If I can find any, that is. Cans of soda are a more common alternative, but even then I start to feel the pinch if I’m doing significant amounts of welding (my current character has cannibalized four cars to build his rig, and most parts needed repairs). It seems to me that hunting zeds for flashlight drops is roughly as good a source of batteries as crafting. Electronics stores and science labs are better, but limited.[/quote]
Ah, I see. Disassemble your flashlights once you’ve taken the batteries out and you have scrap metal to craft even more batteries with if you find some ammonia.
Seriously, I tend to end up with 30+ Flashlights in the average safehouse. I’ve just started disassembling them for parts. Even made some EMP Grenades, since I didn’t want to waste some.
As for fitted clothing: It’s not skill dependant, though at low skill levels it might take a while to actually fit it to your size or make it more sturdy. You’re just about spot on with the torso and legs thing though. Pretty much anything made of cloth or wool that goes in those slots can be fitted.
Under armour, soft/hard sleeves, gloves and hats seem to be the most major exceptions.
Then again even if those gloves and hats were fitted it wouldn’t make much difference-- head and hands encumberance is pretty much negligible.