Tips, Tricks, and Newb Questions!

Thanks for the tips. I should probably just pick tailor to start with, yeah… that would solve a lot of the tattered clothing and cold night issues. A few issues:

Stone fireplace now requires a digging implement of 2 quality, so you need a decent shovel (not just a digging stick) to make one. Much more difficult to get a smoke-free fire going.

While much of the pain/advice advice here is good, it misses one of the major problems I’m having: this is usually the first house/building I approach that gets so rough. A window frame is good against small numbers of regular zombies, but at low skills and early weaponry even a regular zed will often get in a hit or two before going down. And there’s usually 1+ specials + a bunch of regular zeds even at the first house on the far outskirts of town.

Thanks for the tips. I should probably just pick tailor to start with, yeah… that would solve a lot of the tattered clothing and cold night issues. A few issues:

Stone fireplace now requires a digging implement of 2 quality, so you need a decent shovel (not just a digging stick) to make one. Much more difficult to get a smoke-free fire going.

While much of the pain/advice advice here is good, it misses one of the major problems I’m having: this is usually the first house/building I approach that gets so rough. A window frame is good against small numbers of regular zombies, but at low skills and early weaponry even a regular zed will often get in a hit or two before going down. And there’s usually 1+ specials + a bunch of regular zeds even at the first house on the far outskirts of town.[/quote]

Well, if you would very much like that stone fireplace, then I would recommend investing 3 points so that you have 3 survival skill and 2 construction skill. This will allow you to easily have the ability to make a stone shovel.

-For your pain problem, I would invest in a slow but effective strategy of gathering rocks, or perhaps investing some time into archery to build field point arrows and slowly pick off and lure all the zombies before going into the first house. If you’re sneak attacked, run away!
-One hit won’t make you ineffective to anything whatsoever!
-Also to improve the damage of killing zombies via brush, you can set the bush alight via a lighter, which is usually in a basement or a NPC will give you one being the kind soul they are. Matchbooks work as well and stuff, but that’s only if you can get those materials.
-Just lure zombies far away and you can ‘scatter’ them, able to pick them off one by one in bushes which are a safer tactic than window framing.
-Use a stone hammer if you only have access to starting weapons! Nail boards are great and all but with a stone hammer you can pull off an extra attack in a bush!
-Don’t look down on cudgels. They are actually extremely good to use because of their rapid strike which lets you get off good hits; parry usually works too. Precise strike gives you a free crit, and crits are awesome.

Hope more of that helped.

Eh, you’re probably right that I’m just taking things a little too quickly in the first day. I should probably just learn to deal with being pretty thirsty for a while until I’ve better prepared my initial holdings.

Oh, and I also just remembered I turned up the spawn size a pip or two for my worldgen. That would not have helped, certainly.

And cudgels are much better than I remember, yeah. They just break pretty quick since you really wail away with them.

[quote=“Flunky, post:4083, topic:42”]Eh, you’re probably right that I’m just taking things a little too quickly in the first day. I should probably just learn to deal with being pretty thirsty for a while until I’ve better prepared my initial holdings.

Oh, and I also just remembered I turned up the spawn size a pip or two for my worldgen. That would not have helped, certainly.

And cudgels are much better than I remember, yeah. They just break pretty quick since you really wail away with them.[/quote]

If you can get your hands on a stone pot recipe, which is 4 survival 3 construction…? (I think) then that will allow you to boil up some tasty water without running into towns like a chicken on crack which will usually succeed in you dying (trust me I’ve done it multiple times.)

Also, try scavenging underbrushes. Why? No, not those shitty wild veggies which have like -1000 enjoyablility (which can be removed if you have 1 cooking skill and a pot or something to cook them with), but you can actually find trash such as containers and other cool things. Usually I just do it for containers, you can find things up to as big as a damn gallon jug, which is excellent. If you can get your hands on a gallon jug, it will serve as a makeshift funnel you can craft to use over a container of your choice, giving you an infinite supply of drinkable water when it rains. And we all know it rains often on cataclysm. Just disarm the funnel when it starts to acid rain or you’ll be getting acidic water which isn’t very tasty and slightly kills you.

Pro here.

Loot at night, find a shopping cart, keep in alleys, and survive until you find a decent weapon.

I always try to live past two years.

Note I keep my season days at 80, and I prefer to start in winter

How do you manage to not get bored past the 4th week?

Tell me your secrets!

I’m just gonna throw out that if you’re having trouble surviving, and you take a Flimsy-line trait combined with Glass Jaw, that may be your problem right there. Feel free to use your entire HP allotment.

How do you manage to not get bored past the 4th week?

Tell me your secrets![/quote]

Because I have a very select things I must do…

Used to take flimsy + glass jaw all the time. Bad combination. HP > Begining mutations.

[quote=“Jakers, post:4084, topic:42”][quote=“Flunky, post:4083, topic:42”]Eh, you’re probably right that I’m just taking things a little too quickly in the first day. I should probably just learn to deal with being pretty thirsty for a while until I’ve better prepared my initial holdings.

Oh, and I also just remembered I turned up the spawn size a pip or two for my worldgen. That would not have helped, certainly.

And cudgels are much better than I remember, yeah. They just break pretty quick since you really wail away with them.[/quote]

If you can get your hands on a stone pot recipe, which is 4 survival 3 construction…? (I think) then that will allow you to boil up some tasty water without running into towns like a chicken on crack which will usually succeed in you dying (trust me I’ve done it multiple times.)

Also, try scavenging underbrushes. Why? No, not those shitty wild veggies which have like -1000 enjoyablility (which can be removed if you have 1 cooking skill and a pot or something to cook them with), but you can actually find trash such as containers and other cool things. Usually I just do it for containers, you can find things up to as big as a damn gallon jug, which is excellent. If you can get your hands on a gallon jug, it will serve as a makeshift funnel you can craft to use over a container of your choice, giving you an infinite supply of drinkable water when it rains. And we all know it rains often on cataclysm. Just disarm the funnel when it starts to acid rain or you’ll be getting acidic water which isn’t very tasty and slightly kills you.[/quote]

stone pot is 1-2 survival, 1 cooking, and the only way to get cooking without a pot is pointy stick + meat chunk + fire.

Hah, I didnt notice that in all the rest.

Yeah, with the armor nerfs that happened a while ago, flimsy by itself is a recipe for a very short life. Mix it with glass jaw and short of going full blown run and hide from everything that moves, you are toast.[quote=“John Candlebury, post:4086, topic:42”][quote=“FunsizeNinja123, post:4085, topic:42”]I always try to live past two years.[/quote]

How do you manage to not get bored past the 4th week?

Tell me your secrets![/quote]

Find something else to do. After your first 4 weeks you should be fairly established, you read all the skill books, play with any new items, go conquer an icelab or 6, build a mobile base, build a bigger mobile base, build a mini mobile base, set them all on fire, clear a small town with that huge stock of rpgs you have in your trunk, wipe out entire hordes with bionic claws, get enough power storage to live full time in power armor, play around with diffent weapons till you have all the skills up past 10, do some farming, brew 15 kegs of moonshine, burn all the churches, etc. You look at the map, there is always another fungal spire to nuke, another triffid grove to take a combat chainsaw to and another school you need to clear with incendiary ammo

Understandable, but my issue isn’t so much HP as pain. Either a) after a rough fight I have 70+ pain and infection(s) and so just commit suicide or b) get killed because the pain has gotten so crippling that no amount of HP would save me. It’s quite rare that I’m actually killed when still capable of fighting back. Is pain from damage based on relative HP loss, or just a flat value? If the former, then that would help explain things.

Understandable, but my issue isn’t so much HP as pain. Either a) after a rough fight I have 70+ pain and infection(s) and so just commit suicide or b) get killed because the pain has gotten so crippling that no amount of HP would save me. It’s quite rare that I’m actually killed when still capable of fighting back. Is pain from damage based on relative HP loss, or just a flat value? If the former, then that would help explain things.[/quote]

It’s a flat value, I’m afraid.

Alright, thanks for the clarification. Sounds like I just need to adapt to the latest changes to the Cataclysm, then. To clarify: I think the added difficulty is definitely a good thing! In retrospect, the armor nerf and weapon durability changes make sense.

pain is not big thing it will fade away after some time but hp only regenerate during sleep or while you use healing items high hp increase your chance to survival in fight try to loot towns only at night and stay away from shocker zombies if you want avoid close combat try throwing a rock if you need armor try look on fields for heli crasch sites and dead military squad you will find things like army helmet, tactical glowes, combat boots and some armor vests but they are cumbersome during day you can loot maison only regular zombies no special and only few are inside inside you will find meds food armor and weapons from rifles to flint lock pistol and swords like katana or boardsword

Guys how is farming? I took a long hiatus and I remember farming being a pain and me having to wait entire seasons somewhere far away from my planting spot for the things to grow.

Was this improved?

[quote=“kingorkami, post:4095, topic:42”]Guys how is farming? I took a long hiatus and I remember farming being a pain and me having to wait entire seasons somewhere far away from my planting spot for the things to grow.

Was this improved?[/quote]

Nah, still pretty much the same

What about fishing? I just caught a bass which gave me a single filet, I thought alright, not bad considering the little time I put in it, but then I kept trying and kept failing to catch anything.
Do I have to go to a different map tile to be able to fish again?

It depends on your survival skill and if you’re using bait.

missle silo can be used to damage/destroy hordes?

Not to my knowledge.