. Half the creatures in that group aren’t hostile anyway, and they don’t really have the kind of horrific implications as that blob, the fungi, or the triffids. o3o

actualy flamming eye while is not hostille it can deal lot of indirect damage (falling roof, exploding fuel tank, teleporting into a solid rock)

Don t forget the fungus infection ^^

Flaming eyes are…yeah, one notable example of a nether creature that’s anomalous and at least indirectly hostile. Not sure about intellect though.

Shoggoth gets the malevolence and anomalousness, but they aren’t quite intelligent if In The Mountains of Madness has anything to say on the matter. o3o

Mi-gos are intelligent and hostile, but mostly biological as far as gameplay implies. No mastery of surgical modification, no flying to Pluto, nothing.

And yeah, fungus might be the most insidious of monster factions. ;w;

[quote=“i2amroy, post:7567, topic:42”][quote=“troll from behind, post:7566, topic:42”]So there WAS an infection that killed most of the people!
That explains the death rate.
Here was a thinking that there wasn’t any real "End-of-the-Mankind@-kinda disease in cataclysm instead mankind itself/acidrain beign the biggest killer.[/quote]
Ummm, I haven’t mentioned anything about a killer infections. The blob doesn’t kill those things it forms relationships with, it just takes over corpses.

[spoiler=Not all in-game, but background lore spoiler]The death rate was mainly caused by several things, notably:

  1. There was a massive Nether surge and essentially your Doom[sup]TM[/sup] legions of hell poured forth in the form of thousands of Nether creatures from hundreds of different worlds and dimensions. Turns out our world isn’t very hospitable to most of them though, so after the first day or so they pretty much all died out or retreated (we’d like to eventually get environment-style portals that you can find fairly unique monsters close to). This was the big thing that got the big ball’o’death rolling at the start.
  2. Possible attempted nuclear strike by Chinese forces. This coincided with our own nuclear strikes on ourselves, attempting to lock down and destroy labs that had been overrun.
  3. A large portion of the military and government retreated through the portal system to specially prepared places, not realizing that they were actually dooming themselves in the process since the danger was coming through the portals themselves. This killed a lot of our recovery system and military coordination we needed at the time.
  4. Fungaloids and triffids, as well as a small handful of other Nether species that can live on Earth as it is all started to begin their own incursions onto our planet.
  5. Zombies started to rez and death snowball with zombies killing people (and then their already blob-infected bodies making their corpses then raise as more zombies).
  6. FEMA finally manages to get camps set up, but they turn out to just be death traps, with the large population sizes attracting several different types of bad attention.
  7. A rushed update to the robot software that skipped the requisite safety checks in an attempt to address the zombie problem ends up making most of our robots hostile to anything, wiping out the people manning the networks and preventing a rollback.
  8. Finally what remains of the military decides that what is left can’t be saved, and pulls out, leaving any remaining people on their own.

Basically it was a bunch of dominos all set up to fall, just waiting for something to knock the first one over. Once something did (the first Nether surge that opened dozens of portals, cracking our dimension open to tons of others) it tipped each of the others in turn, leading to all the metaphorical shit hitting the fan at once.[/spoiler][/quote]

That mostly makes sense. The character/the obvious lore sources (newspapers, other survivors) ought to give a little more of it, I think (the nuclear strikes, the monster invasion - the non-classified and very obvious and public bits). The “everybody is suddenly dead” thing should either have an obvious explanation that is actually obvious (a big monster invasion that people actually talk about) or a non-obvious explanation (disease of some kind).

And now for something completely different: lava and hellmouth. Anything useful to do with either of those besides disposal of stuff?

How much water can a toilet hold? Not sure if this is a big, but I noticed that you can unload plain water on toilets and they can be picked up again. So far, have at least 1.3k units of water on one toilet, and I kinda want to know if it has a limit and stuff.

Probably the only limit is the tile volume limit.

Liquids on map aren’t handled too gracefully right now.

Of course a single tile of terrain-water holds infinite water.

Doesn’t the advanced inventary show any kind of max weight/volume?

How or what keeps on emptyig stuff into huge piles?
Usually happens with houses where you can run into a room only to find all the stuff inside the room beign neatly gathered to a single pile.

[quote=“troll from behind, post:7579, topic:42”]How or what keeps on emptyig stuff into huge piles?
Usually happens with houses where you can run into a room only to find all the stuff inside the room beign neatly gathered to a single pile.[/quote]

A guess would be an NPC or zombie. NPC, then it got killed then stood up later as a zombie.

Any helpful suggestions for finding stairs amidst rubble?

I’m at an office tower, and it has 4 elevators (all smashed to bits, not that they would work anyway), and the building is about 80% rubble. I’d like to find the stairs to the basement. At the moment, I clear some squares, then use x to see if it’s dirt, floor, or (theoretically) stairs, since everything is covered in smashed wood and leftover zombie drops.

Related question: if the building collapses on the stairs, do they turn to dirt, too?