Because I usually get bored of characters before I get past the 60 day mark, so I rather have all the seasons together. But its a matter of personal preference.
Turrets cant see in the dark, and they must see you before shooting (no blindfiring). Emp nades, control laptops and low power explosives are good for killing them. By the way the rooms with the turrets are almost worthless; the only useful thing in there is the 9mm ammo the turret may drop if killed, and some lore if you are new.
[quote=“bahihs, post:4838, topic:42”]@Zioko, emp grenades?
What do the stats for the projectile weapons mean and how do they work (formulas are nice, but not necessary if its too much trouble)?
Particularly things like “dispersion”, and “recoil”, and “armor pierce” what do they do?[/quote]
A higher dispersion makes you miss more, a higher recoil makes it more likely to miss if you take successive shots (you can wait recoil out), armor pierce makes the ammo more effective against enemies with thicker skin or armor.
All the three stats are almost meaningless if you shoot from closer than 3 tiles, but dispersion especially is very important if you want to shoot at things from afar.