Tips, Tricks, and Newb Questions!

Kinda late-game tip here. Testing with the minireactor shows that atomic battery mod is an absolutely HORRIBLE deal. One plutonium cell in a minireactor gave roughly 99,000 power for a vehicle. One plutonium cell in an atomic battery mod seems to give 500 power, roughly 0.5% of the energy. If you want atomic-powered tools, use a simple rechargeable battery, and you will get FAR more power overall.

And if your vehicle has problems with trees, try to find a road roller and put the steel drums on the front of your vehicle. Those will plow through nearly anything effortlessly.

It is craftable. It’s higher level. It runs on batteries. The kits are typically found in basements not in stores. One use will drain it completely. It’s also how you can add the “accurized” to the guns/bows/crossbows to make them more accurate. Melee weapons usually get more damage when you reinforce them.

Oh yeah. if new players didn’t know. reinforce/gunsmith your weapons for more of a boost.

Vehicle power is significantly cheaper than battery power. Atomic battery mods are more for convenience than efficiency.

That said, atomic battery mods could use a significant buff and a drop from “finale grade tier” to a regular drop. bio_ups + UPS battery mod does almost everything atomic battery mod does, except better. The only real advantage atomic has over bio ups is that it makes flashlights amazing. And bio_ups is far more common than atomic.

Atomic mod does have a small advantage:

An atomic flashlight glows as bright as THE SUN.

Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?

[quote=“Dishonored Archer, post:7026, topic:42”]Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?[/quote]

Different shots simply change the amount of time you spend aiming. You can use those or just aim with ‘.’.

Steadiness is the inverse of recoil. It is increased by aiming, lowered by shooting and reset by moving.
Confidence is the total accuracy. It shows the approximate chances for a headshot, a good shot, a grazing shot and a miss (leftmost symbols are for headshot).

[quote=“Coolthulhu, post:7027, topic:42”][quote=“Dishonored Archer, post:7026, topic:42”]Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?[/quote]

Different shots simply change the amount of time you spend aiming. You can use those or just aim with ‘.’.

Steadiness is the inverse of recoil. It is increased by aiming, lowered by shooting and reset by moving.
Confidence is the total accuracy. It shows the approximate chances for a headshot, a good shot, a grazing shot and a miss (leftmost symbols are for headshot).[/quote]
Does that mean if you aim and start pressing [.] that you will get progressively more accurate turn by turn (up to some limit, I assume)?

Yeah, though you need to be in aim mode and it’s only against the target you’re aiming at.
The limit is when your steadiness is at max ie. your recoil is 0.

So I found the book that gives the recipes for diamond items. Only, I can’t find a cvd machine. Anywhere. I checked the debug menu, and it turns out the cvd machine is a fake item.

Why do diamond weapons exist as crafting recipes if they are impossible to craft?

[quote=“Eric, post:7030, topic:42”]So I found the book that gives the recipes for diamond items. Only, I can’t find a cvd machine. Anywhere. I checked the debug menu, and it turns out the cvd machine is a fake item.

Why do diamond weapons exist as crafting recipes if they are impossible to craft?[/quote]You can find the CVD machine in the bottoms of labs occasionally. It is a large multi-tile machine, and you stand near the control panel to craft with it.

What happens if you have two (playable) characters in the same place, at the same time?
Does the second character act as an NPC?
Can you chat with them, and recruit them?
Can you fight them?
Do they disappear out of reality as soon as you swap characters, so you can’t ever get into this situation?
And most importantly, do they drain food, water, and sleep if they are within your reality bubble, but not the active character?

I have an … idea … for a ‘fun’ scenario, but it requires some experimentation, and I am a little busy.

[quote=“digitCruncher, post:7032, topic:42”]What happens if you have two (playable) characters in the same place, at the same time?
Does the second character act as an NPC?
Can you chat with them, and recruit them?
Can you fight them?
Do they disappear out of reality as soon as you swap characters, so you can’t ever get into this situation?
And most importantly, do they drain food, water, and sleep if they are within your reality bubble, but not the active character?

I have an … idea … for a ‘fun’ scenario, but it requires some experimentation, and I am a little busy.[/quote]

only one pc will ever be loaded at a time. sorry.

[quote=“Coolthulhu, post:7027, topic:42”][quote=“Dishonored Archer, post:7026, topic:42”]Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?[/quote]

Different shots simply change the amount of time you spend aiming. You can use those or just aim with ‘.’.

Steadiness is the inverse of recoil. It is increased by aiming, lowered by shooting and reset by moving.
Confidence is the total accuracy. It shows the approximate chances for a headshot, a good shot, a grazing shot and a miss (leftmost symbols are for headshot).[/quote]

Still a bit confused, you mean Aimed shot is instantly, precise shot takes 1 turn before shooting and careful 2 turns? (correct me if i’m wrong)

Usually steadiness bar is full and confidence is somewhat low, increasing and decreasing when i press (.), does this is mitigated with a high marksmanship/archery skill?

[quote=“Dishonored Archer, post:7034, topic:42”][quote=“Coolthulhu, post:7027, topic:42”][quote=“Dishonored Archer, post:7026, topic:42”]Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?[/quote]

Different shots simply change the amount of time you spend aiming. You can use those or just aim with ‘.’.

Steadiness is the inverse of recoil. It is increased by aiming, lowered by shooting and reset by moving.
Confidence is the total accuracy. It shows the approximate chances for a headshot, a good shot, a grazing shot and a miss (leftmost symbols are for headshot).[/quote]

Still a bit confused, you mean Aimed shot is instantly, precise shot takes 1 turn before shooting and careful 2 turns? (correct me if i’m wrong)

Usually steadiness bar is full and confidence is somewhat low, increasing and decreasing when i press (.), does this is mitigated with a high marksmanship/archery skill?[/quote]

Steadiness is how much you’ve “aimed” at the target. Full steadiness means that the only way your shot can get better is if the conditions change (the zed gets closer, generally). Timed shots aim for a certain duration; in practice, I prefer to just push “.” to take individual aim actions, and “f”, when I like the shot, to Shoot Now.

…But that’s firearms, and you’re using a bow. RELOAD_AND_SHOOT weapons have been tricky about that. If you’re at full Steadiness, probably best to just push “f” and loose the shot if you like it, or cancel if you don’t.

I’m indoors, wearing a blanket, and sitting in a bed with a blanket on it, why is my face getting frostbitten? Just sitting there in my pile of blankets getting frostbite, because hey a blanket doesn’t go on your face, better just lay there lamenting that fact while your lips freeze off.

a blanket that you are wearing will not be used to cover your body while sleeping
you ll haave to suply a blanket lieing unused on the tile that you are sleeping on in which case it will be used for warmth or insulation against the ground in case theres no other means of insulation in which case you ll probably need another blanket for coverage.

.C introduced a bunch of new clothing options.

A few are ones for the head/face. Specifically, there’s a rioter mask, which is making a t-shirt into a mask, and you can disassemble it. This is a good option if your face is getting frost bitten but your torso warmth is more than plenty.

I make the low grade scraf from a few scraps.

Which is really your better option. shred the 2nd blanket and make some actual clothing from it.

You saw nothing

[quote=“KA101, post:7035, topic:42”][quote=“Dishonored Archer, post:7034, topic:42”][quote=“Coolthulhu, post:7027, topic:42”][quote=“Dishonored Archer, post:7026, topic:42”]Hi, i’m beginning a bowman playthrough and with the new aim rework i have some questions:

What are the differences between precise, careful and aimed shot?

Confidence and Steadiness usually what means?[/quote]

Different shots simply change the amount of time you spend aiming. You can use those or just aim with ‘.’.

Steadiness is the inverse of recoil. It is increased by aiming, lowered by shooting and reset by moving.
Confidence is the total accuracy. It shows the approximate chances for a headshot, a good shot, a grazing shot and a miss (leftmost symbols are for headshot).[/quote]

Still a bit confused, you mean Aimed shot is instantly, precise shot takes 1 turn before shooting and careful 2 turns? (correct me if i’m wrong)

Usually steadiness bar is full and confidence is somewhat low, increasing and decreasing when i press (.), does this is mitigated with a high marksmanship/archery skill?[/quote]

Steadiness is how much you’ve “aimed” at the target. Full steadiness means that the only way your shot can get better is if the conditions change (the zed gets closer, generally). Timed shots aim for a certain duration; in practice, I prefer to just push “.” to take individual aim actions, and “f”, when I like the shot, to Shoot Now.

…But that’s firearms, and you’re using a bow. RELOAD_AND_SHOOT weapons have been tricky about that. If you’re at full Steadiness, probably best to just push “f” and loose the shot if you like it, or cancel if you don’t.[/quote]

Is it a bug when I push “.” to steady my aim and instead my character just fires?

I had the same issue. I think it was due to keybindings. Try unbinding and rebinding the fire button.