[quote=“Thwap, post:7202, topic:42”]What can anyone tell me about the microreactor CBM? I’m not sure how these work or how much they’ll make me radioactive, or how that upgrade CBM works.[/quote]Coolthulhu beat me to it, but a bit more in depth info:
Fuel types:
Plutonium cell: 5,000 power
Plutonium Slurry: 500 power
Watery Plutonium Slurry: 250 power
Power generation seems tiny, but it occurs over time, making it much easier to keep power-hungry cbms fed, as you can more or less control how fast your power builds/drains with a bit of practice. If you know you will be using lots of power, don’t worry about limiting your intake to your max power, as that will result in slow generation - you could instead use 4-5x your maximum to speed up the generation over time. Doing this can allow you to keep several high-usage cbms going non-stop.
The reactor is ‘always on’ but is toggled to control if you consume plutonium or not. If you happen to massively overload on power generation, you can use the plutonium purge cbm (autoinstalled) to remove all plutonium, though it leads to a nasty bit of radiation.
If you install the upgrade cbm, it removes your reactor and replaces it with the advanced reactor, so the same end result as crafting the advanced reactor directly.
For detailed spoiler info, check below.
General:
If any fuel exists in storage, move 0.5% or 1 to the reactor per tick. If you have an active plutonium filter running, move 2.5% or 1 to reactor per tick instead.
Count up 10% of stored plutonium and 1% of reactor plutonium, if that number is over 500, add one radiation. If not, save it for next tick.
Each unit of power generated adds three to the number checked for radiation.
If over 250 power is set to be generated in this tick, apply 1 pain and 1 torso damage, remove 60 from the count, add 50 power, stick a message in your combat log, check again. (this leads to spam if you are killing yourself so you know there is a major problem)
If you are foolish enough to rip out your reactor without safely emptying it of plutonium, each tick 40% of the plutonium you have still in your body is multiplied by 100 and added to the counter for radiation. Don’t rip out a reactor with radioactive material still in it.
If you use the plutonium purge cbm, the total of all plutonium you have consumed is added to the radiation counter.
Basic reactor:
Take 2.5% of the plutonium in the reactor and convert it to power with a limit of 500 per tick and a minimum of 1.
Advanced reactor:
Take 5% of the plutonium in the reactor and convert it to power with a limit of 2,000 per tick and a minimum of 1.
If the number checked for radiation is higher than 50, burn one power, reduce it by 50, and check again. (same efficiency as rad scrubber cbm, but automated)
[quote=“Coolthulhu, post:7203, topic:42”]Radiation is produced at every point of the reaction - first just for you holding the slurry (very quickly), then from it sitting in the tank (slowly), then from it being in the reactor (barely any) and then from it being consumed to create power (moderately).[/quote]Not sure on how fast the slurry adds radiation, I never got that working, but it should follow the normal radiation leak mechanics, which may be a bit too high. I will see if I can change that around, once I have time.
Also, thanks for making me look at it in the code, I just noticed that I seem to have screwed up when I last updated it, so putting the correct numbers above instead of the current ones (which are split between two sets of numbers for each) so it can help people later on.