Tips, Tricks, and Newb Questions!

I had the same issue. I think it was due to keybindings. Try unbinding and rebinding the fire button.[/quote]

Unbinded the fire button. Used RMB to select target. Pressed “.” to steady aim. Fired all the same.

I have the same problem. ‘.’ just fires.

I’m still pretty sure it is keybinding related. Try moving keybinding.json to some other location (so that the game doesn’t read it). It will cause a new keybinding.json to get generated (and all keybindings to be removed) and the new one shouldn’t cause this bug.
If the fix doesn’t work, move the old keybinding.json back to config to restore own keybindings.

[quote=“Coolthulhu, post:7044, topic:42”]I’m still pretty sure it is keybinding related. Try moving keybinding.json to some other location (so that the game doesn’t read it). It will cause a new keybinding.json to get generated (and all keybindings to be removed) and the new one shouldn’t cause this bug.
If the fix doesn’t work, move the old keybinding.json back to config to restore own keybindings.[/quote]

Fixed.

Where can I find an overview of the new/modified encumbrance system?
Is there any way to remove reinforcing from equipment?

The encumberance system changes are curretnly being discussed on Github, so some things are still WIP. As of now though,only two things have changed, everything is now a factor of 10 larger, and clothing mods slightly increase your clothing’s encumberance. Any other weird behavior is most likely a bug. There is currently an issue where activated power armor only takes away 4 encumberence, when it should take away 40, but there is already a fix PR’d and should be merged by tomorrow.

Are NPC’s at a point where you could play with them / would benefit from bug-testing?

If you set the starting time to be at night, does it still fuck up your character’s sleep patterns?

Your character has no sleep patterns. If you want more realistic sleep times, take “sleepy” negative trait.

You can play with them, but they’re quite dumb at the moment. They’ll do some idiotic behaviors like charging enemies while at 80 pain, overloading self, using really bad weapons etc.
Playing with dynamic NPCs and high spawn rate (1.0 is high) can get you killed easily. NPCs often have firearms and food, which can alter the difficulty of the game (get you killed or make you not need food).
Static NPCs are mostly safe.

As for bug-testing: currently many of their bug-like behaviors are simply a result of the system, not fixable bugs. If their heads implode, that’s a bug (infinite loop in AI). Things like shooting through allies, picking up useless trash and never dropping it etc. aren’t bugs.

I was wearing two items that now have 10 encumbrance each (due to clothing mods now adding encumbrance) and various 0 encumbrance items that stack well. Torso encumbrance is listed as “12 + 10 = 22”.
Not sure what that means. Shouldn’t it be “20 + 0 = 20” given 2 10-enc items and no stacking penalty? I’ll try taking my belt off to see if layering code has changed.
Now “16 + 0 = 16”. OK… no idea where ‘16’ came from, but I am encumbered less. Less try taking off my survivor harness as well.
Now “20 + 0 = 20”. That’s definitely weird. Try putting my harness back on…
Back to “16 + 0 = 16”. Putting stuff on made my encumbrance go down. (Definitely wasn’t running out of volume).

Conclusion: I have no idea what’s going on or how clothing works now.

I was wearing two items that now have 10 encumbrance each (due to clothing mods now adding encumbrance) and various 0 encumbrance items that stack well. Torso encumbrance is listed as “12 + 10 = 22”.
Not sure what that means. Shouldn’t it be “20 + 0 = 20” given 2 10-enc items and no stacking penalty? I’ll try taking my belt off to see if layering code has changed.
Now “16 + 0 = 16”. OK… no idea where ‘16’ came from, but I am encumbered less. Less try taking off my survivor harness as well.
Now “20 + 0 = 20”. That’s definitely weird. Try putting my harness back on…
Back to “16 + 0 = 16”. Putting stuff on made my encumbrance go down. (Definitely wasn’t running out of volume).

Conclusion: I have no idea what’s going on or how clothing works now.[/quote]

And apparently neither do I :smiley:
That’s definitely not how it should be, I’m taking a look at it now. It sounds like some math is off in armor layering.

Greetings!
I have a few inventory questions:

  1. Is the list of valid inventory hotkeys hardcoded or externalized to json (and if so, where)? while the pipe (|) is only reachable via ALT_GR on german keyboards, ä,ö,ü would make a welcome addition…
  2. is there a way to remove manually assigned (via =) inventory hotkeys and return the item to having its hotkey managed dynamically ?
  3. what are the limits of the holsters / scabbards / holster-like-pockets in e.g. survivor utility belt ? volume ? wheight ? hardcoded list of items / item types ?
  4. Is there a way to make (f)iring with empty hands consider my assault rifle in addition to my handgun? it seems that (ankle-/shoulder-)holsters are listed, but neither is my rifle (W)orn via shoulder strap mod nor in a backholster :frowning:

edit: added 2 questions and reordered them.

[quote=“LordHelmchen, post:7053, topic:42”]Greetings!
I have a few inventory questions:

  1. Is the list of valid inventory hotkeys hardcoded or externalized to json (and if so, where)? while the pipe (|) is only reachable via ALT_GR on german keyboards, ä,ö,ü would make a welcome addition…

  2. what are the limits of the holsters / scabbards / holster-like-pockets in e.g. survivor utility belt ? volume ? wheight ? hardcoded list of items / item types ?

  3. is there a way to remove manually assigned (via =) inventory hotkeys and return the item to having its hotkey managed dynamically ?[/quote]

  4. Hardcoded, though it could be easy to jsonify. It is a single string on top of inventory.cpp.

  5. Item tags (not displayed on items). Separate tags for holsters, scabbards and sheaths. Utility belt uses the same as sheath.

  6. I think assigning it the letter it currently has should clear it.

  1. thanks. Now I just need to clean up items that were manually assigned a nil hotkey via swapping around the assignments :slight_smile:
  2. how do weapon mods play into this ? Do mods have individual tags they bestow onto modded weapons? does it depend on the number of mods (weapon vs weapon+ vs weapon+++++)? do the mod locations, if filled, activate inactive tags on the weapon?
    I’m trying to figure out the best combination of my looted mods, while still allowing to quickdraw and holster all weapons…

as for 1) and 4), is it enough to have posted them here or should I post those again in the Garage or the Drawing Board ?

Is there not a terminal version of the Stable anywhere?

Because the console/tiles/wtfever versison leaves afterimages on my computer… I mean I guess I can just go mess with the experimentals again, but blugh.

Just look at the directory and pick your version: http://assets.cataclysmdda.com/downloads/windows_binaries/

i do not care abut enc because before i get good amout of high enc armor i have realy high mele skills

[quote=“LordHelmchen, post:7055, topic:42”]3) thanks. Now I just need to clean up items that were manually assigned a nil hotkey via swapping around the assignments :slight_smile:
2) how do weapon mods play into this ? Do mods have individual tags they bestow onto modded weapons? does it depend on the number of mods (weapon vs weapon+ vs weapon+++++)? do the mod locations, if filled, activate inactive tags on the weapon?
I’m trying to figure out the best combination of my looted mods, while still allowing to quickdraw and holster all weapons…

as for 1) and 4), is it enough to have posted them here or should I post those again in the Garage or the Drawing Board ?[/quote]

  1. I think holsters have a volume limit of like, 5. Other than that, no - it’s just the item tag. Melee weapons don’t have mods at the moment (and adding them would not be easy).

So far, what all can you do with Friendly units, and what could you mod them to do?
I’ve just watched them mill about until they see a zombie, and then swarm it until one of them dies.

XD Hello We are lemmings enthusiasts. Wana see how well we can imitate them?